Server issues aside (even though that is unacceptable since this isn't the first ever MMO launched) Paying customers always should have priority. How you don't open up more servers for the free folks is beyond me.
The game gets bland and stale after you get one toon up to 60. Replay factor is very limited, most people won't even bother getting to 60 since they feel their character (especially the GWF) is gimped.
Only 5 classes also hurts, no excuse not to have more at launch. Shallow gameplay with the classes as well. The TR has most of the skills I ever used by level 20. Character customization is poor, why in the world there is no zoom is inexcusable. And because of it, every race looks pretty much the same. Really, can't change what the tusks on the Half Orc looks like. And the list does go on...
The one positive, isn't even hyped in this game, and that's the foundry. Some people have made some good quests, and it is the only reason why I want to stay. That is the best part of the game if you put the time into making some dungeons.
Server issues aside (even though that is unacceptable since this isn't the first ever MMO launched) Paying customers always should have priority. How you don't open up more servers for the free folks is beyond me.
The game gets bland and stale after you get one toon up to 60. Replay factor is very limited, most people won't even bother getting to 60 since they feel their character (especially the GWF) is gimped.
Only 5 classes also hurts, no excuse not to have more at launch. Shallow gameplay with the classes as well. The TR has most of the skills I ever used by level 20. Character customization is poor, why in the world there is no zoom is inexcusable. And because of it, every race looks pretty much the same. Really, can't change what the tusks on the Half Orc looks like. And the list does go on...
The one positive, isn't even hyped in this game, and that's the foundry. Some people have made some good quests, and it is the only reason why I want to stay. That is the best part of the game if you put the time into making some dungeons.
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
0
turkman84Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
edited May 2013
This game is pretty much centered around the foundry; It is the single most coolest feature I've ever encountered in an MMO. If the community fails to produce quality content, then the game won't be successfull for very long. But as there is already a lot of high quality stuff in there, I don't think that will be a problem.
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
If you think we pay a lot for being able to host our own corner of an MMO, you are nuts! To even host a regular website costs some bucks, to host a SQL server thousands, but to get a real-time MMO database with graphics and gameplay mechanics all done for us, the price is insanely low (even if we do buy every single trinket).
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
I'm going to go out on a limb and say that you haven't played either of the NWN games. Player created content was, and is, one of the major factors of what made(makes) those games great.
I'm going to go out on a limb and say that you haven't played either of the NWN games. Player created content was, and is, one of the major factors of what made(makes) those games great.
I have played NWN 1 & 2 (urrgh....2... bleh). I've regularly played in the PWs (Persistent Worlds), and found them very entertaining... you know why? Coz they were D&D. The graphics sucked, there wasnt much, but what the community added.... but it was a D&D game (And there was no nickel and diming).
This... THIS is not a D&D game. Its an MMO based off of the Neverwinter IP. I can live with the action combat... ok, I get it... but this hand holding garbage is just a easy, lazy way for Cryptic to slide by while taking money.
Theres no character development (pretty important for D&D). Theres no skill usage, theres no real need for classes, theres a complete lack of classes (which will b available for a small fee of 10-15 bucks, Im sure).
I disagree with the foundry being quality. They gimp the DM's ability to create spectacular dungeons and place ample rewards. YES INDEED rewards are part of any dungeon and getting a tiny bit of Dilithium or Astral diamonds is a joke.
The authors of these dungeons should be able to place treasure as they see fit that is in line with the levels they are allowing to play.
Anyone ever play a dungeon and dragons module where you got minimal if any treasure just scapings off a kobolds shoes? I do not dispute that there are great authors out there putting blood sweat and tears into their dungeons......but PWE/Crptic take away much of the guts by not allowing placement of treasure.
In the future they should develop a system of points for all weapons or loot. A DM who creates a dungeon and places monsters also places loot. He/she is allowed to place up to the PRESET value of the number in loot and items. For example 200 points. Toss a few +1 daggers here and a +2 sword( -50 points) and the final loot could be something nice but not OP(from the 150 points choices). This would allow the DM to place something of his/her own decision. Astral diamonds are ok..but too generic and not worth it IMO much like in STO
Today we fight the GAULS......monstrous and HAIRY beyond reason.
0
ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
I disagree with the foundry being quality. They gimp the DM's ability to create spectacular dungeons and place ample rewards. YES INDEED rewards are part of any dungeon and getting a tiny bit of Dilithium or Astral diamonds is a joke.
The authors of these dungeons should be able to place treasure as they see fit that is in line with the levels they are allowing to play.
Anyone ever play a dungeon and dragons module where you got minimal if any treasure just scapings off a kobolds shoes? I do not dispute that there are great authors out there putting blood sweat and tears into their dungeons......but PWE/Crptic take away much of the guts by not allowing placement of treasure.
In the future they should develop a system of points for all weapons or loot. A DM who creates a dungeon and places monsters also places loot. He/she is allowed to place up to the PRESET value of the number in loot and items. For example 200 points. Toss a few +1 daggers here and a +2 sword( -50 points) and the final loot could be something nice but not OP(from the 150 points choices). This would allow the DM to place something of his/her own decision. Astral diamonds are ok..but too generic and not worth it IMO much like in STO
The problem is how could Cryptic possibly regulate all the Foundry Missions?
Someone could make a level that is a straight line to a room of treasure with no monsters.
I think for this reason they've made the rewards not as great in Foundry Missions.
They already do not create most content in STo and they will fall back on the DM's here to do it as well.
The best they could do is have QA players look at the dungeons as they are created.......when you publish wait a day for it to be checked out or whatever is the appropriate time needed.
I know in STo there were too simple of missions and they put a stop to it rather efficiently....the same can be said of here I am sure.
As to loot tables that can be placed it does not have to be the best loot possible.....just good solid loot that the Dm's can choose.....not sure if they can place the random harvesting nodes or not..I did not check that.....
It all boils down to if you are gonna give people the ability to create a dungeon let them create a dungeons.....not a half arsed story with no chance for loot......there is no fun un that or at best..minimal fun.
And to be honest...the VOLUNTEER DM's are far better at making stories here and in STo.....by a humongous margin.
Today we fight the GAULS......monstrous and HAIRY beyond reason.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited May 2013
Abasi, the reward system in NW is very different from STO.
I actually think I get decent rewards from a good chunk of the Foundry Quests. Not the best but decent.
However any player controlled loot would be abused to no end. That's just NOT possible to add to an MMO.
EDIT - However I would love to see more power opened up to proven DM's with proven high quality quests.
kidcamioMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
You should ask for your money back. 110 levels in less than a week. Guess I might have gotten bored too. A shame you had to suffer through all that gameplay. Oh wait you didn't. Here's a question. Why did you??
told my zone the other day it's amazing people rushed thru this didn't they get the memo the last 17 games that people did this with? these are mmo's people they aren't RPG's or FPS's they are mmo's which means time = developement especially end game.
Zone chat had some guy trying to defend why he got up to level 60 in 1 day. I was like REALLY? really? 1 day? isn't that a bit much? Now he was complaining because he was bored and couldn't even get into skirms because no one else was there yet (or not enough).
So I told him, it's okay give the rest of us a week we'll get there and we'll be expecting your post in the forums about how terrible the endgame is.
Wonder if this is that guy. hmmm.
0
dixa1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
I have played NWN 1 & 2 (urrgh....2... bleh). I've regularly played in the PWs (Persistent Worlds), and found them very entertaining... you know why? Coz they were D&D. The graphics sucked, there wasnt much, but what the community added.... but it was a D&D game (And there was no nickel and diming).
This... THIS is not a D&D game. Its an MMO based off of the Neverwinter IP. I can live with the action combat... ok, I get it... but this hand holding garbage is just a easy, lazy way for Cryptic to slide by while taking money.
Theres no character development (pretty important for D&D). Theres no skill usage, theres no real need for classes, theres a complete lack of classes (which will b available for a small fee of 10-15 bucks, Im sure).
it's unlikely any D&D fan will find ANY 4ed game adequate.
however a 3rd ed D&D mmorpg would not do well in the current game economy. the casual game does better than a more hardcore game, and 3rd ed is pretty hardcore. the MUD's of the 90's were based on 3rd ed rules. look at everquest - casters in that game work a lot like a wizard/sorcerer 3rd ed hybrid (because everquest is based on Toril/SojournMUD, a 3rd ED MUD) where they have to memorize slots of spells. can you imagine a new game having that memorizing system?
can you imagine a new game requiring spell casting reagents? once per 24 hours of game time use abilities? not enough people would play that game today to make it worthwhile to game companies to invest millions on. hell have you tried everquest 1 lately? i went back to it last summer...it's EXTREMELY dumbed down from what it used to be.
in the world economy you basically have two types of gamers - those with excessive free time for whatever reason, and those who work 70+ work weeks for pitiful pay that hasn't scaled properly with inflation in the last 30 years. the former would welcome a new everquest. the latter prefers league of legends. mmorpg's have to find a middle ground to be successful.
what will ultimately kill this game is the f2p and zen store system cryptic/pwe use. CO is dying off. STO stays alive because it is the only star trek online game in existence. neverwinter is not the only d&d game out there, and for sure not the only online fantasy game. this may very well drive a lot of people to DDO
I'm going to go out on a limb and say that you haven't played either of the NWN games. Player created content was, and is, one of the major factors of what made(makes) those games great.
yea because the 100+ hours of Vanilla content from the game and expansions where not the main thing about NWN. The story of NWN was created by the players.
Not sure why people are so upset that they believe the Foundry to be there because Cryptic is "lazy" and we do the content for them. For me creating my own adventures and stories is a reward in itself. If you do not like the idea does not mean everyone else dislikes it too. I will be spending countless hours in there telling my own stories for other players to experience and hopefully enjoy. Just like I wrote stories years ago when I was a child and still do to this day.
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dixa1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
Not sure why people are so upset that they believe the Foundry to be there because Cryptic is "lazy" and we do the content for them. For me creating my own adventures and stories is a reward in itself. If you do not like the idea does not mean everyone else dislikes it too. I will be spending countless hours in there telling my own stories for other players to experience and hopefully enjoy. Just like I wrote stories years ago when I was a child and still do to this day.
the foundry was done first in city of heroes before ncsoft kicked cryptic out and replaced them all. it's an excellent way to continue to add new content to games with small dev teams.
Oh look, someone rushed TWO characters to lvl50 and 60, burned the HAMSTER out of himself and started a topic on the forum telling ppl how boring the game is.
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
And?
That's a very good business practice and something every developer should do. Blizzard does it w/ their UI in WoW, and Bethesda does it with their sandbox games.
0
nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
some People are really just annoying *"**...ah why bother
the foundry was done first in city of heroes before ncsoft kicked cryptic out and replaced them all. it's an excellent way to continue to add new content to games with small dev teams.
Of course it is an excellent way to add new content. I still love making it is more my point.
0
arcademasterMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
it's unlikely any D&D fan will find ANY 4ed game adequate.
Oh look, an off topic edition war volley. Proof positive that this is a D&D game. Granted D&D players will No True 10th level Scotsman a bridal shower, so maybe everything is D&D.
Except Pathfinder.
As far as the OP goes, you've hit max level on nearly two characters, in the first week of open beta. Yes, expect to be bored for a while. But to be fair, that's the strength of a F2p. You don't have feel obligated to be on the game 24/7 due to a subscription. I wonder if whats required is an evolution in how we approach MMO rather than how they are made. There are other games out there, free ones even. Maybe no one should be making this particular MMO a lifestyle choice.
The problem is how could Cryptic possibly regulate all the Foundry Missions?
Someone could make a level that is a straight line to a room of treasure with no monsters.
I think for this reason they've made the rewards not as great in Foundry Missions.
If you were a long time DnD player or more importantly, DM, you would know that there is already a DnD system in place for determining the treasure level of an encounter. That system could easily be converted over in a game that isnt interested in bleeding money from you.
Which is why it wont happen here. You need to buy your lock box keys.
If I havent offended you today....dont worry!!!....there's always tomorrow. Of course, you could also go to here for all I care.
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
Another way of looking at it is that there will be an endless stream of new content for no additional cost to the player. Even subscription based MMOs can't keep up with the content demands of their player base. It also allows for role-play focused guilds to make their own adventures specifically tailored to their groups. The Foundry is one of the major draws of this game.
0
tribeca76Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Maybe they can make it so that the first 3 or 5 Foundry missions you do a day give a random loot box that gets better as you get closer to the daily Foundry cap.
Comments
Interesting note on the Foundry. Its just a way for Cryptic & PWE's community to do the work for em. So feel free making content FOR them while giving them money as well (don't lie to me about not spending 'anything', you will eventually buy something).
I have played NWN 1 & 2 (urrgh....2... bleh). I've regularly played in the PWs (Persistent Worlds), and found them very entertaining... you know why? Coz they were D&D. The graphics sucked, there wasnt much, but what the community added.... but it was a D&D game (And there was no nickel and diming).
This... THIS is not a D&D game. Its an MMO based off of the Neverwinter IP. I can live with the action combat... ok, I get it... but this hand holding garbage is just a easy, lazy way for Cryptic to slide by while taking money.
Theres no character development (pretty important for D&D). Theres no skill usage, theres no real need for classes, theres a complete lack of classes (which will b available for a small fee of 10-15 bucks, Im sure).
The authors of these dungeons should be able to place treasure as they see fit that is in line with the levels they are allowing to play.
Anyone ever play a dungeon and dragons module where you got minimal if any treasure just scapings off a kobolds shoes? I do not dispute that there are great authors out there putting blood sweat and tears into their dungeons......but PWE/Crptic take away much of the guts by not allowing placement of treasure.
In the future they should develop a system of points for all weapons or loot. A DM who creates a dungeon and places monsters also places loot. He/she is allowed to place up to the PRESET value of the number in loot and items. For example 200 points. Toss a few +1 daggers here and a +2 sword( -50 points) and the final loot could be something nice but not OP(from the 150 points choices). This would allow the DM to place something of his/her own decision. Astral diamonds are ok..but too generic and not worth it IMO much like in STO
The problem is how could Cryptic possibly regulate all the Foundry Missions?
Someone could make a level that is a straight line to a room of treasure with no monsters.
I think for this reason they've made the rewards not as great in Foundry Missions.
The best they could do is have QA players look at the dungeons as they are created.......when you publish wait a day for it to be checked out or whatever is the appropriate time needed.
I know in STo there were too simple of missions and they put a stop to it rather efficiently....the same can be said of here I am sure.
As to loot tables that can be placed it does not have to be the best loot possible.....just good solid loot that the Dm's can choose.....not sure if they can place the random harvesting nodes or not..I did not check that.....
It all boils down to if you are gonna give people the ability to create a dungeon let them create a dungeons.....not a half arsed story with no chance for loot......there is no fun un that or at best..minimal fun.
And to be honest...the VOLUNTEER DM's are far better at making stories here and in STo.....by a humongous margin.
I actually think I get decent rewards from a good chunk of the Foundry Quests. Not the best but decent.
However any player controlled loot would be abused to no end. That's just NOT possible to add to an MMO.
EDIT - However I would love to see more power opened up to proven DM's with proven high quality quests.
Zone chat had some guy trying to defend why he got up to level 60 in 1 day. I was like REALLY? really? 1 day? isn't that a bit much? Now he was complaining because he was bored and couldn't even get into skirms because no one else was there yet (or not enough).
So I told him, it's okay give the rest of us a week we'll get there and we'll be expecting your post in the forums about how terrible the endgame is.
Wonder if this is that guy. hmmm.
it's unlikely any D&D fan will find ANY 4ed game adequate.
however a 3rd ed D&D mmorpg would not do well in the current game economy. the casual game does better than a more hardcore game, and 3rd ed is pretty hardcore. the MUD's of the 90's were based on 3rd ed rules. look at everquest - casters in that game work a lot like a wizard/sorcerer 3rd ed hybrid (because everquest is based on Toril/SojournMUD, a 3rd ED MUD) where they have to memorize slots of spells. can you imagine a new game having that memorizing system?
can you imagine a new game requiring spell casting reagents? once per 24 hours of game time use abilities? not enough people would play that game today to make it worthwhile to game companies to invest millions on. hell have you tried everquest 1 lately? i went back to it last summer...it's EXTREMELY dumbed down from what it used to be.
in the world economy you basically have two types of gamers - those with excessive free time for whatever reason, and those who work 70+ work weeks for pitiful pay that hasn't scaled properly with inflation in the last 30 years. the former would welcome a new everquest. the latter prefers league of legends. mmorpg's have to find a middle ground to be successful.
what will ultimately kill this game is the f2p and zen store system cryptic/pwe use. CO is dying off. STO stays alive because it is the only star trek online game in existence. neverwinter is not the only d&d game out there, and for sure not the only online fantasy game. this may very well drive a lot of people to DDO
yea because the 100+ hours of Vanilla content from the game and expansions where not the main thing about NWN. The story of NWN was created by the players.
the foundry was done first in city of heroes before ncsoft kicked cryptic out and replaced them all. it's an excellent way to continue to add new content to games with small dev teams.
<Rarely Sober> - Beholder
And?
That's a very good business practice and something every developer should do. Blizzard does it w/ their UI in WoW, and Bethesda does it with their sandbox games.
Of course it is an excellent way to add new content. I still love making it is more my point.
I like this one's attitude
The last 5 posts pretty much said everything that needed to be said.
Oh look, an off topic edition war volley. Proof positive that this is a D&D game. Granted D&D players will No True 10th level Scotsman a bridal shower, so maybe everything is D&D.
Except Pathfinder.
As far as the OP goes, you've hit max level on nearly two characters, in the first week of open beta. Yes, expect to be bored for a while. But to be fair, that's the strength of a F2p. You don't have feel obligated to be on the game 24/7 due to a subscription. I wonder if whats required is an evolution in how we approach MMO rather than how they are made. There are other games out there, free ones even. Maybe no one should be making this particular MMO a lifestyle choice.
If you were a long time DnD player or more importantly, DM, you would know that there is already a DnD system in place for determining the treasure level of an encounter. That system could easily be converted over in a game that isnt interested in bleeding money from you.
Which is why it wont happen here. You need to buy your lock box keys.
Another way of looking at it is that there will be an endless stream of new content for no additional cost to the player. Even subscription based MMOs can't keep up with the content demands of their player base. It also allows for role-play focused guilds to make their own adventures specifically tailored to their groups. The Foundry is one of the major draws of this game.
http://www.bulwarkclan.net/neverwinter
A PVE Guild
Place in queue: 1
I'm guessing this is a 3rd world gamer problem.