Being leader in a random party of 5 people just to kick someone who shouldn't be able to afk in a PvP arena, in the first place, is incredibly stupid.
afk-farming shouldn't be allowed at all. A votekick feature would do wonders.
0
thevoodudeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Have had two games ruined in a row by this. One on my side, one on the other team. As the OP said, this needs to be dealt with ASAP, or you are going to lose a lot of your dedicated PvP community fast.
Last night, two different people in my guild (that I know of!) experienced this happening not once, but multiple times. At least in some cases they reported the offending players. It completely ruins PvP and makes me lose pretty much all interest in doing it.
Combat timers, kick the player if they are not in combat every 2-3 minutes. Also a "vote to kick" option.
If you get kicked, or don't get any score you should not be allowed to enter another bg for 30minutes.
And while you would deal with that, it would be nice to deal with after disconnection unbalance. Let reinforcement connect to on-going match if it needs players.
Being leader in a random party of 5 people just to kick someone who shouldn't be able to afk in a PvP arena, in the first place, is incredibly stupid.
afk-farming shouldn't be allowed at all. A votekick feature would do wonders.
That and many other stuff which I wonder why in 2013 I have to do what I was doing back in 2005, like gather the group around, leave a party manually after PvP or skirmish, hot-seat drop-in for PvE and PvP etc.
This will not solve anything at all. People will still use bots to just queue and follow you. Which is what happens in other games too. There is unfortunately no solutions to the pvp auto-farming....oh wait...get 4 friends to play with you!
How hard is to release a game with auto kick feature for afkers in PVP? seems like it is very hard since this is 6th MMO release where i have to deal with this very similar problem.
[SIGPIC][/SIGPIC]
0
archanjo17041985Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
i dont understand how an mmo comes to open beta in 2013 with afk pvp allowed and need allowed to every class ninja them all!
i7 3770k @ 4.0//HD 7950 WF3//16 GB ram Corsair @ 1600//Corsair 120 GB SSD x 2//Hyper Evo 212
0
zsprawlMember, Neverwinter Beta UsersPosts: 6Arc User
edited May 2013
The trading of glory doesn't help...
0
blupa2010Member, Neverwinter Beta UsersPosts: 0Arc User
I'd say if someone is afk for 30 seconds (standing still / not doing anything), autokick and replace him with someone in order to not make the game unbalanced. Also if random generated teams, it might be bad to give one person the power to kick, should be able to vote kick in order to make it a bit better.
Got to admit, you sometimes have to wait a bit at capture points, could perhaps limit it to afking at spawn. Also if the losing team just gives up, they could /forfeit or something instead of camping at spawn to end the game faster, but then should halve (or remove) the reward given to the team and not give them the daily reward. It's not fun just waiting for victory or seeing other teammates just giving up and got to wait for the game to end.
rayni250Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Agreed it needs to have auto features added for all that have been mentioned, but it is managed pretty easily even when not party leader. Just ask the party leader to kick them, no one likes an AFK leacher, they'll kick em.
Agreed it needs to have auto features added for all that have been mentioned, but it is managed pretty easily even when not party leader. Just ask the party leader to kick them, no one likes an AFK leacher, they'll kick em.
That doesn't help much, the kicked person should be replaced. I admit, the kicked person would get less profit from the game but still.. There should be some options that "Accept ongoing pvp games" due to you might be joining to a losing battle.
aendaeronMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Idea: No more glory for finishing a PvP map, but instead:
10 Glory for a kill
5 Glory for a assist
(Domination only)
5 Glory for successful capping
This will deter AFK farming because nothing to get from doing nothing.
0
mrsleeperMember, Neverwinter Beta UsersPosts: 16Arc User
edited May 2013
They need to get rid of the kick function and add something like if you don't hit an enemy player for 2 mins you leave the battlegrounds. I've been kicked a few times and just now due to pricks for either stealing a kill or some other equally lame ****... Honestly having a kick option solely at the discretion of party leader is the worst mechanic you can possible have for an MMO, the devs must be ****ing idiots.
Idea: No more glory for finishing a PvP map, but instead:
10 Glory for a kill
5 Glory for a assist
(Domination only)
5 Glory for successful capping
This will deter AFK farming because nothing to get from doing nothing.
Its an objective based map. Kills shouldn't yield higher glory than doing the actual objective.
But I do like the idea behind it. This way AFKers get nothing.
There is nothing worse than having AFKers in your group and they are the leader so you cant kick them.
[SIGPIC][/SIGPIC] PVPer rocking it Solo queue style since the dawn of Neverwinter
0
thedzelMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
afk-farming shouldn't be allowed at all. A votekick feature would do wonders.
if the majority are afk farming, a voting system wouldn't work at all. you would have to have some sort of "if you dont leave the spawn area after 2 mins you are kicked" system. honestly they should do to PvP what they did to the foundry, nerf it to the ground as far as gains.
0
rayni250Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
That doesn't help much, the kicked person should be replaced. I admit, the kicked person would get less profit from the game but still.. There should be some options that "Accept ongoing pvp games" due to you might be joining to a losing battle.
Bots are in there afking because you can farm glory that way and then sell the Glory for AD and then sell the AD for real money.
PvP in this game was a complete and total afterthought and now that the Foundry exploits are tied up people are moving on to the next thing to exploit. I leveled to 60 on Foundry and did PvP matches (not afk but with no gear holding back my team) to get my gear and now I'm better geared for dungeons than anyone else with virtually zero experience on how to play my alt. Kinda beautiful on how easily they set up the game to be taken advantage of.
Worse, the entire system is borked. If you kick someone, it doesn't auto replace them. I know because I've kicked multiple AFKers and never got replacements leaving me to sit up there with 2/5 people camped by 5 others. Also if one of the AFKers get lead nothing you can do about it. Vote Kicking would only work if it isn't majority.
They will likely squash this like they did the Foundry but because they don't have the ability/capability/time/etc they will likely do a blanket nerf that kills everything rather than address the real issues with any kind of precision (IE: Remove trading PvP gear, make rewards performance based on damage/healing/kills/assists/point captures/defenses rather than just showing up, and other changes).
0
reddayspringMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
Something else that would be a huge deterrent to actual players afking halfway through a game is a reward for losing based on how competitive the game was. If you're down like at like 200 vs 300 you can still totally come back and win, but if you lose and drag out a 900:1000 game you get the same reward as if you'd just wandered off and made a sandwich and lost 200:1000 only it takes a lot longer if you actually tried.
I have kicked AFK people before, but I can see that giving the party leader the absolute power to kick could be abused. There should be some vote feature.
Comments
I'd love to know how too and so would everyone else I'd be betting.
if you're the party leader, right click their portrait and choose to kick them. if you're not party leader, then tough luck.
afk-farming shouldn't be allowed at all. A votekick feature would do wonders.
If you get kicked, or don't get any score you should not be allowed to enter another bg for 30minutes.
That and many other stuff which I wonder why in 2013 I have to do what I was doing back in 2005, like gather the group around, leave a party manually after PvP or skirmish, hot-seat drop-in for PvE and PvP etc.
I have no idea what they are thinking.
Got to admit, you sometimes have to wait a bit at capture points, could perhaps limit it to afking at spawn. Also if the losing team just gives up, they could /forfeit or something instead of camping at spawn to end the game faster, but then should halve (or remove) the reward given to the team and not give them the daily reward. It's not fun just waiting for victory or seeing other teammates just giving up and got to wait for the game to end.
10 Glory for a kill
5 Glory for a assist
(Domination only)
5 Glory for successful capping
This will deter AFK farming because nothing to get from doing nothing.
Its an objective based map. Kills shouldn't yield higher glory than doing the actual objective.
But I do like the idea behind it. This way AFKers get nothing.
There is nothing worse than having AFKers in your group and they are the leader so you cant kick them.
PVPer rocking it Solo queue style since the dawn of Neverwinter
if the majority are afk farming, a voting system wouldn't work at all. you would have to have some sort of "if you dont leave the spawn area after 2 mins you are kicked" system. honestly they should do to PvP what they did to the foundry, nerf it to the ground as far as gains.
It does auto replace them...
PvP in this game was a complete and total afterthought and now that the Foundry exploits are tied up people are moving on to the next thing to exploit. I leveled to 60 on Foundry and did PvP matches (not afk but with no gear holding back my team) to get my gear and now I'm better geared for dungeons than anyone else with virtually zero experience on how to play my alt. Kinda beautiful on how easily they set up the game to be taken advantage of.
Worse, the entire system is borked. If you kick someone, it doesn't auto replace them. I know because I've kicked multiple AFKers and never got replacements leaving me to sit up there with 2/5 people camped by 5 others. Also if one of the AFKers get lead nothing you can do about it. Vote Kicking would only work if it isn't majority.
They will likely squash this like they did the Foundry but because they don't have the ability/capability/time/etc they will likely do a blanket nerf that kills everything rather than address the real issues with any kind of precision (IE: Remove trading PvP gear, make rewards performance based on damage/healing/kills/assists/point captures/defenses rather than just showing up, and other changes).