Looking at the post and the amount of people planning on playing this game, is 3 Shards enough? I foresee overcrowded shards happening pretty fast. I could be wrong, and im sure they will have some extra's ready to go if needed. I just would hate to see people not give it a chance because of a 4 hour wait time to log on.....
The number of shards has NOTHING to do with the number of servers clustered to handle the load! Learn about networking and servers, how do you think the game handles multiple instances of each zone? They can keep 3 shards and still add servers to incrase capacity. That is how new games work, this is not old EQ/WOW technology where one box handles an entire shard.
I will be interested to see how well the wait times go today. Their instancing of areas did really well with Champions launch and I expect it will work well here. These large wait times are probably not related to the server as they have stated numerous times. They may have just uncovered a bit of a bug in the log in and server instancing.
Their system should scale the number of instances based on the number of players in an area. I recall seeing upwards of 20 or more in the Champions heyday with only one server. Basically means the server can host up to 20 times what the old WoW or EQ servers of days gone by. So, try not to think in those terms.
Exactly! People are clueless and assume new games are build around old technology such as WoW which has no zone instancing.
Comments
AMD FX8350, 16gb DDR 3, MSI GTX 460 Hawk Talon Attack
The number of shards has NOTHING to do with the number of servers clustered to handle the load! Learn about networking and servers, how do you think the game handles multiple instances of each zone? They can keep 3 shards and still add servers to incrase capacity. That is how new games work, this is not old EQ/WOW technology where one box handles an entire shard.
Exactly! People are clueless and assume new games are build around old technology such as WoW which has no zone instancing.