You may want to tweak the loot system so if an item is class specific and that class needs on it they will 100% win the roll. Yes this idea is one that can be misused however very little is more annoying than getting to the end of a dungeon and have someone roll need on the gear for your class (gear they obviously can't even use) and then offer to sell it to you.
ozarka75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
edited May 2013
or if its class specific grey out need for other classes. this is what rift did and it worked great.
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flakelessMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Amen.
10char
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chubnastyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
edited May 2013
Several times a boss dropped a rare item that was class specific to the class I was playing and I was the only one playing that class and someone who couldn't even use the item won. It's literally ridiculous that someone can win an item they have no intention of using or even the ability to use it over someone who wants the item and will use it.
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psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
edited May 2013
There is a middle ground between allowing a non-class to "Need" the item and not allowing them a chance at all. It's called "Weighting" results.
It would work something along these lines.
A 5 player party comes across an item for a Rogue. They all lay claim to try to get it, and "Roll". However, instead of having equal chances for it, a Rogue would get a 50% boost to his odds. Assuming 100% roll, the Rogue can roll no lower than 51%, and could get as high as 150%. The other characters would have a 01-50% chance of getting the item in question.
This works fine, even if multiple characters of the same class vie for the item, as they each get a 50% bonus to their rolls.
Psyb3rTr011
AKA Cyber Troll and Euben Hadd
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sacred1337Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
There is a middle ground between allowing a non-class to "Need" the item and not allowing them a chance at all. It's called "Weighting" results.
It would work something along these lines.
A 5 player party comes across an item for a Rogue. They all lay claim to try to get it, and "Roll". However, instead of having equal chances for it, a Rogue would get a 50% boost to his odds. Assuming 100% roll, the Rogue can roll no lower than 51%, and could get as high as 150%. The other characters would have a 01-50% chance of getting the item in question.
This works fine, even if multiple characters of the same class vie for the item, as they each get a 50% bonus to their rolls.
have you got evidence that this is how neverwinter loot system works?
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orranbladeMember, Neverwinter Beta UsersPosts: 5Arc User
edited May 2013
the need/greed system is great, and works perfect..
only problem is that is assumes the people in your party are friends and decent people out to enjoy the game and not gaming troll who think the game is better if they get more or do better than the rest of the group..
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orranbladeMember, Neverwinter Beta UsersPosts: 5Arc User
edited May 2013
the need/greed system is great, and works perfect..
only problem is that is assumes the people in your party are friends and decent people out to enjoy the game and not gaming troll who think the game is better if they get more or do better than the rest of the group..
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drakethMember, Neverwinter Beta UsersPosts: 0Arc User
While this certainly is a computer game, a mechanic like this would not last IRL. Imagine going on a raid with a group of friends or travelers. After fighting and risking your lives through various scenarios, if items emerged that were beneficial only for a specific person, I think it is relatively safe to assume that these items would generally go to that person. I can only think of a few situations where this would not happen: theft and someone pompously pulling rank. I'm not sure what NW is thinking on the matter, but I'm sure it is up for debate as this is still early beta.
Can anyone share reasons why this sort of system should not be considered?
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ozarka75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
the need/greed system is great, and works perfect..
only problem is that is assumes the people in your party are friends and decent people out to enjoy the game and not gaming troll who think the game is better if they get more or do better than the rest of the group..
exactly. so if they just grey out need for other classes on class specific equipmonk then the world is safe from trollninja******s.
just implement a class specific in the loot settings
problem solved
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denziyaMember, Neverwinter Beta UsersPosts: 12Arc User
edited May 2013
The problem is the standard Need/Greed/Pass system just doesn't work anymore. I was in the party with Draketh when this happened. Lets not forget the guy actually opened a trade window with him and then told him it wasn't for "free". He was a control wizard and couldn't even use the item. I really like the suggestion of ozarka75 "if its class specific grey out need for other classes. this is what rift did and it worked great" That is a great way to stop this kind of trolling.
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denziyaMember, Neverwinter Beta UsersPosts: 12Arc User
just implement a class specific in the loot settings
problem solved
only issue with this is ninjas who ask for group lead or start with it in a lfg pug can mess with the setting and if you quit you are back in the q. this happened a lot in tera. group leader would change loot settings while boss was at like 1% and before anyone noticed they were gone with ALL the loot.
Here's the problem with the whole "if you can't use it, you can't need it" idea: companions. I'm a Control Wizard with a Cleric companion, and an Icon drops. It's definitely an upgrade for my companion, as well as the cleric who happens to be in our group. Can I need on it? Before you answer, consider that I've put in just as much effort to get that item to drop as the cleric has. Just because it's for my companion rather than for me shouldn't affect anything.
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ozarka75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
Here's the problem with the whole "if you can't use it, you can't need it" idea: companions. I'm a Control Wizard with a Cleric companion, and an Icon drops. It's definitely an upgrade for my companion, as well as the cleric who happens to be in our group. Can I need on it? Before you answer, consider that I've put in just as much effort to get that item to drop as the cleric has. Just because it's for my companion rather than for me shouldn't affect anything.
shouldnt someone who is actually rolling a cleric get first crack at it over your companion?
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denziyaMember, Neverwinter Beta UsersPosts: 12Arc User
only issue with this is ninjas who ask for group lead or start with it in a lfg pug can mess with the setting and if you quit you are back in the q. this happened a lot in tera. group leader would change loot settings while boss was at like 1% and before anyone noticed they were gone with ALL the loot.
VERY True Ozarka Good point!
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denziyaMember, Neverwinter Beta UsersPosts: 12Arc User
Here's the problem with the whole "if you can't use it, you can't need it" idea: companions. I'm a Control Wizard with a Cleric companion, and an Icon drops. It's definitely an upgrade for my companion, as well as the cleric who happens to be in our group. Can I need on it? Before you answer, consider that I've put in just as much effort to get that item to drop as the cleric has. Just because it's for my companion rather than for me shouldn't affect anything.
The problem with this is that while your companion is important and does need some gear it is not anywhere near as essential to a party in most cases. Personally I think the best way to deal with this, and I said the same thing with SWTOR companions, is to simply either put in a companion roll button or make the companion's use different gear than player classes. Honestly an argument about needing for companions being OK or not can go on for centuries and most people will say it's not ok. The simple fix IMO is make it so companions use different gear IE=companion specific.
i never really liked the need/greed/pass system because it encourages selfish looting. plus, it distracts from the fighting when multiple boxes popup in the middle of the screen. players will just need everything to dismiss the boxes ASAP. as for the class item debate, I agree with the thinking that players should get priority over companions.
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sacred1337Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
Here's the problem with the whole "if you can't use it, you can't need it" idea: companions. I'm a Control Wizard with a Cleric companion, and an Icon drops. It's definitely an upgrade for my companion, as well as the cleric who happens to be in our group. Can I need on it? Before you answer, consider that I've put in just as much effort to get that item to drop as the cleric has. Just because it's for my companion rather than for me shouldn't affect anything.
companion's contribution is minimal, thus no. Player chars should get 1st preference here.
The problem with this is that while your companion is important and does need some gear it is not anywhere near as essential to a party in most cases. Personally I think the best way to deal with this, and I said the same thing with SWTOR companions, is to simply either put in a companion roll button or make the companion's use different gear than player classes. Honestly an argument about needing for companions being OK or not can go on for centuries and most people will say it's not ok. The simple fix IMO is make it so companions use different gear IE=companion specific.
I can accept companion-specific equipment--that gives everyone a level footing for gear competition. However, that's not the reality of the situation (unfortunately). I personally feel that everyone should be able to roll need, with non-usable classes getting a penalty to their roll for not, y'know, actually being able to use the item. But I wholeheartedly disagree and reject the notion that just because I am unable to use some item, I should also not be granted the chance at said item. Key important point: CHANCE.
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sacred1337Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
I can accept companion-specific equipment--that gives everyone a level footing for gear competition. However, that's not the reality of the situation (unfortunately). I personally feel that everyone should be able to roll need, with non-usable classes getting a penalty to their roll for not, y'know, actually being able to use the item. But I wholeheartedly disagree and reject the notion that just because I am unable to use some item, I should also not be granted the chance at said item. Key important point: CHANCE.
So you are happy for other people that cannot use the item to need roll and have a chance to take that item away from you?
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denziyaMember, Neverwinter Beta UsersPosts: 12Arc User
i never really liked the need/greed/pass system because it encourages selfish looting. plus, it distracts from the fighting when multiple boxes popup in the middle of the screen. players will just need everything to dismiss the boxes ASAP. as for the class item debate, I agree with the thinking that players should get priority over companions.
Draketh's idea about having companions use different gear would help with that one. The way I see it is....
Human Player: Only that class can roll on class specific gear
Companions: use companion gear
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ozarka75Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
I can accept companion-specific equipment--that gives everyone a level footing for gear competition. However, that's not the reality of the situation (unfortunately). I personally feel that everyone should be able to roll need, with non-usable classes getting a penalty to their roll for not, y'know, actually being able to use the item. But I wholeheartedly disagree and reject the notion that just because I am unable to use some item, I should also not be granted the chance at said item. Key important point: CHANCE.
how about a concession. need for class specific gets priority 1 and a need for companion button (only for currently summoned companion) that is greyed out if you dont have that class of companion and it gets priority 2 then greed is priority 3 and pass is 4.
i think thats fair if i made sense
edit: also i think companion specific gear would be the best way but would prob be hard to implement at this point
companion's contribution is minimal, thus no. Player chars should get 1st preference here.
Let me continue playing devil's advocate here and then pose this question to you: Let's assume a similar situation, except the Icon is a clear downgrade for the cleric. Should he still have the ability to roll need and screw my companion out of a clear upgrade?
how about a concession. need for class specific gets priority 1 and a need for companion button (only for currently summoned companion) that is greyed out if you dont have that class of companion and it gets priority 2 then greed is priority 3 and pass is 4.
i think thats fair if i made sense
edit: also i think companion specific gear would be the best way but would prob be hard to implement at this point
That option, while better, doesn't address the issue of an item being a clear downgrade for the player, while being a clear upgrade for the companion. The whole notion of restrictions by usability is flawed in its' core--better to simply ignore it and use the only truly fair system: random chance.
Comments
10char
It would work something along these lines.
A 5 player party comes across an item for a Rogue. They all lay claim to try to get it, and "Roll". However, instead of having equal chances for it, a Rogue would get a 50% boost to his odds. Assuming 100% roll, the Rogue can roll no lower than 51%, and could get as high as 150%. The other characters would have a 01-50% chance of getting the item in question.
This works fine, even if multiple characters of the same class vie for the item, as they each get a 50% bonus to their rolls.
AKA Cyber Troll and Euben Hadd
+1, classes that cannot use the item should not be able to 'need' roll.
have you got evidence that this is how neverwinter loot system works?
only problem is that is assumes the people in your party are friends and decent people out to enjoy the game and not gaming troll who think the game is better if they get more or do better than the rest of the group..
only problem is that is assumes the people in your party are friends and decent people out to enjoy the game and not gaming troll who think the game is better if they get more or do better than the rest of the group..
Even better. Then everyone can greed but only those who can use it can need on it.
Can anyone share reasons why this sort of system should not be considered?
exactly. so if they just grey out need for other classes on class specific equipmonk then the world is safe from trollninja******s.
problem solved
vdinh037
:cool:
this.
10chrtrs
only issue with this is ninjas who ask for group lead or start with it in a lfg pug can mess with the setting and if you quit you are back in the q. this happened a lot in tera. group leader would change loot settings while boss was at like 1% and before anyone noticed they were gone with ALL the loot.
shouldnt someone who is actually rolling a cleric get first crack at it over your companion?
VERY True Ozarka Good point!
YES .. main's should always take priority over companion rolls!
The problem with this is that while your companion is important and does need some gear it is not anywhere near as essential to a party in most cases. Personally I think the best way to deal with this, and I said the same thing with SWTOR companions, is to simply either put in a companion roll button or make the companion's use different gear than player classes. Honestly an argument about needing for companions being OK or not can go on for centuries and most people will say it's not ok. The simple fix IMO is make it so companions use different gear IE=companion specific.
companion's contribution is minimal, thus no. Player chars should get 1st preference here.
I can accept companion-specific equipment--that gives everyone a level footing for gear competition. However, that's not the reality of the situation (unfortunately). I personally feel that everyone should be able to roll need, with non-usable classes getting a penalty to their roll for not, y'know, actually being able to use the item. But I wholeheartedly disagree and reject the notion that just because I am unable to use some item, I should also not be granted the chance at said item. Key important point: CHANCE.
So you are happy for other people that cannot use the item to need roll and have a chance to take that item away from you?
Draketh's idea about having companions use different gear would help with that one. The way I see it is....
Human Player: Only that class can roll on class specific gear
Companions: use companion gear
how about a concession. need for class specific gets priority 1 and a need for companion button (only for currently summoned companion) that is greyed out if you dont have that class of companion and it gets priority 2 then greed is priority 3 and pass is 4.
i think thats fair if i made sense
edit: also i think companion specific gear would be the best way but would prob be hard to implement at this point
Let me continue playing devil's advocate here and then pose this question to you: Let's assume a similar situation, except the Icon is a clear downgrade for the cleric. Should he still have the ability to roll need and screw my companion out of a clear upgrade?
Yes. They worked equally hard to accomplish the goal, therefore they should have a chance to get the reward.
That option, while better, doesn't address the issue of an item being a clear downgrade for the player, while being a clear upgrade for the companion. The whole notion of restrictions by usability is flawed in its' core--better to simply ignore it and use the only truly fair system: random chance.