New Nvidia Drivers with DX9 SLI support for NWN!-- No Dx11 SLI yet sighs.
http://www.geforce.com/drivers/results/59641
Release Summary
This is the GeForce Game Ready driver for BioShock Infinite, delivering up to 41% faster performance.
Instantly apply optimal game settings for BioShock Infinite with GeForce Experience.
New in GeForce 314.22 Drivers
•Performance Boost – Increases performance for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here are a few examples:
GeForce GTX 680:◦Up to 41% faster in BioShock Infinite
◦Up to 60% faster in Tomb Raider
◦Up to 23% faster in Sniper Elite V2
◦Up to 13% faster in Sleeping Dogs
GeForce GTX 680 SLI:◦Up to 21% faster in Sniper Elite V2
◦Up to 14% faster in Sleeping Dogs
◦Up to 10% faster in StarCraft II
◦Up to 15% faster in Civilization V
•NVIDIA SLI Technology – Adds or updates the following SLI profiles (since GeForce 314.14 drivers):
◦Sniper Elite:
HAMSTER Zombie Army – Added DX11 SLI profile
◦Dungeons and Dragons: Neverwinter – Added DX9 SLI profile
◦BioShock Infinite – Added AO profile
•NVIDIA 3D Vision – Adds the following profiles (since GeForce 314.14 drivers):
◦MUD - rated Good
◦Brutal Legend - rated Good
◦Tomb Raider - updated rating to Good
•NVIDIA CUDA
◦Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at
http://developer.nvidia.com/cuda-toolkit
Additional Details
•Installs PhysX System Software 9.12.1031.
•Installs HD Audio v1.3.23.1
•Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
•Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
•Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
•Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Comments
Game runs fine Maxed on my EVGA GTX 670 non SLi in DX11 so honestly who cares about SLI?Not really going to give you anything more unless maybe your CPU is lacking.
FOR THE SEVEN!!!
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Those are essentially patch notes, not a list of abilities. While I have no idea whether Neverwinter has DX11 SLI support without researching it by no means does that say it's not there.
They added DX9 SLI Support. They could have added DX11 SLI support long, long ago.
Some people like to max out the graphics, I run SLI when playing a lot of games since there is some improvement... Now for any Cryptic games I just disable SLI because really there is NO improvement at all at the contrary it give me some issues mostly during combat.
I got a friend that uses CROSSFIRE and he had the same issues, so before playing Neverwinter he goes to 1 card too.
It read "Is your PC ready for Simcity?"
I think it needs to be changed to "Is the EA servers ready for this many players??"
NWO is using the same engine and graphics rendering set as CO so it's quite possible that NWO will run 3D as well.
SIDE NOTE:
I have also found a series of files in the NWO install folder pertaining to PhysX .. yet I haven't seen much in game that would indicate that it's even used. Would be awesome if They were able to implement Tessellation and PhysX both into NWO. The particle effects for spells and weapons clashing would be stunning. Tessellation would really texture the dungeons into rough stone rather then polished marble.