lordpatriciusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited April 2013
Nice, thanks
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addy1967Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 22Arc User
edited April 2013
cool thanks
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sirglenoMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 75
edited April 2013
Didn't like the article, and iirc it has been confirmed by Cryptic that new classes will be free (so the article basically starts off with a glaring inaccuracy.
what we definatly need is 1 more healer and 1 more tank class...i think thats the bottleneck currently in dungones and skirmishes
Not really. More tank and healer classes does not equal more people willing to play tanks and healers. Look at some MMOs out there that have 4-5 tank classes and as many healer classes... And guess what, they still are hard to come by.
From your lips to the devs' ears. I really miss my pew-pew toon. :cool:
Will /danceseductive for ZEN. :cool:
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balthezar2Member, NW M9 PlaytestPosts: 151Arc User
edited April 2013
Needs multi-classing, IMHO. Someone who can fight face-to-face, or use ranged when the situation calls for it, and disable traps/pick locks, like a GF/Ranger/Rogue.
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originaloddbodMember, Neverwinter Beta UsersPosts: 1Arc User
edited April 2013
I think the reason there aren't enough tanks and healers in most MMOs is because even with a number of different options, the typical implementation of the classes isn't very interesting. By definition, having someone dedicated to a specific task over and over again is going to make it boring. The only way to break free of such a problem is to change the paradigm of the tank/healer/dps trilogy, or allow players to respec at will and combine sets of skills to make unusual combinations. That's a nightmare to balance though.
The game looks quite good and i like the DDO feel. But surely, more classes and the ability to multi-class should be a must for a serious D&D game (even if we most likely have to pay for these options). Also i would have liked more versatility in choosing my abilities and such (as in DDO). But, it is early in game still ofc, can only hope it gets better.
Right now i am just thoroughly enjoying the game, doing quests and leveling to join the events and stuff
Want to do lots of melee DPS? Trickster Rogue, Great Weapon Fighter.
very funny. wizard deals 2-3x more damage than my Great Weapon Fighter. to a single target or to a group. with 2-3 times more efficient control.
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octavian1127Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 3Arc User
edited May 2013
disregarding balance issues, the best way to get people to play tanks and healer is to give them the capability to work solo in some way. hybrids allow people to fill those roles in parties without sacrificing the versatility of play-style that other roles can provide.
Not really. More tank and healer classes does not equal more people willing to play tanks and healers. Look at some MMOs out there that have 4-5 tank classes and as many healer classes... And guess what, they still are hard to come by.
This is very true. However play style changes perhaps of a monk's evasion tanking or a druids nature based heals might speak to someone where a sward-and-board warrior, or zealot cleric is unappealing.
Farcry Prays: "Help Fendax recover from that terrible fall!"
/roll: 1
"A spare bit of wood Hits Fendax in the head."
Needs multi-classing, IMHO. Someone who can fight face-to-face, or use ranged when the situation calls for it, and disable traps/pick locks, like a GF/Ranger/Rogue.
No. The game truly does not need that, at all, even remotely. DDO was based on 3.5 edition of the Advanced Dungeons and Dragons line. That kind of thing was expected, and what resulted was the same problem that 3.5 faces on the table with dice. You have ludicruous cross-classing that renders the class system meaningless and breaks the math of the mechanics such that anything that isn't a highly certain build is actually a trap option. Neverwinter Online is based on the 4th edition of the tabletop game, which has a much weaker system of multiclassing by design. It keeps classes distinct and balanced. That is the idea that needs to be maintained in NWO. Distinct, and balanced. Which they're doing really well so far. There are a ton of choices a person can make and not be so much better or worse build wise than another person that it would be better to try to do a 5 person event as a 4 person group than try to include them. You did see that in DDO and 3e and you don't see that here. Messing with that formula would be a huge mistake. Which is why...
disregarding balance issues, the best way to get people to play tanks and healer is to give them the capability to work solo in some way.
The Guild Wars series does this and 4e does this. Wizards, for example, can be Controllers with Leader subtyping and do one a lot and the other a little or Clerics can be Strikers/Leaders or Leaders/Strikers or Controller/Leaders etc. which you already see in the game. Which is why you see way more healers in the game than in most MMOs: the Cleric gets to do something besides watch green bars and back up when something gets too close. This is great design and I'm glad we're seeing it.
Basically, I don't see the objections being raised so far as valid. I like what I'm seeing so far. A lot.
No. The game truly does not need that, at all, even remotely. DDO was based on 3.5 edition of the Advanced Dungeons and Dragons line. That kind of thing was expected, and what resulted was the same problem that 3.5 faces on the table with dice. You have ludicruous cross-classing that renders the class system meaningless and breaks the math of the mechanics such that anything that isn't a highly certain build is actually a trap option. Neverwinter Online is based on the 4th edition of the tabletop game, which has a much weaker system of multiclassing by design. It keeps classes distinct and balanced. That is the idea that needs to be maintained in NWO. Distinct, and balanced. Which they're doing really well so far. There are a ton of choices a person can make and not be so much better or worse build wise than another person that it would be better to try to do a 5 person event as a 4 person group than try to include them. You did see that in DDO and 3e and you don't see that here. Messing with that formula would be a huge mistake.
So it's basically another MMO? Friend rushed to have me download this and I decided to hit the forums while downloading. Its pretty lame if it's another "pick a class, pick a tree, have fun" game, seeing as this is D&D. And after going over the wiki somewhat it does look to use a tree system, lame. Left DDO after they started that "capstone" bonus <font color="orange">HAMSTER</font> for taking 20 levels in a class that typically was over the top, became too much like 4th edition.
The main problem with some multiclassing attempts in DDO was they didn't have a lot of the feats or classes required to make them work. I'd have to check back now that I hear they're revamping the enhancement system, with any luck a spellsword class mix is doable now. I'll always prefer the 3.5 system just because of how many options were there to build a unique character.
I'll try and judge this as a game first but character customization is what drew me into D&D so I'm already a bit disappointed.
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pinkysansbrainMember, Neverwinter Beta UsersPosts: 3Arc User
Didn't like the article, and iirc it has been confirmed by Cryptic that new classes will be free (so the article basically starts off with a glaring inaccuracy.
Hate how he writes that the cleric isn't as good to him because he can't single target heal..
Hey writer, maybe because there's only one single target heal spell..and its mostly meant for yourself.
I really hate writers that just don't do ****, they don't review the game well enough, they don't play for ahead in, they don't experience the game and especially bad they write **** about it. Granted the article wasn't a trash talking article, but still he's just another bland, boring quick to judge idiot thinking his opinion is worth a single penny when its not.
I was very happy to see this game come out, I just hope to God that PWE doesn't ruin it with their microtransations.
So far PWE seems to be in the dog house with that, just like most their games the cash shop is outrageous and they don't give a ****. Read from quite a few people to TRULY max out a character, you need to spend about 50 bucks per character, bags, wards for enchanting since high level runes have near no chance of fusing.
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damnationalMember, Neverwinter Beta UsersPosts: 9Arc User
edited May 2013
Ya I am really at the classes in this game atm, when DnD and even NWN in general has so many unused.. Paladins, Druids, Sorcerers, Monks, Barbarians.. all awesome and off the top of my head, I find myself missing them. Especially a conventional Wizard not this weird Orb holding variant..
Comments
Nyx - Divine Cleric
Medusa - Brush Wizard
Spinnerella - Combat Wizard
Don't forget to update the Wiki!
Not really. More tank and healer classes does not equal more people willing to play tanks and healers. Look at some MMOs out there that have 4-5 tank classes and as many healer classes... And guess what, they still are hard to come by.
your Definition of plenty has to be a really weird one. 5 is way below genre standard, and for a DnD game, while DnD offers so many, it's even worse
From your lips to the devs' ears. I really miss my pew-pew toon. :cool:
Will /danceseductive for ZEN. :cool:
Right now i am just thoroughly enjoying the game, doing quests and leveling to join the events and stuff
This is very true. However play style changes perhaps of a monk's evasion tanking or a druids nature based heals might speak to someone where a sward-and-board warrior, or zealot cleric is unappealing.
/roll: 1
"A spare bit of wood Hits Fendax in the head."
Basically, I don't see the objections being raised so far as valid. I like what I'm seeing so far. A lot.
Monk and Druid..
I was very happy to see this game come out, I just hope to God that PWE doesn't ruin it with their microtransations.
So it's basically another MMO? Friend rushed to have me download this and I decided to hit the forums while downloading. Its pretty lame if it's another "pick a class, pick a tree, have fun" game, seeing as this is D&D. And after going over the wiki somewhat it does look to use a tree system, lame. Left DDO after they started that "capstone" bonus <font color="orange">HAMSTER</font> for taking 20 levels in a class that typically was over the top, became too much like 4th edition.
The main problem with some multiclassing attempts in DDO was they didn't have a lot of the feats or classes required to make them work. I'd have to check back now that I hear they're revamping the enhancement system, with any luck a spellsword class mix is doable now. I'll always prefer the 3.5 system just because of how many options were there to build a unique character.
I'll try and judge this as a game first but character customization is what drew me into D&D so I'm already a bit disappointed.
It's 4e, what'd you expect?
i agree with you and yea the cash shop is OP
Good point, there.
Hey writer, maybe because there's only one single target heal spell..and its mostly meant for yourself.
I really hate writers that just don't do ****, they don't review the game well enough, they don't play for ahead in, they don't experience the game and especially bad they write **** about it. Granted the article wasn't a trash talking article, but still he's just another bland, boring quick to judge idiot thinking his opinion is worth a single penny when its not.
So far PWE seems to be in the dog house with that, just like most their games the cash shop is outrageous and they don't give a ****. Read from quite a few people to TRULY max out a character, you need to spend about 50 bucks per character, bags, wards for enchanting since high level runes have near no chance of fusing.