How many people have encountered this scenario when playing with a group of friends?
Friend A: Chest!
Friend B: Sweet! Hey.. I can't open it.
Friend A: Weird, it opened for me and gave me a bunch of stuff.
Friend C: Dang, must be first come first serve.
Friend A: Chest! Who wants it?
Friend
![D: D:](https://forum.arcgames.com/neverwinter/plugins/emojiextender/emoji/twitter/anguished.png)
Ummm...
Friend B: Sure I'll take it.
Friend C: Chest... uh... who wants it?
Friend A: Well, I got a couple now.
Friend B: Someone else get it.
Friend
![D: D:](https://forum.arcgames.com/neverwinter/plugins/emojiextender/emoji/twitter/anguished.png)
Did anyone get it yet?
Friend A: I don't know but there's another chest.
Friend C: Will someone just loot the dang chests so we can get on with this adventure?
Friend A: Chest!
All friends: *sigh*
Can we please get a system that randomly distributes loot from chests and kit/skill interactions or acts like DDO and everyone has individualized loot available to them? The constant back and forth and trying to decide who should loot next gets annoying and detracts from the fun of adventuring.
Comments
its the things that require kits that makes it a dirty ffa.
who thought up this dumb design?
On a side note, as it stands now I have gotten an empty chest out of every single dungeon delve bonus chest I have ever done. As in, about 8 of them now. Woo.
It was only in the 50+ dungeons though, funny enough.
It's really weird (or buggy).
That's interesting. I mean I know the end dungeon/quest reward chest has individual loot, but every other chest we encountered could only be looted by one person. We only did the first few quests of the game though and were encountering this.
So I wonder if it's a bug when we find one person only chests, or if they simply have two types of chests (besides the end reward one).
No idea what distinguishes a one-use chest from a multi-use, though. I'd like to see them all go multi-use.