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Joined a random Epic Dragon Lair dungeon. No cleric.

devilsdozendevilsdozen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
I joined a queue for the lair of the mad dragon epic, and we got no cleric in the pre-assembled group. Which is a very, very stupid thing to do, especially for that dungeon. So, one of the people left. Who did we get? A second rogue. At this point, GWF left too. Who did we get as replacement? THIRD ROGUE. So right now, we're 3 rogues and 2 CW, as queued up by the LFG system, for the epic lair of mad dragon.

... Really?

And the funny thing is, last time i queued up for LOMD (normal), EXACTLY same thing happened. We ended up having to disband before last boss, because we had no tank, and no healer.
Post edited by devilsdozen on
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  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    The issue is most likely dealing with aggro. I normally LOVE to play cleric classes in my games. I always have done a cleric, from as far back as EQ to this, I always main a cleric. But this game, I cant stand being a cleric. I have had nothing but issues being a cleric in this game with the aggro. I mean, I get aggro if I just stand there like a statue.

    Do I attack? Nope, but I got aggro.
    Do I heal? No way, I get ALL the aggro then.
    Do I stand still? Sure, but I still get aggro.

    I would Love to go back to my level 41 cleric, finish him off and start doing epic dungeons, but until they fix aggro for clerics to a more manageable level, I will stick with my rogue alt. Trust me, its killing me to have and unfinished cleric, as I always main and overgear my clerics, since its always nice to bring them in, but in this game, its useless to try without chugging pots all the time.

    'This dungeons getting tough...gimme a sec, I got an epic max level cleric main, let me get him and we'll push this the rest of the way. Easy peasy.' I used to love saying stuff like that.
  • bashyboo1bashyboo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    jedizalm wrote: »
    The issue is most likely dealing with aggro. I normally LOVE to play cleric classes in my games. I always have done a cleric, from as far back as EQ to this, I always main a cleric. But this game, I cant stand being a cleric. I have had nothing but issues being a cleric in this game with the aggro. I mean, I get aggro if I just stand there like a statue.

    Do I attack? Nope, but I got aggro.
    Do I heal? No way, I get ALL the aggro then.
    Do I stand still? Sure, but I still get aggro.

    I would Love to go back to my level 41 cleric, finish him off and start doing epic dungeons, but until they fix aggro for clerics to a more manageable level, I will stick with my rogue alt. Trust me, its killing me to have and unfinished cleric, as I always main and overgear my clerics, since its always nice to bring them in, but in this game, its useless to try without chugging pots all the time.

    'This dungeons getting tough...gimme a sec, I got an epic max level cleric main, let me get him and we'll push this the rest of the way. Easy peasy.' I used to love saying stuff like that.

    I back this up, but at the end of the day. Healers need to know how to kite in Epic dungeons. I think it would be a lot easier as a tank to control of aggro as a tank.
  • devilsdozendevilsdozen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    As much as i appreciate your feedback, jedi, i think you didnt read my OP. Because i was concerned regarding LFG matching system, not cleric viability :p Just saying

    Besides, if there is no cleric available to get matched in LFG queue, id much rather not get matched at all, than get a third rogue, and have no chance of completing the dungeon anyway.
  • sarraserasarrasera Member, Neverwinter Beta Users Posts: 4 Arc User
    edited May 2013
    Don't worry about it, the Queue system seems to throw people together at random anyway. I, as Cleric, tend to get into groups with 3 clerics and 2 Rogues or funny combinations like that.
    Sure, I like a nice challenge, but... yeah...
  • swamprobswamprob Member Posts: 107 Bounty Hunter
    edited May 2013
    We ended up having to disband before last boss, because we had no tank, and no healer.

    IMO, the problem with MMOs today is fight design demands those classes. Fights, even boss fights, need to be designed that ANY collection of classes has a reasonable chance of winning the fight.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    bashyboo1 wrote: »
    I back this up, but at the end of the day. Healers need to know how to kite in Epic dungeons. I think it would be a lot easier as a tank to control of aggro as a tank.

    I have said this before and I will say this again.

    I wish...gods I WISH Kiting worked in this game like people think. If I run around in a dungeon with 20 mobs chasing me, the mobs still hit me, even if they are melee. The game has given them higher move speeds to the point that they can actually keep up with you, even on a mount. So much so that they hit you while you kite, everytime. Kiting doesnt work since mobs still hit you no matter what you do, and you have to either deal with it, or die. Its usually the latter, because a good healer doesnt have a lot of dmg skills to defend themselves.
  • bashyboo1bashyboo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    But you see its impossible to Keep the aggro as a tank
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    bashyboo1 wrote: »
    But you see its impossible to Keep the aggro as a tank

    And its impossible to shake aggro as a cleric....here we see the issue as the game presents it. Aggro mechanics need to be fixed.
  • bashyboo1bashyboo1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I back this up!
  • devilsdozendevilsdozen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Im... just gonna go cry in the corner here, over my thread being completely stolen >.>
  • grayvailsgrayvails Member, Neverwinter Beta Users Posts: 10 Arc User
    edited May 2013
    I'm someone who always picks healer as his first choice, I love nothing more then being the healer.
    In neverwinter however, i despise it, cleric feels like one of the least fun classes to play because of how limited their abilities feel and how annoying it is to target a specific person.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Im... just gonna go cry in the corner here, over my thread being completely stolen >.>

    This thread is now about clerics, sir. lol
  • quttidebachiquttidebachi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited May 2013
    deistik wrote: »
    This thread is now about clerics, sir. lol

    Even threads aggro Clerics and ignore everything else. :p
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  • hadryahadrya Member Posts: 5 Arc User
    edited May 2013
    swamprob wrote: »
    IMO, the problem with MMOs today is fight design demands those classes. Fights, even boss fights, need to be designed that ANY collection of classes has a reasonable chance of winning the fight.

    This. I do not want to advertise other mmo's, like GW2,but hey, they did it fairly well. Every class has viable survival skills in that game, even heals!
    In 2013 playing by the holy trinity of dungeon runs are just...obsolete.
    Even if this is an "open beta" which is just clever marketing, this game needs some serious, really serious fixes. And soon.
  • anotechanotech Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 7 Arc User
    edited May 2013
    Even threads aggro Clerics and ignore everything else. :p

    Auretius casts Threatening Rush followed by Enforced Threat on Thread.


    PS - As a 60 GW, let me tell you that the above combo should be every tank's bread and butter. That being said, I agree that aggro is a pain in this game. Most of it surrounds around the fact that new adds spawn repeatedly on most boss encounters and those adds immediately aggro to heals. If they change that mechanic so that tanks could more easily pick up all new adds then you almost completely nullify the 'challenge' of most encounters. Point being, if they change threat drastically they may need to retune difficulties on encounters otherwise people will get bored quickly.
  • jn2002dk1jn2002dk1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Just had the same experience as you OP

    3 GWF and 2 TR

    Yea...

    If you're making a game which uses the trinity then you should make sure the LFD tool also makes groups with that trinity in mind
  • arktourosxarktourosx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 177 Bounty Hunter
    edited May 2013
    bashyboo1 wrote: »
    But you see its impossible to Keep the aggro as a tank

    This is wrong. Most tanks just haven't "figured it out" yet.

    As for the dungeon finder yea, I agree. I had a group with 2 Rogues and 2 CW's and me (GF) and no cleric for Epic CT. It was easily doable cause the dungeon is super easy farm mode but most other dungeons I would have just left right at the start. Lotta no clerics showing up.
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  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    The only thing needed to fix some issues with tanks and clerics is one strong AoE aggro for GF. One skill. Spammable, with short cooldown. That's it.
  • xilinearxilinear Member Posts: 140 Arc User
    edited May 2013
    The only thing needed to fix some issues with tanks and clerics is one strong AoE aggro for GF. One skill. Spammable, with short cooldown. That's it.

    Simply NO! GF are fine. If you cant keep agro from dps you are a bad tank. For clerics, its another story, they are the ones that need a fix, not the tanks.
  • realr3sistancerealr3sistance Member Posts: 191 Bounty Hunter
    edited May 2013
    As much as i appreciate your feedback, jedi, i think you didnt read my OP. Because i was concerned regarding LFG matching system, not cleric viability :p Just saying

    Besides, if there is no cleric available to get matched in LFG queue, id much rather not get matched at all, than get a third rogue, and have no chance of completing the dungeon anyway.

    There is a clear issue around cleric viability tho, if no clerics are playing then you'll never get matched as a cleric and there will be threads going "where are all the healers!?". Cleric has a very very visible bug that seems like it will end out being related to the sooth ability which causes them to basically aggro everything around without really doing all that much... and trust me as a Cleric... every add goes for you even if you didn't do anything... it's clearly a bug and as long as it lasts it'll mean less people wanting to play cleric late on in the game. That and righteousness, as it goes the only way to take care of this cleric issue to have two clerics (they heal each other and mobs get confused which to go for)... which are probably the rarest class around.

    But back to your original point, The system right now in my opinion is not optimal. Even if the system only selected 1 person from each class, there will soon be more classes and so you may end out without a tank or healer anyway. There should be another button for flagging for party so that somebody can put together a party out of available players, this would also reduce the amount of spam in some zone chats like "CW42 LFG Idris", "DC24 LFG Clock Tower", "GWF 15 LFG" etc, etc.
  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    xilinear wrote: »
    Simply NO! GF are fine. If you cant keep agro from dps you are a bad tank. For clerics, its another story, they are the ones that need a fix, not the tanks.

    1 - Party is spanking the boss
    2 - Cleric is healing
    3 - Adds spawned, the only person aggroing them is cleric, by healing
    4 - Adds are going immediately after cleric, not very surprising. He's the only person doing anything in their perception, with healing.
    5 - Cleric is running in circles trying to get rid of adds, tank is running after cleric spaming his only aoe taunt
    6 - Except it will do only for a short time because cleric is healing himself producing even more aggro

    Good riddance with this system. Another Cryptic game with broken aggro mechanics (CO is the first one).
  • daedracdaedrac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 51
    edited May 2013
    On topic: Que's are useless. If you want a good comp pre-form.

    On cleric: Since most of you clearly understand you can't kite, STOP RUNNING. Stay new the tank (if there is one) and dps, move and evade in a CIRCLE. Otherwise, the adds Will. Not. Die. Seriously. Guaranteed everyone will survive longer if you man up, take a hit, and let the dps blow them the **** up. If you can't do that then die like a ***** and the team will continue on without you, since you were useless that fight anyway.

    Clerics are NOT needed in a dungeon. They just make it easier.
  • churchilligcchurchilligc Member Posts: 175 Bounty Hunter
    edited May 2013
    Why wouldn't the monsters want to target the most valuable party member first?

    It's your job as the party to kill those enemies before your cleric dies.

    Seems to be working fine to me.
  • clockwerkninjaclockwerkninja Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I am feeling similarly defeated as some others posting here. My self , I rolled a guardian fighter..I love it in pvp, I love it solo, when I join a group and they expect any semblance of actual tanking, I feel like a scrub...I have tanked MMO's for 20 years and have NEVER had an issue. I still stand firm however that the respec system is fine, we do need to fix the tank/healer relationship .

    So as bad as I hate it , right now Im rolling in a 5 wizard static group on my alt until tanking is brought into line with dps.

    Let me clarify that I understand that the dynamic is intended to be different in this game, I am fine with that. However the random member of group I play with still would rather insult the guy in plate every time a healer or dps gets touched..That makes the game no fun. I cant even say that my tanking runs have been total fails, but I have had experiences where I am being attacked by players for things I can not control ..and I want to control them..I honestly do..
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  • majeurevismajeurevis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I agree that the grouping system needs some work. I was doing Gray Wolf Den and our party was 4 control wizards and a trickster rogue. Needless to say, we got to the boss fast, but I tore through about 20 pots before we were all wiped and the boss was still at half health.

    I really don't see all that many clerics being played, anyway. Maybe there's some kind of override where if there's so many people queuing for a dungeon and there's no tank or cleric, they'll just go ahead and allow it. I think the best way to resolve this issue is for the new Paragon paths to open up and for new classes to be added. Then you could have a healer/tank cleric or a tank GWF, etc. etc. and make it a lot easier to get a decent dungeon party.
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  • chonir01chonir01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited May 2013
    Trouble is Clerics have found out that 2 clerics in a group = faceroll dungeon. Stack AS and lol as mobs try to kill you. Pretty much with 2 clerics it does not matter what the other 3 classes are or indeed what they do, you'll win as long as you stand in the blue circles.

    This means clerics are starting to queue as pairs thus reducing the amount of clerics in the pool for LFD. Until Cryptic does something about AS stacking (ie only allowing players to gain the buff from 1 AS at a time) you'll see this.
  • devilsdozendevilsdozen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    hadrya wrote: »
    This. I do not want to advertise other mmo's, like GW2,but hey, they did it fairly well. Every class has viable survival skills in that game, even heals!
    In 2013 playing by the holy trinity of dungeon runs are just...obsolete.
    Even if this is an "open beta" which is just clever marketing, this game needs some serious, really serious fixes. And soon.

    Not to sound like an <font color="orange">HAMSTER</font>, but GW's "no trinity" design is the reason i quit it in the first place. Now, dont get me wrong, im game for trying new stuff and breaking norms, but i aboslutely despise GW2's instances, with a passion. I did like 10 of them, every time hoping that "Okay, maybe this time i will actually enjoy it". Nope. Every time it felt like an annoying chore, that sucked me dry of any joy and fun that i might have had previously.
    deistik wrote: »
    This thread is now about clerics, sir. lol

    QFT.
  • hadryahadrya Member Posts: 5 Arc User
    edited May 2013
    Oh, don't get me wrong Devil, GW2 dungeons sucked. Big time. But. The PvP in that game was far better because the fact that you don't need designated healers and support, because you can do all that by yourself. And that's way better than the Trinity style gameplay. It's dated.
    NWO brings something new to it by making these trinity "jobs" easier (like not needing an actual tank to finish a dungeon) but in this state, it's almost broken. Almost.
  • ehgriezaehgrieza Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited May 2013
    I dropped 4 groups today because no cleric. I am a GF and really don't wanna waste my time in a group with no heals
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  • drtasslehoffdrtasslehoff Member Posts: 0 Arc User
    edited May 2013
    As a cleric, I have no problem tanking the adds. I stand near the tank so that Forgemaster's Flame/Sunburst heal both myself and the group. If i need a breather, I pop divinity sunburst for the knockback. I make sure people know that when adds spawn you KILL THEM ASAP. A lot of the time I find tanks who grab all/majority of the adds and tank them, while I deal with the boss (where my dodging easily places me out of harms way). Either way works, so long as you have a bit of healing and potions you should be fine. Cleric companion helps a ton as well, though at the higher levels she can die quite fast. In that situation you should have Astral Shield, which increases your survivability a ton.

    I haven't run into grouping problems yet, still enjoying my cleric too much to bother with alts. Hopefully it gets better though.
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