GG was waiting to see if they would revert changes to it so I could decide if I would play or not. I'll just go a DPS spec'd GF and do more damage now.
and they listen to feedback?....so i will be dps gf to looks like
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited April 2013
I know it's not my place to say, as I haven't played the game yet (not even beta), but usually if there's a general consensus that a certain class is underpowered it gets buffed sooner or later...
Also, that +100% power from the GF Conqueror path seems suspect, and I wouldn't be surprised if it got nerfed later on...
I know it's not my place to say, as I haven't played the game yet (not even beta), but usually if there's a general consensus that a certain class is underpowered it gets buffed sooner or later...
Also, that +100% power from the GF Conqueror path seems suspect, and I wouldn't be surprised if it got nerfed later on...
I like the mechanic of the 100% power skill. You have to choose, do I want to do more damage or do I want to take less damage.
I like the mechanic of the 100% power skill. You have to choose, do I want to do more damage or do I want to take less damage.
Oh, I don't doubt you like that =D
The fact is that they could still nerf it to +50% (instead of +100%) and your statement would still apply. Well, the second part of it. >.>
[...] MMORPG: Have there been any specific balance changes to the various classes?
Zeke Sparkes: The Great Weapon Fighter is the other side of the coin and there were a lot of people who were sad we clipped his wings a bit. He was a bit faster than other classes in leveling and power. He can deal a lot of damage to a lot of critters. It was a little too high on the damage side. It got brought back in. This happened before CBW 4. Data coming back was very good. He’s back in line with the others. He’s still a bit strong.
So an AoE DPS class got nerfed, even though TR's can still "out AoE" them by 1 shotting each add faster than a gwf can take his 5 or 6 swings? Really? The mobility of an offtank/ AOE melee DPS was too high because hes supposed to actually be in the thick of things? So basically GWF was operating exactly how it was advertised, and intended, and they decided even though just about every other class could out preform it, it was too good at being generally good, and so it had to be toned down to generally bad. out of the 5 classes it was basically 2 or 3 in just about every respect except mobility, in which it was king, and is now 4 across the board.
TRs Out preform vs single target and groups of less than 6 or so. I doubt with less than 10 adds youd even notice the lack of AOE's from TR's.
CW's outpreform vs groups as well as very little risk to themselves (AKA ranged, with teleport = survivability)
GF's can do damage on par, and out tank GWF.
DC is the only class i dont know well enough to say how they hold up vs gwf, but being the healzor of the party is its own niche.
When he gets to Heaven To Saint Peter he will say, "Hand me 4d6. Lets roll the dice and play!"
yeah think they even could nerf gf to.....since it can do some damge and tr should be only calass which do damage in game so go go 4x tr+cleric for end game
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silknightMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 199
edited April 2013
Yea I don't recommend the class seeing as the heavy handed nerf is still in place.
All of you comparing classes at level 1-20 are just silly...
I got a rogue to 35 in BW3 and even from stealth you were not one shotting anything. Then to mention other posts showing TR's being outdone by other classes in the level 50 dungeons in respect to dps and utility.
So how about everyone just play their class and see how things tune out once you hit 60.
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neverasherMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The TR is a striker class, the GWF is not, so comparisons to the TR are bound to fall short. If the GWF lags behind CW and Cleric, then that's a problem. (Making mine tonight, and I'm not saying they are fine since I haven't got one yet -- just commenting on the TR comparison.)
gwf is damage dealer defender even offical wiki says so and his damage sucks it sucked in bw3 and they even nerf it a lot more ,and they listen feedback? they give tr 100% crtic from stealth and faster movement while they done heavy nerf on gw and everyone complained on low damge of gfw during bw3 and huge op of tr in pvp
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derresshMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
gwf is damage dealer defender even offical wiki says so and his damage sucks it sucked in bw3 and they even nerf it a lot more ,and they listen feedback? they give tr 100% crtic from stealth and faster movement while they done heavy nerf on gw and everyone complained on low damge of gfw during bw3 and huge op of tr in pvp
In TR defense (which I never thought I would say, since I'm not fond of the class in general), the 100% crit from stealth was a nerf from a 50% damage boost on that skill, which would hurt like a sucker if it crit, and the speed boost was a nerf from 25% extra damage in stealth.
While I can't speak for GWFs in late/endgame, it was the only class out of the 5 in BWE4 that I found myself dying repeatedly on trash mobs in the early game. Not sure if I was just too used to playing my CW when I rolled him, or if I built him wrong or what, but I'm definitely going to roll one some time after the 27th as a side project to see if I was just being an idiot.
In TR defense (which I never thought I would say, since I'm not fond of the class in general), the 100% crit from stealth was a nerf from a 50% damage boost on that skill, which would hurt like a sucker if it crit, and the speed boost was a nerf from 25% extra damage in stealth.
While I can't speak for GWFs in late/endgame, it was the only class out of the 5 in BWE4 that I found myself dying repeatedly on trash mobs in the early game. Not sure if I was just too used to playing my CW when I rolled him, or if I built him wrong or what, but I'm definitely going to roll one some time after the 27th as a side project to see if I was just being an idiot.
this so called nerf whit bonus damage from stealth is more buff then nerf since insted of 50%stronger they will hit 80%+stronger all time and if ctic damge will be easy to stack it will be 200%+ more, so i would not call this nerf it is buff up and huge one
this so called nerf whit bonus damage from stealth is more buff then nerf since insted of 50%stronger they will hit 80%+stronger all time and if ctic damge will be easy to stack it will be 200%+ more, so i would not call this nerf it is buff up and huge one
That's because you can't do math. Previously if the rogue had, say, 40% chance to crit (not hard to get at all in a crit heavy build) he would do 1.5 * (1 + 0.8 * 0.4) = 198% base damage of the ability, post nerf with same severity it's 180% base damage on average. Values get different the more severity you have (in favor of the new mechanic) and the more crit chance you have (in favor of the old mechanic), but by principle it leaves the class with either no change or a nerf to dps a huge nerf to the potential burst.
That's because you can't do math. Previously if the rogue had, say, 40% chance to crit (not hard to get at all in a crit heavy build) he would do 1.5 * (1 + 0.8 * 0.4) = 198% base damage of the ability, post nerf with same severity it's 180% base damage on average. Values get different the more severity you have (in favor of the new mechanic) and the more crit chance you have (in favor of the old mechanic), but by principle it leaves the class with either no change or a nerf to dps a huge nerf to the potential burst.
and where are all buffs and debuffs which he make and gain if crtic? u didnt calculate them ? so it is buff up not nerf
and where are all buffs and debuffs which he make and gain if crtic? u didnt calculate them ? so it is buff up not nerf
Well, again, if you could do math (and I even gave you a formula how to calculate it) you'd realize that you are wrong. The good thing about math is that it doesn't care what your opinion on numbers is, the result is what it is.
To keep things extreme, let's say you picked a Half Orc, you maxed the heroic feats and you have +25% severity while stealthed feat, which means that you have 120% severity rather than 80%.
Old formula with 40% crit chance: 1.5 * (1 + 1.2 * 0.4) = ~222% average damage per strike.
New formula: 220% average damage per strike.
Well, again, if you could do math (and I even gave you a formula how to calculate it) you'd realize that you are wrong. The good thing about math is that it doesn't care what your opinion on numbers is, the result is what it is.
To keep things extreme, let's say you picked a Half Orc, you maxed the heroic feats and you have +25% severity while stealthed feat, which means that you have 120% severity rather than 80%.
Old formula with 40% crit chance: 1.5 * (1 + 1.2 * 0.4) = ~222% average damage per strike.
New formula: 220% average damage per strike.
Still a nerf.
and where are buffs and debufs there? like 30% of crtic damge added after crtic in next hit,or movement buff +slow on target
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roadkillaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
It is disappointing but we all should know they will very soon buff the gwf up. it is how it works it is expected yes they will fix it. just hang in there.
Is it just me but have they also given them less range? I seem to recall being to hit enemies in a much wider arc... Now its more in the length that you have to try and hit them. Which sucks because they surround you when attacking and not stack up on eachother
Comments
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
Also, that +100% power from the GF Conqueror path seems suspect, and I wouldn't be surprised if it got nerfed later on...
I like the mechanic of the 100% power skill. You have to choose, do I want to do more damage or do I want to take less damage.
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
Oh, I don't doubt you like that =D
The fact is that they could still nerf it to +50% (instead of +100%) and your statement would still apply. Well, the second part of it. >.>
shhhh
They already gutted my GWF let me keep my mad deeps GF
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
http://www.mmorpg.com/gamelist.cfm/game/634/feature/7351/Neverwinter-Open-Beta-Launch-Interview.html
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
So an AoE DPS class got nerfed, even though TR's can still "out AoE" them by 1 shotting each add faster than a gwf can take his 5 or 6 swings? Really? The mobility of an offtank/ AOE melee DPS was too high because hes supposed to actually be in the thick of things? So basically GWF was operating exactly how it was advertised, and intended, and they decided even though just about every other class could out preform it, it was too good at being generally good, and so it had to be toned down to generally bad. out of the 5 classes it was basically 2 or 3 in just about every respect except mobility, in which it was king, and is now 4 across the board.
TRs Out preform vs single target and groups of less than 6 or so. I doubt with less than 10 adds youd even notice the lack of AOE's from TR's.
CW's outpreform vs groups as well as very little risk to themselves (AKA ranged, with teleport = survivability)
GF's can do damage on par, and out tank GWF.
DC is the only class i dont know well enough to say how they hold up vs gwf, but being the healzor of the party is its own niche.
I got a rogue to 35 in BW3 and even from stealth you were not one shotting anything. Then to mention other posts showing TR's being outdone by other classes in the level 50 dungeons in respect to dps and utility.
So how about everyone just play their class and see how things tune out once you hit 60.
On a serious note - anyone spotting some actual changes or is it all same as BWE4 and they did only focus on stability as they said in the interview?
edit: is student of the sword (tier 1 sentinel) granting 15% stacking up to 45% defense reduction?
In TR defense (which I never thought I would say, since I'm not fond of the class in general), the 100% crit from stealth was a nerf from a 50% damage boost on that skill, which would hurt like a sucker if it crit, and the speed boost was a nerf from 25% extra damage in stealth.
While I can't speak for GWFs in late/endgame, it was the only class out of the 5 in BWE4 that I found myself dying repeatedly on trash mobs in the early game. Not sure if I was just too used to playing my CW when I rolled him, or if I built him wrong or what, but I'm definitely going to roll one some time after the 27th as a side project to see if I was just being an idiot.
this so called nerf whit bonus damage from stealth is more buff then nerf since insted of 50%stronger they will hit 80%+stronger all time and if ctic damge will be easy to stack it will be 200%+ more, so i would not call this nerf it is buff up and huge one
That's because you can't do math. Previously if the rogue had, say, 40% chance to crit (not hard to get at all in a crit heavy build) he would do 1.5 * (1 + 0.8 * 0.4) = 198% base damage of the ability, post nerf with same severity it's 180% base damage on average. Values get different the more severity you have (in favor of the new mechanic) and the more crit chance you have (in favor of the old mechanic), but by principle it leaves the class with either no change or a nerf to dps a huge nerf to the potential burst.
and where are all buffs and debuffs which he make and gain if crtic? u didnt calculate them ? so it is buff up not nerf
Well, again, if you could do math (and I even gave you a formula how to calculate it) you'd realize that you are wrong. The good thing about math is that it doesn't care what your opinion on numbers is, the result is what it is.
To keep things extreme, let's say you picked a Half Orc, you maxed the heroic feats and you have +25% severity while stealthed feat, which means that you have 120% severity rather than 80%.
Old formula with 40% crit chance: 1.5 * (1 + 1.2 * 0.4) = ~222% average damage per strike.
New formula: 220% average damage per strike.
Still a nerf.
and where are buffs and debufs there? like 30% of crtic damge added after crtic in next hit,or movement buff +slow on target
You you really have no idea what you are talking about, do you?
yeah they will just start whit more nerfs or they will left them as they are, they wont touch most played one since would make a lot of ppl mad