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Lack of New Classes

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    akwartz01akwartz01 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 5 Arc User
    edited April 2013
    And look how that has turned out.

    The Barbarian is similar true, but is a true 2-handed striker class, so you never know.

    You could argue that the TR has the dual wield melee class covered, but I would put money on a dual wielding ranger down the road.

    At this moment in time, there is plenty of room for more classes, similar or not.

    Oh I have no doubt that they intend to implement most of the classic classes from the RPG in there but I doubt the Barbarian is at the top of their priority list, and I'm afraid they might try to give him a new gimmick to make him different from the GWF which stole all his moves.
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    bringthenoise001bringthenoise001 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    akwartz01 wrote: »
    Oh I have no doubt that they intend to implement most of the classic classes from the RPG in there but I doubt the Barbarian is at the top of their priority list, and I'm afraid they might try to give him a new gimmick to make him different from the GWF which stole all his moves.

    Bloody thief.
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    jimthegrayjimthegray Member Posts: 0 Arc User
    edited April 2013
    Currently we have the 5 classes granted this is what Cryptic wants to start off, which I feel is very limited for a D&D mmo. But I am more interested in two-weapon fighter or the Blademaster which I saw in the tab option (Auction NPC) in the beta of some other classes. When is that class suppose to come out?

    i want sword mage and ranger /archer type ... well I want dozens of classes but those 2 are leading in my wish list
    When we turn away from the darkness of
    our past to take comfort in our peaceful lives, we
    sometimes forget how dearly that peace was bought. But
    there is much worth remembering in the darkness...
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    jimthegrayjimthegray Member Posts: 0 Arc User
    edited April 2013
    dixa1 wrote: »
    i hope you folks have played sto

    new classes will cost you 15 to 25 dollars in zen as they introduce them. each. just an FYI. and they are ilkely to introduce EVERY class that has ever appeared in a D&D property.

    they can still introduce evil races as playable. illithid psionicists anyone? (real) drow clerics? (can only be female of course). ogre shaman? only 25 dollars each!!

    hey now i'm engaged stop with the flirty talk :P
    When we turn away from the darkness of
    our past to take comfort in our peaceful lives, we
    sometimes forget how dearly that peace was bought. But
    there is much worth remembering in the darkness...
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    krevell009krevell009 Member Posts: 2 Arc User
    edited April 2013
    decubis wrote: »
    smart money is on archer/warlock

    Yep I bet on Ranger class first.
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    dixa1dixa1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited April 2013
    with how classes are designed they are likely to introduce two ranger versions - the archer and the melee specialist (queue drizzt clones from people who never actually read the books!!)

    i want a necromancer, a psionicist, a bard and a shaman personally.
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    jimthegrayjimthegray Member Posts: 0 Arc User
    edited April 2013
    me ..sword mage, archer, battlemind, rune priest or other melee cleric type
    as for races all of them though mino , shadikai, elidrin and gnome are in front
    When we turn away from the darkness of
    our past to take comfort in our peaceful lives, we
    sometimes forget how dearly that peace was bought. But
    there is much worth remembering in the darkness...
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    dominemesisdominemesis Member Posts: 269 Arc User
    edited April 2013
    Honestly I think I prefer Cryptic nailing down 5 classes, making sure they strongly fill their roles, and getting them right, rather than having a ton of classes done poorly with a large overlap. Classes should be good at filling their role. They got the core classes covering the major roles in. I would rather they prioritize tweaking those until perfect before introducing more.
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    jimthegrayjimthegray Member Posts: 0 Arc User
    edited April 2013
    Honestly I think I prefer Cryptic nailing down 5 classes, making sure they strongly fill their roles, and getting them right, rather than having a ton of classes done poorly with a large overlap. Classes should be good at filling their role. They got the core classes covering the major roles in. I would rather they prioritize tweaking those until perfect before introducing more.

    not sure there is such a thing as perfection :) me I want D&D which to me means a lot of classes and races
    When we turn away from the darkness of
    our past to take comfort in our peaceful lives, we
    sometimes forget how dearly that peace was bought. But
    there is much worth remembering in the darkness...
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    travismogtravismog Member Posts: 18 Arc User
    edited April 2013
    akwartz01 wrote: »
    Oh I have no doubt that they intend to implement most of the classic classes from the RPG in there but I doubt the Barbarian is at the top of their priority list, and I'm afraid they might try to give him a new gimmick to make him different from the GWF which stole all his moves.

    What Cryptic did with the GWF in its current state is stupid. GWF is supposed to be a Defender class and they have gone and made it this hybrid Defender/Striker class. I hope Cryptic fixes this and actually makes the GWF a two handed tank like its supposed to be. Barbarian should be introduced as a full Striker class. Although you are probably right and and we will see a lot of other classes before we see a Barb.
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited April 2013
    Bar, Bar, Bar... Barbarian!

    Not a monkey!!!
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    akwartz01akwartz01 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 5 Arc User
    edited April 2013
    travismog wrote: »
    What Cryptic did with the GWF in its current state is stupid. GWF is supposed to be a Defender class and they have gone and made it this hybrid Defender/Striker class. I hope Cryptic fixes this and actually makes the GWF a two handed tank like its supposed to be. Barbarian should be introduced as a full Striker class. Although you are probably right and and we will see a lot of other classes before we see a Barb.

    I mostly agree.

    I know that you cannot port the classes from the PnP without modifications but I really do not see any upside to what they did to the Great Weapon Fighter. He's now a fake Barbarian in semi-heavy armor, which means that the real Barbarian will probably suffer in its implementation later on.
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    jackcutlassjackcutlass Member Posts: 28 Arc User
    edited April 2013
    I want to play the sword wielding rogue from the intro movie now. She was great. And tanking an army due to lazy party members too. "Think we should help her? Nah she looks like she can handle it."
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    tomaszeq1tomaszeq1 Member Posts: 4 Arc User
    edited April 2013
    Ranger and Warlock - my two favourite classes ;) That's very good to hear. I was a bit crestfallen i couldn't pick one of them. Oh well, until then i will play as Wizard or Cleric. Yeah, i'm a sworn ranged fighter.
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    tharkantharkan Member Posts: 0 Arc User
    edited April 2013
    decubis wrote: »
    smart money is on archer/warlock

    Datamining has shown that these are almost ready for release, along with Dragonborn and Eldarin (probably screwed up the spelling) races.
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    nighthunter52nighthunter52 Member Posts: 1 Arc User
    edited April 2013
    I like the Necro:)
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    kerchaktickerchaktic Member Posts: 9 Arc User
    edited April 2013
    They will allow you to unlock 50 character slots... hmm, 50 classes? :) well, one can fantasize it is D&D after all.
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    dixa1dixa1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited April 2013
    kerchaktic wrote: »
    They will allow you to unlock 50 character slots... hmm, 50 classes? :) well, one can fantasize it is D&D after all.

    50 astral diamond farmers. it's being done in sto as we speak and is the only way a lot of the fleets ever hit T5
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    kilo418kilo418 Member Posts: 823 Arc User
    edited April 2013
    D'Brickashaw Ferguson
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    kerchaktickerchaktic Member Posts: 9 Arc User
    edited April 2013
    dixa1 wrote: »
    50 astral diamond farmers. it's being done in sto as we speak and is the only way a lot of the fleets ever hit T5

    hmm, incoming 24k AD "account limit" instead of chr limit?
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    originpioriginpi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Honestly I think I prefer Cryptic nailing down 5 classes, making sure they strongly fill their roles, and getting them right, rather than having a ton of classes done poorly with a large overlap. Classes should be good at filling their role. They got the core classes covering the major roles in. I would rather they prioritize tweaking those until perfect before introducing more.

    My hope is quite the opposite. The people who hope for lots of tweaking are the power gaming and balanced obsessed, DnD has never been like that. You can make a half-orc wizard, for instance: there is no reason to (in PnP), but you can, and people should be able to while understanding that it isn't a balanced option. Just like people who complain the GWF is a striker (It isn't, please don't link to that wiki, because that wiki page is wrong). For example, both the potential archer ranger and scourge warlock are ranged strikers; I want them to add both the classes and make sure they feel different and both have a unique style, and don't worry too much if powergamers go on and on about nerf x and buff y.
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    originpioriginpi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    dixa1 wrote: »
    50 astral diamond farmers. it's being done in sto as we speak and is the only way a lot of the fleets ever hit T5

    Its free to play. If you didn't have 50 characterslots and you wanted to be a farmer you could always just have 17 accounts with 3 characters each.
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    tfangeltfangel Member Posts: 0 Arc User
    edited April 2013
    kerchaktic wrote: »
    They will allow you to unlock 50 character slots... hmm, 50 classes? :) well, one can fantasize it is D&D after all.

    Looking in the 4e players handbook (which seems while this isn't true to 4e, it's very, very inspired by it), each class has two "kinds", and they already have both fighter versions. In the book you have (deep breath): Battle Cleric, Devoted Cleric, Great Weapon Fighter, Guardian Fighter, Avenging Paladin, Protecting Paladin, Archer Ranger, Two-Blade Ranger, Brawny Rogue, Trickster Rogue, Deceptive Warlock, Scourge Warlock, Inspiring Warlord, Tactical Warlord, Control Wizard, War Wizard. That's 16, and there are about as many in the second players handbook. i'm most confused as to why they have both fighters and not a different class. Hopefully these will roll out eventually, and not too far down the line. I know some might not really translate well to this game, but I know people who would rather play a War Wizard and some who really want a Paladin of any type.
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    vorphevorphe Member Posts: 46
    edited April 2013
    Don't see why we need more so soon, having said that - An old school Illusionist would be fun, IMO
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    originpioriginpi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    travismog wrote: »
    What Cryptic did with the GWF in its current state is stupid. GWF is supposed to be a Defender class and they have gone and made it this hybrid Defender/Striker class. I hope Cryptic fixes this and actually makes the GWF a two handed tank like its supposed to be. Barbarian should be introduced as a full Striker class. Although you are probably right and and we will see a lot of other classes before we see a Barb.



    This is exactly what the gwf would be in PnP too. Its still a defender, but worse at defending, and slightly better at striking, but not even close to a striker. Its not about being optimum at anything. So much of the QQ could be stopped if people just understood that in the spirit of DnD you can make a character underpowered, and there is nothing wrong with that

    In all likelyhood barbarian WILL be introduced as the 2h striker, as will possibly Avenger. (And both of those might have tank hybrid archetypes and people will whine because they aren't as survivable as they thought, and the wheel turns)
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    booradleyshousebooradleyshouse Member Posts: 11 Arc User
    edited April 2013
    tfangel wrote: »
    Looking in the 4e players handbook (which seems while this isn't true to 4e, it's very, very inspired by it), each class has two "kinds", and they already have both fighter versions. In the book you have (deep breath): Battle Cleric, Devoted Cleric, Great Weapon Fighter, Guardian Fighter, Avenging Paladin, Protecting Paladin, Archer Ranger, Two-Blade Ranger, Brawny Rogue, Trickster Rogue, Deceptive Warlock, Scourge Warlock, Inspiring Warlord, Tactical Warlord, Control Wizard, War Wizard. That's 16, and there are about as many in the second players handbook. i'm most confused as to why they have both fighters and not a different class. Hopefully these will roll out eventually, and not too far down the line. I know some might not really translate well to this game, but I know people who would rather play a War Wizard and some who really want a Paladin of any type.

    Yeah, it seems like they are rolling with PH1 classes, but it would be a mistake to release all of those first. A lot of us like the "nature based" classes and they have always been prominent in D&D. I'm hoping they weave one in before second versions of all PH1 classes.
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    originpioriginpi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    Yeah, it seems like they are rolling with PH1 classes, but it would be a mistake to release all of those first. A lot of us like the "nature based" classes and they have always been prominent in D&D. I'm hoping they weave one in before second versions of all PH1 classes.

    Ranger would probably be "Nature" skilled (Like, not use nature kits), but I guess is officially a martial power-source class.
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    kittledorfkittledorf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 126 Bounty Hunter
    edited April 2013
    New classes would be nice, but i rather have them work on more paths first :O. Nothing fun to play around with at lvl60 more then basic geargrinding.
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    tfangeltfangel Member Posts: 0 Arc User
    edited April 2013
    Yeah, it seems like they are rolling with PH1 classes, but it would be a mistake to release all of those first. A lot of us like the "nature based" classes and they have always been prominent in D&D. I'm hoping they weave one in before second versions of all PH1 classes.

    True, there are a lot of fun ones in the second book, like bard and druid, and would like to be surprised like that. I just have a hunch it's how they are doing it, i could be totally wrong. I'd actually have liked it if they did one of some classes from each book, then done second ones. I just have this feeling that the second book ones will be expansion time.
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    ragnarok1011ragnarok1011 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 118 Bounty Hunter
    edited April 2013
    akwartz01 wrote: »
    Yeah I wouldn't hold my breath for the Barbarian since what they've known for in D&D (rage, damage reduction, fast battle movement and large life but no access to the best armor) has pretty much been given to the Great Weapon Fighter.

    Yup GWF is basically the barb. We get the rage, the light armor, faster sprint and the big A$$ weapons.
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