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New Nvidia Drivers with DX9 SLI support for NWN!-- No Dx11 SLI yet sighs.

glithanesglithanes Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in Bug Reports (PC)
New Nvidia Drivers with DX9 SLI support for NWN!-- No Dx11 SLI yet sighs.

http://www.geforce.com/drivers/results/59641

Release Summary
This is the GeForce Game Ready driver for BioShock Infinite, delivering up to 41% faster performance.

Instantly apply optimal game settings for BioShock Infinite with GeForce Experience.

New in GeForce 314.22 Drivers
•Performance Boost – Increases performance for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here are a few examples:
GeForce GTX 680:◦Up to 41% faster in BioShock Infinite
◦Up to 60% faster in Tomb Raider
◦Up to 23% faster in Sniper Elite V2
◦Up to 13% faster in Sleeping Dogs
GeForce GTX 680 SLI:◦Up to 21% faster in Sniper Elite V2
◦Up to 14% faster in Sleeping Dogs
◦Up to 10% faster in StarCraft II
◦Up to 15% faster in Civilization V
•NVIDIA SLI Technology – Adds or updates the following SLI profiles (since GeForce 314.14 drivers):
◦Sniper Elite: HAMSTER Zombie Army – Added DX11 SLI profile
◦Dungeons and Dragons: Neverwinter – Added DX9 SLI profile
◦BioShock Infinite – Added AO profile
•NVIDIA 3D Vision – Adds the following profiles (since GeForce 314.14 drivers):
◦MUD - rated Good
◦Brutal Legend - rated Good
◦Tomb Raider - updated rating to Good
•NVIDIA CUDA
◦Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at http://developer.nvidia.com/cuda-toolkit

Additional Details
•Installs PhysX System Software 9.12.1031.
•Installs HD Audio v1.3.23.1
•Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
•Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
•Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
•Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Post edited by glithanes on

Comments

  • amarad4658amarad4658 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2013
    glithanes wrote: »
    New Nvidia Drivers with DX9 SLI support for NWN!-- No Dx11 SLI yet sighs.

    http://www.geforce.com/drivers/results/59641

    Release Summary
    This is the GeForce Game Ready driver for BioShock Infinite, delivering up to 41% faster performance.

    Instantly apply optimal game settings for BioShock Infinite with GeForce Experience.

    New in GeForce 314.22 Drivers
    •Performance Boost – Increases performance for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here are a few examples:
    GeForce GTX 680:◦Up to 41% faster in BioShock Infinite
    ◦Up to 60% faster in Tomb Raider
    ◦Up to 23% faster in Sniper Elite V2
    ◦Up to 13% faster in Sleeping Dogs
    GeForce GTX 680 SLI:◦Up to 21% faster in Sniper Elite V2
    ◦Up to 14% faster in Sleeping Dogs
    ◦Up to 10% faster in StarCraft II
    ◦Up to 15% faster in Civilization V
    •NVIDIA SLI Technology – Adds or updates the following SLI profiles (since GeForce 314.14 drivers):
    ◦Sniper Elite: HAMSTER Zombie Army – Added DX11 SLI profile
    ◦Dungeons and Dragons: Neverwinter – Added DX9 SLI profile
    ◦BioShock Infinite – Added AO profile
    •NVIDIA 3D Vision – Adds the following profiles (since GeForce 314.14 drivers):
    ◦MUD - rated Good
    ◦Brutal Legend - rated Good
    ◦Tomb Raider - updated rating to Good
    •NVIDIA CUDA
    ◦Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at http://developer.nvidia.com/cuda-toolkit

    Additional Details
    •Installs PhysX System Software 9.12.1031.
    •Installs HD Audio v1.3.23.1
    •Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
    •Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
    •Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
    •Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.

    Game runs fine Maxed on my EVGA GTX 670 non SLi in DX11 so honestly who cares about SLI?Not really going to give you anything more unless maybe your CPU is lacking.
  • dvscalesingerdvscalesinger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    My CPU was lacking, thanks for the post!
    [SIGPIC][/SIGPIC]

    FOR THE SEVEN!!!
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited March 2013
    Do you mean NWN (Neverwinter Nights) or NWO (Neverwinter Online)? I'm assuming you meant NWO, let me know and I'll update your subject line. DX11 looks great by the way, I use it on my AMD 7770. I was blown away by the difference from my old AMD 4400 (DX9) I upgraded from.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2013
    I just want to point something out...

    Those are essentially patch notes, not a list of abilities. While I have no idea whether Neverwinter has DX11 SLI support without researching it by no means does that say it's not there.

    They added DX9 SLI Support. They could have added DX11 SLI support long, long ago. ;)
  • khupa1khupa1 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 96
    edited March 2013
    amarad4658 wrote: »
    Game runs fine Maxed on my EVGA GTX 670 non SLi in DX11 so honestly who cares about SLI

    Some people like to max out the graphics, I run SLI when playing a lot of games since there is some improvement... Now for any Cryptic games I just disable SLI because really there is NO improvement at all at the contrary it give me some issues mostly during combat.

    I got a friend that uses CROSSFIRE and he had the same issues, so before playing Neverwinter he goes to 1 card too.
  • jonnarajonnara Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 144 Bounty Hunter
    edited March 2013
    On the topic of the new Nvidia Drivers, anyone else noticed the advert for Simcity on the installer?

    It read "Is your PC ready for Simcity?"

    I think it needs to be changed to "Is the EA servers ready for this many players??"
  • sadgfhsadgfh Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1 Arc User
    edited March 2013
    I dont understand this post. I have 460s in SLI and the game runs great for me. The only thing not supported (well) is 3d vision. Between 3d vision and Occulus Rift, does anyone know if they are considering any sort of 3D support?
    Let's pretend like my account name isn't just a random string of characters I got by punching my keyboard.
  • agent69047agent69047 Member, Neverwinter Beta Users Posts: 4 Arc User
    edited June 2013
    Not completely sure about any actual release notes on NWO in 3D. But I have been playing Cryptic's other game Champions Online and I know personally that it was able to run in 3D.

    NWO is using the same engine and graphics rendering set as CO so it's quite possible that NWO will run 3D as well.

    SIDE NOTE:
    I have also found a series of files in the NWO install folder pertaining to PhysX .. yet I haven't seen much in game that would indicate that it's even used. Would be awesome if They were able to implement Tessellation and PhysX both into NWO. The particle effects for spells and weapons clashing would be stunning. Tessellation would really texture the dungeons into rough stone rather then polished marble.
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