Class: Guardian Fighter
The Guardian Fighter is courageous and stalwart, superior at defensive maneuvers, and no stranger to hand-to-hand combat. Heavy plate armor and a shield make the Guardian Fighter a durable mainstay on the battlefield, while a trusty longsword and focused aggression cut through foes that stand in the way.
Ability Scores
- Gain 1 ability point for 2 separate abilities at levels 10, 20, 40 and 50.
- Gain 1 ability point for all 6 abilities at levels 30 and 60.
- Abilities grant the following bonuses for each point over 10.
STR (Secondary): +1% Guard Meter, +1% DoT Damage Resistance, +1% Damage Bonus
CON (Primary): +1% Action Point Gain, +2% Maximum Hit Points
DEX (Secondary): -1% Resistance Ignored, +1% AoE Damage Resistance, +0.5% Deflection Chance
INT: +1% Recharge Speed
WIS: +1% Control Bonus, +1% Control Resistance
CHA: +1% Companion Stat Bonus, +1% Combat Advantage Damage
General PowersGuard
Utility
personal
Block incoming damage in front of you at the cost of your Guard meter. Also negate Control effects, like Daze or Stun.
Dungeoneering
Skill
personal
Detect secret doors, triggers and traps. Interact with dungeoneering objects. Collect dungeoneering artifacts to sell.
Combat Powers
- Gain 1 power point every level. (Note: Tutorial automatically selects your 5 starting powers over 4 character levels.)
- Class Mechanic is unlocked after 10 power points are spent.
- All powers except class mechanics can be boosted to Rank 3.
- Rank 3 is unlocked after 20 power points are spent.
Starting PowersCleave
At-Will
melee, 5' cylinder
Physical Damage
You swing through the foes in front of you. The third hit deals additional damage.
Rank-up Bonus: Damage: +10%
Tide of Iron
At-Will
melee, 3' cylinder
Physical Damage
Smash your shield into a single foe and reduce their Damage Resistance. Recovers 10% of your Guard meter.
Rank-up Bonus: Damage: +10%
Lunging Strike
Encounter
melee, 30' lunge
Physical Damage
8 second cooldown
Charge at your foe and finish with a hearty stab.
Rank-up Bonus: Range: +5 feet
Villain's Menace
Daily
personal, 30' burst
Physical Damage
With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage and gain immunity to disabling effects.
Rank-up Bonus: Buff Duration: +2 seconds
Shield Talent
Class Feature
personal
Increases your Guard meter by 5%.
Rank-up Bonus: Guard: +5%
5 PointsEnforced Threat
Encounter
personal, 30' burst
Physical Damage
15 second cooldown
Forcefully Taunt nearby foes, causing them to attack you. Recovers Guard meter.
Rank-up Bonus: Guard: +5%
Griffon's Wrath
Encounter
melee, 3' cylinder
Physical Damage
1+Rank charges, 15 second cooldown
You lash out with a heavy overhand blow that Stuns your foe.
Rank-up Bonus: Charges: +1
10 PointsClass Mechanic: Combat Challenge
Mark
Mechanic
100' range
Mark your target. The challenged foe will have lowered Damage Resistance, and you build twice as much Threat while striking him. Guarded attacks will not remove your Mark.
Aggravating Strike
At-Will Replacer
melee, 5' cylinder
Physical Damage
Replaces an At-Will while Guarding.
Stab your foe over your shield, Taunting them to engage you.
Shield Slam
At-Will Replacer
melee, 3' cylinder
Physical Damage
Replaces an At-Will while Guarding.
Slams your shield into your foe without leaving you vulnerable. Recovers 5% of your Guard meter.
Fighter's Recovery
Daily
personal
You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal.
Rank-up Bonus: Heal: +20%
Terrifying Impact
Daily
50' range, 4' cylinder
Physical Damage
Giving an exultant battle cry, you pulverize the ground, foes hit by the upheaval are Stunned.
Rank-up Bonus: Damage: +15%
15 PointsKnee Breaker
Encounter
melee, 3' cylinder
Physical Damage
14 second cooldown
Break your target's knee, dealing damage over time and temporarily Slowing them.
Rank-up Bonus: Debuff Duration: +1 second
Enhanced Mark
Class Feature
personal
Marked targets now build Threat while Marked, and you generate 33% more Threat when striking them.
Rank-up Bonus: Threat: +33%
Guarded Assault
Class Feature
personal
While Guarding, reflect 1% of incoming damage to your attacker.
Rank-up Bonus: Damage: +1%
20 PointsUnlock Rank 3 of all previous powers!Crushing Surge
At-Will
melee, 5' cylinder
Physical Damage
A series of slow satisfying attacks. The third strike deals additional damage and will Heal you.
Rank-up Bonus: Damage: +10%
Knight's Challenge
Encounter
40' range
28 second cooldown
Challenge your target, temporarily locking them in 1 on 1 combat. While challenged, you and your opponent deal double damage to each other and half damage to anyone else.
Rank-up Bonus: Buff Duration: +2 seconds
Combat Superiority
Class Feature
personal
For 5 seconds, deal 10% additional damage to foes after they hit you.
Rank-up Bonus: Duration: +5 seconds
30 PointsAnvil of Doom
Encounter
melee, 3' cylinder
16 second cooldown
Your weapon collides with your enemy's skull, dealing double damage if your target had 25% or less health.
Rank-up Bonus: Damage: +10%
Paragon Power
Encounter
Paragon Power
Class Feature
35 PointsParagon Power
At-Will
Into The Fray
Encounter
personal, 50' burst
15 second cooldown
A fierce battle cry that temporarily increases your adventuring party's Run Speed and Action Point generation. In addition, all party members receive a small portion of your Maximum Hit Points as Temporary Hit Points.
Rank-up Bonus: Run Speed: +2
40 PointsSupremacy of Steel
Daily
personal, ??’ burst
Physical Damage
You ready yourself to lash out at any who dare strike you, returning a portion of the damage you just suffered. Can be expended early to damage nearby foes.
Rank-up Bonus: Damage: +10%, Buff Duration: +2 seconds
Paragon Power
Class Feature
45 PointsIron Warrior
Encounter
personal, 80' burst
20 second cooldown
You gain Temporary Hit Points based on your missing Hit Points, and your Guard meter can temporarily sustain more damage before breaking. Recovers Guard meter.
Rank-up Bonus: Buff Duration: +1 second
Knight's Valor
Encounter
personal
12 second cooldown
Defend your party, temporarily intercepting half of all damage they would have taken, and then builds Threat based on a portion of how much you intercepted.
Rank-up Bonus: Buff Duration: +2 seconds
50 PointsBull Charge
Encounter
melee, ??' lunge
Physical Damage
12 second cooldown
Rush your foe, violently Knocking them back, leaving them Prone.
Rank-up Bonus: Damage: +10%, Knockback: +10 feet
Paragon Power
Daily
Paragon Power
Class Feature
Comments
- Unlocked at level 30.
Iron Vanguard30 Points
Frontline Surge
30' lunge, 10' cylinder
Physical Damage
20 second cooldown
You Knock back your enemies, sending them Prone, allowing you and your allies to seize new ground.
Rank-up Bonus: (missing data)
Ferocious Reaction
personal
When your Hit Points drop below 15%, you regain 10% of your Hit Points, the foe that hit you takes that much damage, and you gain a Damage Resistance buff for 5 seconds. (5 minute cooldown)
Rank-up Bonus: (missing data)
35 Points
Threatening Rush
melee, ??' lunge
Physical Damage
Rush to target and slam into them with a painful looking attack. Your target and those around it are temporarily Marked.
Rank-up Bonus: (missing data)
40 Points
Trample The Fallen
personal
When a foe is affected by Control powers, you deal 5% more damage to it.
Rank-up Bonus: (missing data)
50 Points
Indomitable Strength
melee
Physical Damage
Pummel your target with a rain of blows, Knocking them away and leaving them Prone.
Rank-up Bonus: (missing data)
Enduring Warrior
personal
When kill an enemy, you regain Hit Points equal to 1% of your Maximum Hit Points.
Rank-up Bonus: (missing data)
(Post reserved for possible expansion.)
- Gain 1 Heroic Feat point at levels 10-29.
- Must spend 5 points in a Tier to advance to the next Tier.
Heroic Feat Tree: Guardian FighterTier 1
Ranks: 5
Ranks: 3
Ranks: 3
Tier 2
Ranks: 3
Ranks: 5
Ranks: 3
Tier 3
Ranks: 3
Ranks: 5
Ranks: 3
Tier 4
Ranks: 3
Ranks: 3
Ranks: 5
- Gain 1 Paragon Feat point at levels 30-60.
- Must spend 5 points in a Tier to advance to the next Tier.
Paragon Feat Tree: Conqueror (Offense)Tier 1
Ranks: 5
Ranks: 5
Tier 2
Ranks: 5
Ranks: 5
Tier 3
Ranks: 5
Ranks: 5
Tier 4
Ranks: 5
Ranks: 5
Tier 5
Ranks: 1
Paragon Feat Tree: Protector (Defense)
Tier 1
Ranks: 5
Ranks: 5
Tier 2
Ranks: 5
Ranks: 5
Tier 3
Ranks: 5
Ranks: 5
Tier 4
Ranks: 5
Ranks: 5
Tier 5
Ranks: 1
Paragon Feat Tree: Tactician (Control)
Tier 1
Ranks: 5
Ranks: 5
Tier 2
Ranks: 5
Ranks: 5
Tier 3
Ranks: 5
Ranks: 5
Tier 4
Ranks: 5
Ranks: 5
Tier 5
Ranks: 1
(Post reserved for possible expansion.)
Updated to Open Beta in case anyone is looking (April 27, 2013).
The Neverwinter Wiki should be your go-to source for information going forward.
Now it's time to prepare my build for OB :-)
http://nw-forum.perfectworld.com/showthread.php?136411-Power-Calculator
Edit: Nvm I think ur post info was enough to make it done.
https://docs.google.com/file/d/0B9p4QkwvGCXvbk15Vmpxd1ZnM3c/edit?usp=sharing
Edit: It's not adapted for Humans specifications, so if you are playing as human place 3 extra talent points at Heroic Feats. I'll handle that later and change the file.
Cheers!
Good work on the power calculator. I think a level 60 character might actually have 61 power points available to spend. The "extra" point comes when you hit Level 4 during the Sleeping Dragon Bridge portion of the Tutorial, and you gain access to both your first Daily power and first Class Feature.
(And sorry, didn't take any screenshots.)
No problem at all. (In fact according to Section 11 of the Terms of Service, "User Content posted to the Website is publicly available and not confidential and will become the sole property of PWE." It's no longer my content, and it wasn't in the first place since it's pretty much a direct copy from the in-game character sheet.)
Actually it was a lot of Alt-Tabbing between Neverwinter and Word, and a lot of typing.
In Dungeons and Dragons 4e, level progression is divided into three Tiers: Heroic (1-10), Paragon (11-20) and Epic (21-30). Neverwinter only covers the Heroic Tier (as levels 1-29) and the Paragon Tier (as levels 30-60). (I actually only made it to level 23 with my Guardian Fighter, so the switchover level may be off by one.)
Those two posts are basically "reserved for future use" posts on the off-chance that Cryptic releases a level 61-90 expansion, and I'm still around updating this thread.
I cross-checked my notes with the Neverwinter Wiki, and all signs point to Strength being the Primary Ability Score.
Yes, i took notes in CBW4 (which was my first and only Beta Weekend) and for GF the [Primary stat is CON] with [Secondary stats STR, DEX].
- Drizzt Do'Urden
― R.A. Salvatore
As a result, I was putting more emphasis on Str - when given the option, I was putting 1 point in CON and 1 in Str.
guardianfighter.com
Maybe people are going in and updating that, because that's not what's listed right now.
Primary
Constitution
+1% Action Point Gain
+2% Hit Points
Secondary
Strength
+1% Guard Meter
+1% Damage bonus
+1% DoT Damage Resistance
Dexterity
+1% Resistance ignored
+1% AoE Damage Resistance
+0.5% Deflection Chance
Edit: The Curse sponsored Wiki, however, does have DR listed as a component of Con. I'll check again when I load in on the 25th.
guardianfighter.com
showing empty
I'll definitely take another look when I get back in on the 27th. And actually, the entire sheet will need to be reviewed in case the powers are... "rebalanced".
You should be able to access leisses' spreadsheet via File -> Download.
I also believe the game marked CON as primary tho personally i take strength as primary.
http://twitch.tv/xilana[/url]
This is the Official Neverwinter Wiki, here we can see Con as primary stat and 0.5% Damage Resistance per point over 10. I don't know if this is true. Any official news?
Proud Officer of Ordo Draconis, DDO Italian Elite Guild
now up on Neverwinter Online, member of Ordo Obscuri Domini, Italian Guild
I really hope that's the real ability bonuses from CON for GF.