Yeah, I'm pretty pissed right now. I can't edit my quest. From the language you would think it's a component tied directly to your story/quest objectives. Went over everything 3 times now.
If the devs are going to removed objects or make object null and void, then tell us what you removed so I can fix it. Right now I'm working in complete darkness. The freaking yellow task triangle is directing me absolutely nowhere. No corresponding triangle in any of my 6000 assets, story, maps, costumes, or items.
This is so frustrating.
NW-DT4OV7EXH
Every time they idiot-proof something...they make better idiots.
Agreed. I spent a ton of time re-editing all my dialog... fixing some spelling errors and so forth... Didn't have the error before the today's patch... Then BAM it's all messed up.
Keep bumping this....really would love to publish the map I have been working on for the past few days. While working on it today I noticed the error and can not find any solution to it. Have played through my entire story without issue....and the error text isnt much help haha
Keep bumping this....really would love to publish the map I have been working on for the past few days. While working on it today I noticed the error and can not find any solution to it. Have played through my entire story without issue....and the error text isnt much help haha
Yeah, the error text is pointless. I'd like to get this taken care of as soon as possible... or at least some acknowledgment that there is a problem...
Wondering if this has anything to do with all the other foundry missions getting banned for exploiting... Like they have our missions being review or something to prevent us from making changes and publishing them to see if we are cheating.
thesilverfoxblMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
edited May 2013
I got the same issue after i altered 1 thing to add a bit more spice to the foundry and i mistakingly added a - not + to the Y location now i cant do anything with this as have the bad objective component bug
PLEASE I NEED TO FIND OUT A FIX
OK! I just figured it out!
The problem happens if you have 2 quests going to the same NPC.
For example I talked to a lady quicky ran over to someone else and ran back to turn in a second quest to the same NPC.
What you have to do it make the first NPC (the first copy) disappear after you are done talking with them and have a new copy take their place to turn the next quest into.
I hope this makes sense.....if not let me know I can quickly thorw together a video and try to explain it better that way.
O and the way I found out what part of the quest was the trouble spot. Go itno the story board thing and just delete each part 1 at a time until the error goes away ( use Ctrl-z to undo after each one)
0
thesilverfoxblMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
OK! I just figured it out!
The problem happens if you have 2 quests going to the same NPC.
For example I talked to a lady quicky ran over to someone else and ran back to turn in a second quest to the same NPC.
What you have to do it make the first NPC (the first copy) disappear after you are done talking with them and have a new copy take their place to turn the next quest into.
I hope this makes sense.....if not let me know I can quickly thorw together a video and try to explain it better that way.
Thank you, thank you , thank you! You're my hero! It worked.
NW-DT4OV7EXH
Every time they idiot-proof something...they make better idiots.
OK! I just figured it out!
The problem happens if you have 2 quests going to the same NPC.
For example I talked to a lady quicky ran over to someone else and ran back to turn in a second quest to the same NPC.
What you have to do it make the first NPC (the first copy) disappear after you are done talking with them and have a new copy take their place to turn the next quest into.
I hope this makes sense.....if not let me know I can quickly thorw together a video and try to explain it better that way.
Okay so to fix this new error... I need to look at every NPC I've built that you talk to or interact with more then once and have them de-spawn after the first talking/interacting event then have a 'clone' of them re-spawn where they were with a different NPC ID:#.
Is that correct?
0
luther8Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Sounds like you set up a trigger to happen for example if you want to make someone appear or vanish, but that trigger was never selected and its a component which is to say if you place a marker to be a trigger for it and you ether never selected a marker or the marker is out of bounds on the map.
You can try zooming all the way out of the map, then double click the error message in tasks, sometimes doing this will select the error on the map then you can edit it or delete it, Have details selected and if that does not work then select layout.
The Adventures of Sherlock Colms
Quest I
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
This issue is a huge pain in the butt. I tried to do the double NPC thing... but the way I have my objectives set up the second NPC just never appears for whatever reason!
Why does it take away the choice of setting what objective makes them appear and disappear when they're tied to an objective? Why is it an issue since the objective 'disappears' after it completes? Frustrating! I'll probably just see if I can find a way around it with dialogue choices somehow...
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2013
. . . . . This is due to having two objectives use the same NPC. You will need to set the NPC to disappear after "This Objective Complete" and then have a new NPC spawn in its place, becoming visible when (for example - there are other ways to do this too) "Objective Complete" (choose objective) and then have the 2nd objective tied to the 2nd NPC. To see this in action, check out Act II of my Campaign (in signature) - Cymathetra does this through-out the mission.
I tried that, but the chain goes... >Talk to NPC, >Go Find an Item for the NPC, >Return it to NPC.
The problem is, for some reason it's not letting me choose a specific objective for the 'Appears When' box on the second NPC. I only get 'This Objective in Progress' as a choice and since there's an objective in between talking to the first and returning the item to the second it ends up with the NPC just not being there. Are there alternatives or am I missing something?
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I tried that, but the chain goes... >Talk to NPC, >Go Find an Item for the NPC, >Return it to NPC.
The problem is, for some reason it's not letting me choose a specific objective for the 'Appears When' box on the second NPC. I only get 'This Objective in Progress' as a choice and since there's an objective in between talking to the first and returning the item to the second it ends up with the NPC just not being there. Are there alternatives or am I missing something?
Here is a work-around that will use 4 NPCs and 1 Reach Marker to get what you desire. Initially, it will be best to name each one unique names and then after you are done editing them, go through and name them all the same name.
Add another objective so it is like this: Approach NPC>Talk to NPC, >Go Find an Item for the NPC, >Return it to NPC.
On the Story panel, add a Reach Objective before Talk to NPC.
Now, go to the Map and drop Drop in 4 NPCs in the spot you want to maintain the appearance of the NPC remaining in.
Now drop in your Reach Marker and set it's radius to 12-15 (depending on surrounding too). We'll call it Approach NPC in this example. You'll want this centered on the spot the NPCs are standing.
Then go to your Story panel and set the first objective Talk to NPC to target NPC1. Then set the Return it to NPC objective to NPC2.
Now go back to Map and edit the properties of the NPCS. For NPC1 and 2, set them to Appear When>This Objective in Progress (only choice), set Disappear When>This Objective Complete (only choice).
Set NPC3 to Apppear When>Immediately (set their behavior how you desire) and Disappear When>Marker Reached>Approach NPC
Set NPC4 to Apppear When>Objective Complete>Talk to NPC (set their behavior how you desire) and Disappear When>Objective Complete>Go Find an Item for the NPC
Here is a work-around that will use 4 NPCs and 1 Reach Marker to get what you desire:
Add another objective so it is like this: Approach NPC>Talk to NPC, >Go Find an Item for the NPC, >Return it to NPC.
On the Story panel, add a Reach Objective before Talk to NPC.
Now, go to the Map and drop Drop in 2 NPCs in the spot you want to maintain the appearance of the NPC remaining in.
Now drop in your Reach Marker and set it's radius to 12-15 (depending on surrounding too). We'll call it Approach NPC in this example.
Then go to your Story panel and set the first objective Talk to NPC to target NPC1. Then set the Return it to NPC objective to NPC2.
Now go back to Map and edit the properties of the NPCS. For NPC1 and 2, set them to Appear When>This Objective in Progress (only choice), set Disappear When>This Objective Complete (only choice).
Now, to get the work around to have the NPC always "be there" - drop 2 more NPC's in in.
Set NPC3 to Apppear When>Immediately (set their behavior how you desire) and Disappear When>Marker Reached>Approach NPC
Set NPC3 to Apppear When>Objective Complete>Talk to NPC (set their behavior how you desire) and Disappear When>Objective Complete>Go Find an Item for the NPC
LOL you've just stopped my UBER RAGE with that post. Was tearing my hair out and shouting at Mr Marv my pug . I thank you
*Mr Marv is that laid back he just farted when I raged ...was..not..pleasant :<
Well... that kind of sucks. That's a lot of work for something that shouldn't be so difficult.
Still, thanks for the help. I guess I'll start working on this tomorrow. Blegh.
-Campaign: Spells and Coin
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2013
. . . . .Also, about naming them. When I initially introduced Cymathetra, I named her "An Elven Woman" and then when she respawned and there after I used her given name in the dialog with her initially. Just some thoughts on adding some immersion.
Well... that kind of sucks. That's a lot of work for something that shouldn't be so difficult.
Still, thanks for the help. I guess I'll start working on this tomorrow. Blegh.
. . . . . Yeah, it can look daunting but trust me. Once you've done it right once, you'll have it down pat and it will open so many more possibilities for you, for it will probably lead you to discover new ways to do things you may have been wanting to do.
. . . . . I have those steps down so well that I didn't even need to load the game to make sure i was explaining it right. Cymathetra really gave me a hard time over the past couple months. Thankfully, this has lead to finding how to do this and lead to me figuring out how to do a lot of other neat things.
Comments
Community Outreach Group
Grievance | Dragon Server
A Multi-Game Organization - http://www.grievanceguild.com
If the devs are going to removed objects or make object null and void, then tell us what you removed so I can fix it. Right now I'm working in complete darkness. The freaking yellow task triangle is directing me absolutely nowhere. No corresponding triangle in any of my 6000 assets, story, maps, costumes, or items.
This is so frustrating.
Every time they idiot-proof something...they make better idiots.
Yeah, the error text is pointless. I'd like to get this taken care of as soon as possible... or at least some acknowledgment that there is a problem...
PLEASE I NEED TO FIND OUT A FIX
Creator of The Thamus Blade campaign
Chapter 1 - Rescuing Answers: NW-DC64NKE5B
Chapter 2 - Following the Horde: NW-DHVMWBW9D
Chapter 3 - Memories: NW-DJHWOYMOY
Creator of The Golden Beard - NW-DCPDAN254
The problem happens if you have 2 quests going to the same NPC.
For example I talked to a lady quicky ran over to someone else and ran back to turn in a second quest to the same NPC.
What you have to do it make the first NPC (the first copy) disappear after you are done talking with them and have a new copy take their place to turn the next quest into.
I hope this makes sense.....if not let me know I can quickly thorw together a video and try to explain it better that way.
Thank you, thank you , thank you! You're my hero! It worked.
Every time they idiot-proof something...they make better idiots.
Okay so to fix this new error... I need to look at every NPC I've built that you talk to or interact with more then once and have them de-spawn after the first talking/interacting event then have a 'clone' of them re-spawn where they were with a different NPC ID:#.
Is that correct?
You can try zooming all the way out of the map, then double click the error message in tasks, sometimes doing this will select the error on the map then you can edit it or delete it, Have details selected and if that does not work then select layout.
Quest I
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
Why does it take away the choice of setting what objective makes them appear and disappear when they're tied to an objective? Why is it an issue since the objective 'disappears' after it completes? Frustrating! I'll probably just see if I can find a way around it with dialogue choices somehow...
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
Just added:
Sticky: Poll: [FIX] Foundry Error: "Bad objective component when objective..."
Going to leave this thread open though, since there is a related side discussion going on.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
The problem is, for some reason it's not letting me choose a specific objective for the 'Appears When' box on the second NPC. I only get 'This Objective in Progress' as a choice and since there's an objective in between talking to the first and returning the item to the second it ends up with the NPC just not being there. Are there alternatives or am I missing something?
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
Here is a work-around that will use 4 NPCs and 1 Reach Marker to get what you desire. Initially, it will be best to name each one unique names and then after you are done editing them, go through and name them all the same name.
Add another objective so it is like this:
Approach NPC>Talk to NPC, >Go Find an Item for the NPC, >Return it to NPC.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
LOL you've just stopped my UBER RAGE with that post. Was tearing my hair out and shouting at Mr Marv my pug . I thank you
*Mr Marv is that laid back he just farted when I raged ...was..not..pleasant :<
Nepht and Dr Deflecto on primus
I formatted it better and removed a redundant step, so please see my edit.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Still, thanks for the help. I guess I'll start working on this tomorrow. Blegh.
--Part 1: Spells and Coin (NW-DHM3XQVQK)
--Part 2: A Blind Eye (NW-DI3QTHZGJ)
--Part 3: Dodo's Dinner (NW-DHPA8O253)
-One Shots
--The Wizard of Eldeur (NW-DRKQNE4S7)
. . . . . Yeah, it can look daunting but trust me. Once you've done it right once, you'll have it down pat and it will open so many more possibilities for you, for it will probably lead you to discover new ways to do things you may have been wanting to do.
. . . . . I have those steps down so well that I didn't even need to load the game to make sure i was explaining it right. Cymathetra really gave me a hard time over the past couple months. Thankfully, this has lead to finding how to do this and lead to me figuring out how to do a lot of other neat things.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]