I'm rather new to the foundry, I am trying to figure out how to make a monster hostile. [I feel like a ****.]
I made a costume, and placed it on the map, And it is friendly ingame. I want it to be a mob I kill! But I can't find the tab where I can make it hostile.
Well, since I am sitting here waiting for the foundry to go back up, I will field this one. On the map tab, the menu on the left has options like special, NPCs, rooms, etc. - what you want is "Encounters". This allows you to put baddies in the map. If you want them to look a certain way, you can change the costume they have to the one you created.
Well, since I am sitting here waiting for the foundry to go back up, I will field this one. On the map tab, the menu on the left has options like special, NPCs, rooms, etc. - what you want is "Encounters". This allows you to put baddies in the map. If you want them to look a certain way, you can change the costume they have to the one you created.
regjiMember, Neverwinter Beta UsersPosts: 9Arc User
edited May 2013
It seems that 'Guard' encounters will only act hostile to a player when they are set to 'fight to submission'
However it seems that you can later change the encounter to a 'Monster' race and for the most part the costumes don't change. So you can make Guards with I assume would be goblin or some other ai setup.
I don't believe there is a way to manually set what each encounter is hostile to.
Also it sounds like you made an npc. I don't think you can directly make them hostile.
You can customize the encounters that you place though.
Well, there are NPCs (the neutral guys that don't attack you) or Encounters (mobs). For the most part it's one or the other, but some people that I have seen have made a quest dialog that allows you to talk to the NPC to the point where you start an encounter, and it seems they are making the NPC disappear and the Mob appear and start fighting you.
That help?
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regjiMember, Neverwinter Beta UsersPosts: 9Arc User
edited May 2013
Yea, looks like I'll end up having to use that method. Just started playing around with it a few days ago.
It's interesting trying to compress the openness of a D&D adventure into a point to point linear quest line..
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narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Thats what I do, I turn the npc into an encounter by making him disapear and the encounter appear for the next objective, then when encounter complete I make the encounter disapear and the npc apear again begging for his life.
Comments
If you still have problems, u can PM me. @officerpanther
However it seems that you can later change the encounter to a 'Monster' race and for the most part the costumes don't change. So you can make Guards with I assume would be goblin or some other ai setup.
I don't believe there is a way to manually set what each encounter is hostile to.
Also it sounds like you made an npc. I don't think you can directly make them hostile.
You can customize the encounters that you place though.
That help?
It's interesting trying to compress the openness of a D&D adventure into a point to point linear quest line..
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