Hey yall, apparantly I missed this game all together. I missed the beta weekends, but still managed to get my founders pack. I am just curious how this game is? The trailers look great, but we all know those can be tweaked to make it seem good. I am an old school d and d fan since aroun 1985. I played WOW for 6 years, and just couldn't take it anymore. D and D by far has the most extensive and cool lore out there. I was hugely
in the last d and d online game, and I am hoping this one is great! I have read many comments of how good the game is and I would love any feedback I could get, thanks!
Comments
You can get your forum title by logging out of the forum then logging in again. Go to User CP above the forum and below the banner. Click it. On the left side there will be permissions group. Click it and there you can select your forum title.
Enjoy.
It is. It's fun, but it's still rough. This is not an area Cryptic does well yet, but they're learning.
The PvP is an instance battle and you get team with randomized other players to make up a team unless you joined as a team.
I love the lore.
I love the Foundry.
I love the D&D Community.
I love the artistic styling of the environment.
That being said it's not perfect.
I think we need more power pools, character models (although these have seen a huge improvement recently), and better group scaling mechanics, but I am sure all of that will come in time after release!
Because most of all...
I love this is an MMO designed by a group of people I personally know to be huge fans of Dungeons and Dragons and the Forgotten Realms. Anything you see which you don't agree with from a D&D/FR perspective is entirely because it's their vision of the game they love just as if I would make it I would implement features you might not agree with. We can expect support for this game for years to come so it will just get better with time.
This game is similar to DC online or Champions online where you are in an instanced world. This is not an MMORPG open world where you can walk out of the city and run to the next town, etc.
This is a dungeon crawler where you walk around the city and click a warpzone and instance in to do quests solo mostly. You can join up with a party but they just run through spamming as fast as they can to the end unless you are with people you know that will move slower.
The "open" areas in the game are still instances that are not very big. You click a gate for example from main city and it warps you to a new map and you can run around killing stuff amongst other players there but none of these areas are very big in size.
The D&D lore is nice. However, the depth of making your character is very, very limited. For example, if you want to make a mage there is only the control wizard. You cannot plan out a build and style for him like in D&D online. Like you cannot make a battle cleric that uses melee, he has to be a long distance caster only. You cannot make any archer class as there is none. You are stuck with premade builds and only 1 per class.
Game is still fun for free, cash shop is a huge ripoff with prices of $40+ just for a single mount. $10+ for a bag, etc. They ask prices where you could buy a full game for console or many games on steam for a single item in this game.
I will be playing for free as I got a mount from PC Gamer months ago and that is how I will go in on the 30th. I won't buy anything much unless it is $5 or less which are microtransactions not this outrageous deal they have now.
I completely disagree with that.
Well then let me put it a different way.
The mount in this game is only to run around the city faster. You cannot use a mount to run from one city to another for a 10 minute run. You just warp to each area from the main city. There is no traveling to places by foot or mount. Just warping to instances all from the one city. There are no other cities you are going to ever discover or anything like a normal MMORPG.
This is very similar to D&D online's "open zones" and questing. You click a door and it is a dungeon that you do for 5 minutes and then back to city turn it in. Now go click the warp to go to sewers, do dungeon for 5 minutes and back to city.
The OP is a WOW player. He is used to a game where you can walk out of the city and then you are in a huge area free to do what you want, etc. and with hundreds of players per zone at least.
This game you are in an instanced city. You cannot walk out of the city ever.
Open Areas in this game means you instead click a gate and it warps you to a new instanced zone. The zone lets you play with about 20-30 people max is all I seen in hours of playing per open zone. So this is different than dungeons which are for solo or small parties only. My point is this is not like a regular MMORPG world such as Tera, WOW, Warhammer, etc.
Teleportation is there because Faerun is so large that it is impossible to create an open map for it all. Such a map will require at least 50 years of development time - by which time it will grow and will again require 50 more years ...
In the open map, there can be puzzles, sub-quests etc. However all D&D game are very strongly tied to story based on 5 member party for which you also need instances. these instances can be open maps, fields, dungeons, sewers or anything.
These instances can be reached by world map, other maps, can be inside 3 other maps (walking in field, finding a campfire, walking in forest and then finally finding the dungeon).
So what you say is only one aspect of truth. Its like saying you play pen and paper by writing things down. It is not incorrect, but it is incomplete and very far from truth.
What are you talking about lol.
50 years? The open world areas here are not big man. You can walk around the whole thing in 5-8 minutes max. Some games have it where you can walk 30minutes on one single map in a straight line.
And you say you have to walk around and find stuff? The minimap shows you exactly where everything is and also a line is even drawn that you follow to where you should go to next to find the teleport to next area or dungeon.
This game is fun, but you guys try to make it seem something that it is not. This is the same as DC online's world mixed with D&D online's. Same system of city and open world areas. It is not like a classic MMORPG. It is a dungeon crawler more than mmorpg world in that sense.
Thats true you can also use the mount once you teleport to the open area. However, my point is normally a mount is used to run from one city to another or one area to another that would take you 10 minutes walking or more.
In this game its not as useful as most. It just lets you run faster than normal within a closed space. Not used for long distance travels.
I purchased it after watching hours of videos also.
I don't suppose you have much experience in the lore of Faerun.
Faerun is HUGE. Imagine we lived on Jupiter HUGE.
In order to give justice to a seemless open world Faerun you would have to be in development for fifty years...just to get this small 240x240 mile map filled out. This isn't WoW with it's own fictional lore. This is a living breathing world which has evolved over the last three decades and Neverwinter is one of the most complex and deeply explained locations in all of the Forgotten Realms.
I promise you if it was open world people would have been complaining key parts of the map are missing even if they spent 10 more years developing it.
That being said I am hoping we can convince Cryptic to allow us to opt to walk between hubs by using dozens of instance layouts some time after launch. But for now that's not possible...
And a seamless open world Faerun...well I don't expect we will see one of those in our lifetime...
And if we do...it will be ridiculed by the fans of the Forgotten Realms.
ZEN store prices are quite reasonable actually. You can play the game entirely without anything from the ZEN store and have free access to all levels and areas in the game. You can also supplement real-world cash by trading the time-based Astral Diamonds currency with other players for ZEN. If you spend enough time in the game and work the Auction House you can earn enough Astral Diamonds to trade for the ZEN to buy anything in the cash shop without ever spending a dime.
You can pay up to 4000 ZEN for a mount ($40 cash value), but this is for a mount that is already ranked up to the fastest speed. And they are account unlocks. Any mount you buy is available for all of your characters.
The only things I think are a little too expensive are some of the companions (which are not account unlocks) and the bank slots. But, Cryptic runs fairly regular sales on items in their other games' cash shops, so I'm sure it will be possible to pick them up at a discount every now and then. And PWE runs sales every few months on ZEN.
Something you should know about graphics: The Cryptic Engine attempts to read your system to determine the optimal graphics settings. It almost universally fails at this. You have to go into the advanced settings and fiddle with them. You will also see a checkbox labeled Half Resolution. That does exactly what it sounds like. Make sure it is unchecked.
Champions Online Advanced Forum Search
For comparison, Vanilla WoW is about 80 square miles between both of the original continents added together.
Champions Online Advanced Forum Search
It was nice to play a game that was fun again. I played beta about 35 hours and experienced no major bugs at all. Something you couldn't say in TSW even if you only played it 3 hours.
I am sold on it. I bought 1 of each of the packs, bought some Zen, and I'm ready to relax and have fun with Neverwinter.
Forum Trolls getting you down? Click here to access your personal Forum Ignore List.
If you don't believe me, try to draw the detailed area just around Neverwinter. Then try to get three D&D groups to agree on it. You will end up with hundreds of comments like "Where is the scar of battle which happened so and so?" "Where is the sacrophagus of so and so?" "Where is the place which was destroyed by spellplague on so and so" etc.
It's true that we click on a gate to warp.
But the open areas are fairly big.
It's not as open world as WoW, but Neverwinter is an action rpg. Mostly located around one city. I'm not expecting to swim around continents, like I do in Wow.
The districts of Neverwinter are at least the size of some cities in WoW. Some districts have multiple zones.
Neverwinter is mostly about missions in the city. Not much need to worry about riding a mount over vast distances between cities.
Don't focus too much on this being a D&D game.
That being said, I have to wonder if Neverwinter is closer to AD&D than 3e or 4e.
I wasn't able to play the Rogue in the manner I prefer because I typically rely heavily on Stealth and skills such as Bluff, Diplomacy, Intimidate, Listen and Spot to complete quests with a minimum of combat.
I'm not sure that Clerics will be able to Heal as well as I would like now that self-healing has been nerfed.
I've spent most of my time as a Control Wizard. That class also doesn't have my preferred list of powers -I'd probably rather be a Gnome Illusionist- but... I have enjoyed playing and I do feel like I'm playing the role that's available.
It feels like I'm a wizard adventuring in Neverwinter. Which is a great start, IMO.