Just shooting out some ideas, good to ask now sense its still in bata.
some classes i would like to see added some time---
RANGER-- good far range and a basic dual wielding to defend one self and has a few animals he can summon, also has ability to track, the tracking dose not have to be used in this game but if it is would be nice to see what will be used of it.
PALADIN--a great healer/tank, not as strong healer as cleric but has some nifty auras to compensate, also to pound in those pesky evil monsters/humans.
PYROMANCER--its like a sorcerer but difference is that they can only use fire spells, in the book that leaves them with not much so in the pyromancer book i have here they add a few to make up that gap, also a pretty awesome transformation when he hits epic lvl (20 on the book)
---would also be cool to see the use of prestige classes, like dwarven guard, shadow dancer, arcane archer, and so on.
and finally it would be cool to be able to chose your path depending on what you do and what quest you accept, to be good, evil, or neutral and in those if you are chaotic good, lawful good, chaotic evil, lawful evil, chaotic neutral, and lawful neutral. (the chaotic and lawful dont have to be used, but its a nice extra to make more diversity in the game)
----Post what you may think of this idea or even post some of your favorite things you may have enjoyed in your D&D game play on the book---
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Post edited by magnusdagon on
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magnusdagonMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
forgot to add one more
---BARBARIAN--- With unmatched strength but cant ware any metal armor, but compensate with a unstoppable rage to sustain in battle, the rage is so strong it can even prevent death when he is trained enough in the art of bezerk. A great front liner and a fight starter.
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magnusdagonMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
bumping "ideas for new classes/ideas not used from D&D book"
Archer Ranger and Scourge Warlock are confirmed, also you will have to sift through millions of threads but at one point they told us they are working on a Two Weapon Ranger
---BARBARIAN--- With unmatched strength but cant ware any metal weapons, but compensate with a unstoppable rage to sustain in battle, the rage is so strong it can even prevent death when he is trained enough in the art of bezerk. A great front liner and a fight starter.
...no metal weapons? That sounds more like a multiclassed Barbarian Druid than a Barbarian.
Barbarians can use metal weapons, but they're restricted to light armor. Their Rage abilities and mobility compensates for their lack of protection.
I want to see the Avenger and Swordmage implemented. Also the Soulknife (though I don't think there is a 4E version).
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sadgfhMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
edited March 2013
I would like to see a class of Psionics. The are relatively common in Forgotten Realms books, but you never seem them in any sort of game.
Let's pretend like my account name isn't just a random string of characters I got by punching my keyboard.
Books like to keep exotic characters. Hence good drows, good warlocks, good vampires, evil paladins are all there in the novels.
IMO, the books are the world/lore though. They provide continuity in the world between various campaigns and video games. Therefore if something is relatively common in the books, then it is part of the world and the lore and there is no reason not to include them in games.
Let's pretend like my account name isn't just a random string of characters I got by punching my keyboard.
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dec0ydeaditeMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited March 2013
dare i say, plainswalker ? :OOOO
those dam_ HOTN players ruin everything. STRUGGLING? uMAD? QQ? NEED A GUIDE? GET SPOON FED HERE! NOMNOMNOM
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sadgfhMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
Archer Ranger and Scourge Warlock are confirmed, also you will have to sift through millions of threads but at one point they told us they are working on a Two Weapon Ranger
was not aware of that thank you, and dual wielding ranger? like dual crossbows or like a normal ranger with ability to dual wield swords to defend one self in hand to hand?
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magnusdagonMember, Neverwinter Beta UsersPosts: 0Arc User
was not aware of that thank you, and dual wielding ranger? like dual crossbows or like a normal ranger with ability to dual wield swords to defend one self in hand to hand?
Dual Weapon as in two swords (usually longswords). Wielding two crossbows is impractical (try reloading one and imagine trying to do that with only one hand).
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magnusdagonMember, Neverwinter Beta UsersPosts: 0Arc User
Dual Weapon as in two swords (usually longswords). Wielding two crossbows is impractical (try reloading one and imagine trying to do that with only one hand).
very true, but you know how un-real games can be so who knows on the dual cross bow
would be fun even thou monks cant have armor they compensate by moving faster than others, stunning, and excapeing from grabs/traps, some nifty dodging too, the idea of fighting gauntlents too is a good idea, when i play monks on D&D books i like to try to get some form of spiked gauntlent or gloves to add a bit more punch to my....well.....punches
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magnusdagonMember, Neverwinter Beta UsersPosts: 0Arc User
edited April 2013
bump, dont be shy come on down and post more class ideas i didnt list you may want, or speak any questions you may have on what i listed, or well, some thing on this topic, anything will do. have fun with it
Ranger, Psionicist, Monk. and slightly off-topic, how about giving the foundry different landscape toolsets so you can do a series of Foundry missons as your own campaigns? may be a lil much but definitely leaves it open for endless replay value. (always favored the Dark Sun setting myself, so would add different rules and need a Desert setting hehe)
Comments
---BARBARIAN--- With unmatched strength but cant ware any metal armor, but compensate with a unstoppable rage to sustain in battle, the rage is so strong it can even prevent death when he is trained enough in the art of bezerk. A great front liner and a fight starter.
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
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Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
[SIGPIC][/SIGPIC]
Barbarians can use metal weapons, but they're restricted to light armor. Their Rage abilities and mobility compensates for their lack of protection.
I want to see the Avenger and Swordmage implemented. Also the Soulknife (though I don't think there is a 4E version).
Books like to keep exotic characters. Hence good drows, good warlocks, good vampires, evil paladins are all there in the novels.
IMO, the books are the world/lore though. They provide continuity in the world between various campaigns and video games. Therefore if something is relatively common in the books, then it is part of the world and the lore and there is no reason not to include them in games.
STRUGGLING? uMAD? QQ? NEED A GUIDE? GET SPOON FED HERE! NOMNOMNOM
You want a class with 4 large open mouths?
was not aware of that thank you, and dual wielding ranger? like dual crossbows or like a normal ranger with ability to dual wield swords to defend one self in hand to hand?
derp, i meant for no metal armor i need to go fix that lol
last post ment to have this quote derp
if you look carefully he put planswalker
very true, but you know how un-real games can be so who knows on the dual cross bow
"The two most powerful warriors are patience and time." - Leo Tolstoy
would be fun even thou monks cant have armor they compensate by moving faster than others, stunning, and excapeing from grabs/traps, some nifty dodging too, the idea of fighting gauntlents too is a good idea, when i play monks on D&D books i like to try to get some form of spiked gauntlent or gloves to add a bit more punch to my....well.....punches