I'm a bit confused. On NW wiki there are more than 25 classes listed. Does that mean you can specialize after choosing one of the base classes (rogue, wizard, fighter, cleric)?
Some of the classes listed are Barbarian, Druid, Shaman, Seeker, Warden. Are these other classes just speculation or will there be a bunch for choose from?
Ah ok, thank you for the response. I thought they were releasing with a <font color="orange">HAMSTER</font> load of classes like Rift at first. Got my hopes up for a bit. Still awesome stuff though.
People who have datamined the game have found the Archer Ranger and Scourge Warlock already in the game. They may be placeholders, but I suppose we will find out soon!
The right to command is earned through duty, the privilege of rank is service.
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cristiel2014Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
People who have datamined the game have found the Archer Ranger and Scourge Warlock already in the game. They may be placeholders, but I suppose we will find out soon!
Oh wow, those two sound like fun. It would be great to have them both in-game for open beta!
My only concern with those two is that they're both strikers... I mean, we kind of have that area covered. It'd be nice to see another Defender, Controller or Leader.
There is only one striker class in game at the moment, two if you count GWF as a striker. Another one wouldn't hurt that bad in my opinion, even though I agree another Leader class would be nice, preferably a buffer or a debuffer.
scourge warlock could easily carry debuffs in it's arsenal. i mean, it's a ranged class so it "shouldn't" be as dps heavy as the melee dps rogue so it's not too far fetched to imagine it will have the potential to fill a dps role or a leader role. i guess not a controller one or it would just overlap with the CW too much.
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silknightMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 199
Oh wow, those two sound like fun. It would be great to have them both in-game for open beta!
Not even ten days and we'll know!
The right to command is earned through duty, the privilege of rank is service.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
Well know if a class sneaked in on the 25th. I really want a ranged striker/DPS class to stop all the Rogue overpower spam ^^.
Anyway that listing on Neverwinter Wiki is really the D&D 4E class list. The problem is none of them are going to be in NWO what we will have is sub-classes of these. Case in point the 4ed Fighter is split into Guardian and Two handers in game. These are 2 of the 3 subtypes of D&D fighters the 3rd is the Tempest or two weapon Fighter.
considering right now you start off fighting against a necromancer attempted invasion of neverwinter it would look pretty weird to have a necromancer do the job.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
considering right now you start off fighting against a necromancer attempted invasion of neverwinter it would look pretty weird to have a necromancer do the job.
A Lich to be more precise... and Liches and Necros usually are Chaotic Evil and do not have one problem eliminating the competition ;o)
Necromancer is a separate class with arcane source origin. There are specializations in necromancy too, then there is shadowmancer (or something) who combines the shadow source with necromancy.
I did not include the shadow related classes as their list was included after hybrid became well known. So there was not much point in releasing 'recommended builds' as experts were playing them already.
i know necromancers have no issues eliminating each other, i just don't see a necromancer as the "hero of neverwinter" who liberated nevewrinter from the grip of an evil necromancer.
it's like asking godzilla to get rid of that big monkey on the empire state.
Necromancer is a separate class with arcane source origin. There are specializations in necromancy too, then there is shadowmancer (or something) who combines the shadow source with necromancy.
I did not include the shadow related classes as their list was included after hybrid became well known. So there was not much point in releasing 'recommended builds' as experts were playing them already.
So are we to expect Necromancers in the future during OB or after formal launch ?
I would be what you call a semi - expert... 30 years of D&D but most spent on 2E ( AD&D )
So are we to expect Necromancers in the future during OB or after formal launch ?
I would be what you call a semi - expert... 30 years of D&D but most spent on 2E ( AD&D )
Necromancers/shadow classes are canon for this game. There is nothing to stop the devs from implementing them at any point.
However currently we go to shadowfell for only a little bit. Devs said they have plans for shadowfell (and evernight). So I would guess that the class would be introduced after that expanson which will be quite sometime later.
However if there are enough people demanding that class, devs can always sneak it up and introduce it before others. As the lore supports having such classes.
killacaseyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 18Arc User
edited April 2013
I thought they were going to do the Dual wielding ranger over Archer ranger? I say Archer ranger all the way anyways, despite developer decisions. This game already has too much melee in comparison to ranged.
Holiness is in right action, and courage on behalf of those who cannot protect themselves.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
I thought they were going to do the Dual wielding ranger over Archer ranger? I say Archer ranger all the way anyways, despite developer decisions. This game already has too much melee in comparison to ranged.
They are doing both it just the melee one making more progress towards releasable state than the archer is, means it likely to release first.
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malagarrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
My hope is we'll see a lot more classes. The only way they can really get away with keeping the classes as limited as they are right now (ie...no true customization of powers/feats) is if they go back to the 1st Edition model and put in a class for every occasion.
I would hope Necromancer is pushed open during OB or @ Launch...
the storyline could support it as well...
Loyal to Valindra
Shadovar
Puppet of Larloch
accomplice to the Twisted Rune
newest apprentice to Aumvor
Or as most Necromancers are... on their own, devious and nefarious plans, a path to Lichdom ( epic quest one would hope ? ) , in search of power and knowledge... to take control of Faerun and grasp it into it's skeletal hand... and Valindra is just in the way... and so is everyone else...
Yeah, the Lore and quest building and story line is limitless...
A background of Red Wizard renegade can be used in necromancy - but it needs to be tweaked because Thay renegade usually give up Thay as they are averse to necromancy (though not necessarily).
But they may have to add a separate intro/origin for the evil renegade classes.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
i assume over time they will add many of the other types that fit into the presets similar to how there is gwf and gf, similarly i can easily see a assassin rogue or war wizard being added.
Comments
Not even ten days and we'll know!
Anyway that listing on Neverwinter Wiki is really the D&D 4E class list. The problem is none of them are going to be in NWO what we will have is sub-classes of these. Case in point the 4ed Fighter is split into Guardian and Two handers in game. These are 2 of the 3 subtypes of D&D fighters the 3rd is the Tempest or two weapon Fighter.
They will be a subset of an other magic using class. Normal they are Wizards specializing in the Undead.
A Lich to be more precise... and Liches and Necros usually are Chaotic Evil and do not have one problem eliminating the competition ;o)
For complete list of builds (except shadow classes and classes in heroes of shadows)
http://nw-forum.perfectworld.com/showthread.php?23911-Brief-Lore-Intro&p=811941#post811941
I did not include the shadow related classes as their list was included after hybrid became well known. So there was not much point in releasing 'recommended builds' as experts were playing them already.
it's like asking godzilla to get rid of that big monkey on the empire state.
" the lesser of 2 evils "
So are we to expect Necromancers in the future during OB or after formal launch ?
I would be what you call a semi - expert... 30 years of D&D but most spent on 2E ( AD&D )
Necromancers/shadow classes are canon for this game. There is nothing to stop the devs from implementing them at any point.
However currently we go to shadowfell for only a little bit. Devs said they have plans for shadowfell (and evernight). So I would guess that the class would be introduced after that expanson which will be quite sometime later.
However if there are enough people demanding that class, devs can always sneak it up and introduce it before others. As the lore supports having such classes.
They are doing both it just the melee one making more progress towards releasable state than the archer is, means it likely to release first.
the storyline could support it as well...
Or as most Necromancers are... on their own, devious and nefarious plans, a path to Lichdom ( epic quest one would hope ? ) , in search of power and knowledge... to take control of Faerun and grasp it into it's skeletal hand... and Valindra is just in the way... and so is everyone else...
Yeah, the Lore and quest building and story line is limitless...
But they may have to add a separate intro/origin for the evil renegade classes.
*Ahem* Szass Tam would like to have a word with you. In private.
Link to source?
Source: me having played BWE4.