I've been having a blast with the game, and I just reached level 17 a little while ago and was quite impressed by the dungeon I just finished (except for the queue waiting time - that was ridiculous). I got a neat new icon, and happily equipped it. It looked identical to my previous weapon. Which looked identical to its predecessor. Which looked identical to.... (and so on)
While I do realise I still at a very low level, I feel that I've been playing this game long enough to witness some form of a visual change on my character as I start getting new equipment (which happens in literally EVERY other RPG/MMORPG I've ever played). But I witnessed nothing of the sort. Every piece of equipment on my character now (bar the helmet) looks IDENTICAL to their level 1 counterparts - the broken ones I picked up after being washed up a shore.
The complete and utter lack of equipment models is highly immersion-breaking and removes a great deal of the satisfaction derived from obtaining improved equipment. While it does not break the game or reduce the quality of its gameplay, an omission of such a seemingly basic feature makes it feel very unpolished and lazily made on the design side, which is unfortunate because the design is above average for the most part thus far.
I need to find out if this is the case throughout the game or if it's perhaps a beta-only flaw that will be promptly dealt with. (as it should be) I initially thought it could be just me, but a handful of my friends and guildies reflected the same concerns about the game.
I actually thought there was more variety than what initially people suggested. But then I realized that those items were "unique" drops from certain bosses. I found a pirate's hat, cool looking tribal gloves, a cape (don't know if these are common for a rogue) and a pirate sash.
But from your standard armors...nope, same **** different stats. Weapons are pretty much 100% the same. Hopefully Cryptic will change this and not charge huge amounts of money for fashion outfits. The second of the two options is more likely.
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hengyu1995Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Sigh. I am all for paying and supporting developers, but I can't help but feel a little repelled if the means through which the companies make revenue are going to alienate the free players...
There's a couple of different weapon designs aswell, but yeah, I'd like more variety aswell. At least make the Trickster Rogue look like a freaking rogue, we look like a desperado from a western movie most of the time, not a rogue.
I have no problem with lack of variety in gear at lower levels but just tell me that after lvl 30 there is more variety and I will be happy. The reason I would like more variety at lvl 30 onwards is that should be the levels that take a while to level up from.
I agree with this. In another MMO that I play often, there are a few dozen different looking armor types for each class. I really miss that. It just feels really good to be able to dress-up your warrior/cleric/etc... to the way you want to. I don't expect drastic changes in early levels, but at level 15 I would have expected to see some small but obvious changes in the way my character looks. My cleric level 27, and I can only see 2 pretty small differences (besides the helmet)
I think it's fun to see a lot of people all in different outfits. I makes me think "I got to ask what armor he used, because I really like how it looks" or "what level is he, I want to have that armor too".
And in words that the developers might understand better: If they have more different armor/weapon styles in the shop(s), people might buy some premium money (optionally convert it to ingame money) and buy that great look they want to go for
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gyloirMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The way it currently works, some blue items have different models (IE I got two blue hats from craigmire (sp) crypts, one of them was fromt he boss guy and it looks like his hat, a pirate hat. Another blue I got around the same level is like a cloth covering that a priest would wear, with things hanging down the side.
For your "Green" items, what it does actualy is that every so often there's a little addition tot he "base" look. So as you level up and keep moving to newer green items of that same type, the model gets more and more different. Going from a simple "shirt" to a shirt with shoulder decorations, little parts parts hanging off the side of it, a cowl in the back, etc. You m ight not notice it changing that much until you're in the 20+ levels.
I do wish there was more individual models though, where players can find a style different and customize it more. However dye's are super expneisve in the store and it takes THREE bottles of dye to dye a single piece of clothing fully that color.
terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited May 2013
They weapon models at least the Control Wizard orbs do change over time. And there are subtle changes in the general equipment you wear. But yes the lack of model changes is one of the reasons that this is still open beta rather then launch. It will take time for enough models to be added. ::shrug:: its a shame but it is what it is.
[SIGPIC][/SIGPIC]
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
And I always wind up replacing my gear within a few hours of dyeing it in the first place. This is one area I wish they had gone with the GW2 model. There you pick a color scheme and while the gear model changes the gear keeps to your chosen color scheme. There you have to find or buy dye's to unlock colors for further customization.
And I always wind up replacing my gear within a few hours of dyeing it in the first place. This is one area I wish they had gone with the GW2 model. There you pick a color scheme and while the gear model changes the gear keeps to your chosen color scheme. There you have to find or buy dye's to unlock colors for further customization.
The GW2 model for gear customization is near perfect for F2P setup.
I don't think I'd mind the lack of models as much if appearance change wasn't so expensive.
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amgynMember, Neverwinter Beta UsersPosts: 4Arc User
edited May 2013
do your fashion gear affect your combat stats? Ie; can i fight in my fashion gear?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Take a closer look at the armors. It seems that at about every 10th level, around where you'll get a +1 bonus armor, that armor is a better quality version. As a fighter, the difference between level 25 and level 5 gear is pretty radical, but the changes every 5-10 level are not huge.
All of the armors are very detailed, but on a low scale the differences are very subtle. I for one, really enjoy that. What I'd reccommend, is to take a level 25 character, and buy armors of the lower bonus sets that you have "levelled out of", like a +3, +2 and +1, then switch between them to see how they evolve.
You can modify an armor to make it look like another armor with its colors, just like in GW2. Even better, a great weapon fighter can make his club look like a sword. If you have enough astral diamonds. (that depends on the value of the item you're changing the appearance of)
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
You can modify an armor to make it look like another armor with its colors, just like in GW2. Even better, a great weapon fighter can make his club look like a sword. If you have enough astral diamonds. (that depends on the value of the item you're changing the appearance of)
That would be spiffy and once I reach level 60 and have all level 60 gear will be great. But right now I use some dye and get a nice looking set of colored gear than upgrade it and am back to being in 50 shades of grey.
[SIGPIC][/SIGPIC]
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daxdanMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
For your "Green" items, what it does actualy is that every so often there's a little addition tot he "base" look. So as you level up and keep moving to newer green items of that same type, the model gets more and more different. Going from a simple "shirt" to a shirt with shoulder decorations, little parts parts hanging off the side of it, a cowl in the back, etc. You m ight not notice it changing that much until you're in the 20+ levels.
So they made ONE coplete armor set and just give it to you piece by piece in the span of 30+ levels, but it's still ONE armor model. I seriously hope that with the money they got in release they are working on it as we speak, it's quite pathetic right now.
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stonedbillMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The armor so far for me (at level 40) has been VERY boring and repetitive. Not to mention all weapons use the same skin? That's cheap cryptic.
Smoke@stonedbill - Mindflayer - 60 Rogue
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
So they made ONE coplete armor set and just give it to you piece by piece in the span of 30+ levels, but it's still ONE armor model. I seriously hope that with the money they got in release they are working on it as we speak, it's quite pathetic right now.
And this is why this is open beta and not finished released. Yes I fully expect to see the weapon/armor models expand over time and get released into the game. I'm actually certain that is a project someone is currently working on.
[SIGPIC][/SIGPIC]
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solresolMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The irony is they have appearance options for gear. So what is there to change the appearance too?
I love this game, but I hope PW is aware that in North America we need variety to keep interested.
There is a reason Lineage 1 didn't do so well over here
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elawynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
The irony is they have appearance options for gear. So what is there to change the appearance too?
I love this game, but I hope PW is aware that in North America we need variety to keep interested.
Dye drops/loot etc.
You can get quite creative. Here's my level 40 rogue in level 35 gear with creative dye use (different colors for base and primary)
And that looks fantastic right until you change your gear and wind up in shades of grey again unless you track down and buy more red dye.
Already have enough red dye for the next TWO sets of armor thanks. Had a couple of them drop on skill checks. Could easily find more if I had to. This armor set will probably last at least another week, possibly two. I'm not madly dashing my way to level 60.
muzrub333Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Models seem to be tier based. My GWF is sporting a nice look right now at 25; still a little raggedy, but the detail from the +2 to +3 chest was nice. Sword is the same way, every 10 levels it gets a bit more detailed. I am all green gear, so not sure if the blue looks different, and no idea what the purple gear is like. Might need to do a dungeon or two this week, and HOPE I get a drop.
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solresolMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
And that looks fantastic right until you change your gear and wind up in shades of grey again unless you track down and buy more red dye.
I'm assuming you could just slip the gear into the appearance slot to keep it looking the same? Haven't tried playing with that yet as everything I have at level 15 looks the same anyhow
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elawynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I'm assuming you could just slip the gear into the appearance slot to keep it looking the same? Haven't tried playing with that yet as everything I have at level 15 looks the same anyhow
Haven't tried that yet. Was planning to do it for the weapons if I can pick up two of those one handed orc axes that rogues can use (my alts both got one, never thought about keeping them at the time).
I did notice folks in the Moonstone Mask with items , including armor, that had inherited appearance.
It certainly destroys the QQ'ing tho, dye once, keep look forever no matter how much you upgrade (keeping in mind that sticking something into the appearance slot destroys it).
Yeah they need to have hundreds of costumes or something for sale somewhere for gold and/or ADs. I'm rarely impressed by a game's gear customization. Rift's wardrobe or whatever is fantastic. NW can already transmute looks; they just need to give us a <font color="orange">HAMSTER</font> load of costume options.
Comments
But from your standard armors...nope, same **** different stats. Weapons are pretty much 100% the same. Hopefully Cryptic will change this and not charge huge amounts of money for fashion outfits. The second of the two options is more likely.
It's hard to see right with each added item but if you take a screenshot of yourself every few levels you should notice the improvements.
Of course more variety would always be better though.
I think it's fun to see a lot of people all in different outfits. I makes me think "I got to ask what armor he used, because I really like how it looks" or "what level is he, I want to have that armor too".
And in words that the developers might understand better: If they have more different armor/weapon styles in the shop(s), people might buy some premium money (optionally convert it to ingame money) and buy that great look they want to go for
For your "Green" items, what it does actualy is that every so often there's a little addition tot he "base" look. So as you level up and keep moving to newer green items of that same type, the model gets more and more different. Going from a simple "shirt" to a shirt with shoulder decorations, little parts parts hanging off the side of it, a cowl in the back, etc. You m ight not notice it changing that much until you're in the 20+ levels.
I do wish there was more individual models though, where players can find a style different and customize it more. However dye's are super expneisve in the store and it takes THREE bottles of dye to dye a single piece of clothing fully that color.
[SIGPIC][/SIGPIC]
And I always wind up replacing my gear within a few hours of dyeing it in the first place. This is one area I wish they had gone with the GW2 model. There you pick a color scheme and while the gear model changes the gear keeps to your chosen color scheme. There you have to find or buy dye's to unlock colors for further customization.
[SIGPIC][/SIGPIC]
The GW2 model for gear customization is near perfect for F2P setup.
I don't think I'd mind the lack of models as much if appearance change wasn't so expensive.
They do not effect your combat gear stats.
Think of it like this.
All of the armors are very detailed, but on a low scale the differences are very subtle. I for one, really enjoy that. What I'd reccommend, is to take a level 25 character, and buy armors of the lower bonus sets that you have "levelled out of", like a +3, +2 and +1, then switch between them to see how they evolve.
That would be spiffy and once I reach level 60 and have all level 60 gear will be great. But right now I use some dye and get a nice looking set of colored gear than upgrade it and am back to being in 50 shades of grey.
[SIGPIC][/SIGPIC]
So they made ONE coplete armor set and just give it to you piece by piece in the span of 30+ levels, but it's still ONE armor model. I seriously hope that with the money they got in release they are working on it as we speak, it's quite pathetic right now.
Smoke@stonedbill - Mindflayer - 60 Rogue
And this is why this is open beta and not finished released. Yes I fully expect to see the weapon/armor models expand over time and get released into the game. I'm actually certain that is a project someone is currently working on.
[SIGPIC][/SIGPIC]
I love this game, but I hope PW is aware that in North America we need variety to keep interested.
There is a reason Lineage 1 didn't do so well over here
Dye drops/loot etc.
You can get quite creative. Here's my level 40 rogue in level 35 gear with creative dye use (different colors for base and primary)
And that looks fantastic right until you change your gear and wind up in shades of grey again unless you track down and buy more red dye.
[SIGPIC][/SIGPIC]
Already have enough red dye for the next TWO sets of armor thanks. Had a couple of them drop on skill checks. Could easily find more if I had to. This armor set will probably last at least another week, possibly two. I'm not madly dashing my way to level 60.
I'm assuming you could just slip the gear into the appearance slot to keep it looking the same? Haven't tried playing with that yet as everything I have at level 15 looks the same anyhow
Haven't tried that yet. Was planning to do it for the weapons if I can pick up two of those one handed orc axes that rogues can use (my alts both got one, never thought about keeping them at the time).
I did notice folks in the Moonstone Mask with items , including armor, that had inherited appearance.
It certainly destroys the QQ'ing tho, dye once, keep look forever no matter how much you upgrade (keeping in mind that sticking something into the appearance slot destroys it).