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Wheres the archer???

nehjjhennehjjhen Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
edited May 2013 in PvE Discussion
In neverwinter nights 1 and 2 I always played a night elf archer, so where is it already lol
Post edited by nehjjhen on
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  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited March 2013
    Other classes, presumably an archer one, are being worked on.

    Also, night elf?
  • chaoticwheechaoticwhee Member Posts: 61
    edited March 2013
    nehjjhen wrote: »
    In neverwinter nights 1 and 2 I always played a night elf archer, so where is it already lol

    UNACCEPTABLE!
  • galthisgalthis Member Posts: 0 Arc User
    edited March 2013
    Yes. This. And while i am obsessing about no longbow love tonight, please don't use the Tera archer model! Using a bow in melee range exclusively is silly. LOTRO or DDO models where you have basically a ranged specced ranger but still have proficiency with some type of blade, or, some decent CC to keep mobs at range solo.

    And yes, very quickly it should be there somewhere already.
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited March 2013
    Were you playing a WoW mod in NWN 1 & 2 to get a Night Elf?
  • zakzyazakzya Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 12 Arc User
    edited March 2013
    ...soon™...
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    I won't start a new thread on this since this already exists. Does anybody know enough about how 4E does Rangers? I understand this may be in the works already, for after launch, so I'm just looking for feedback on it so we have some idea what an Archer Ranger is capable of. For example, can they also wield a blade in a pinch? Or can they still dual wield, but not specialize in it? Decades ago, when I played 2nd Ed., My DM and I built me an Archer Ranger, and I truly loved the build. I've not played one since, and I would love to be able to recreate such a fellow in Neverwinter.

    Edit: Sorry, just to explain, I don't know much of anything about 4E yet, so these classes are all somewhat new to me. I'm guessing classes in Neverwinter are more akin to subclasses, or class profiles.
  • mltdwnmltdwn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 73
    edited March 2013
    aescleal wrote: »
    I won't start a new thread on this since this already exists. Does anybody know enough about how 4E does Rangers? I understand this may be in the works already, for after launch, so I'm just looking for feedback on it so we have some idea what an Archer Ranger is capable of. For example, can they also wield a blade in a pinch? Or can they still dual wield, but not specialize in it? Decades ago, when I played 2nd Ed., My DM and I built me an Archer Ranger, and I truly loved the build. I've not played one since, and I would love to be able to recreate such a fellow in Neverwinter.

    Edit: Sorry, just to explain, I don't know much of anything about 4E yet, so these classes are all somewhat new to me. I'm guessing classes in Neverwinter are more akin to subclasses, or class profiles.

    http://community.wizards.com/go/thread/view/75882/19645334/The_Ranger_Handbook_How_to_strike_them_where_it_hurts
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    Thanks mltdwn. Lots to read there! Well, so long as an archer ranger can still pick up a blade in a pinch!
  • galthisgalthis Member Posts: 0 Arc User
    edited March 2013
    As to Ranger in 4e, the big change is as you described, you have to choose to specialize either in dual wield or longbow.

    I share your exact desire to play a ranger but I am thinking we will both be disappointed.

    So far, Cryptic has kept to a policy that each build released will only equip weapons of one archtype. For example in 4e, the cleric whether a devoted cleric or a battle cleric, can wield a mace. In NWO though devoted cleric can not, and I assume eventually a battle cleric will drop, who can.

    In 4e any Ranger, regardless of specialization, can wield a bow and a sword. In NWO however, unless they break pattern, eventually 2 ranger builds will be released, one a dual sword wielder (no bow), and the archer ranger wielding a bow (no sword).

    I very much hope I am wrong and would love to be corrected. Its a class breaking development decision for this class ( for me not speaking for others).

    Instead of a ranger main I am starting to think maybe scourge warlock, and archer alt. Just don't want to play the 5 they are releasing, will fool around with rogue til these others appear.

    A Ranger, incapable of shooting an arrow with a bow. In a D&D game. Who woulda thunk it.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited March 2013
    It'd be cool if the Tab mechanic for Ranger was to switch from ranged to melee. Much like the way the Tab mechanic for Clerics changes their at-will powers.

    But... I'm kinda doubtin it. Like others have said, there will probably (eventually) be a dual-wielding ranger and an archer ranger, distinct from each other.
  • thrynsystthrynsyst Member Posts: 0 Arc User
    edited March 2013
    The archer misfired his first arrow, completely pinning his own foot to the floor. Thus, in the race to be in at launch, he's a little behind. In short, he's coming, just not likely to be in at launch.

    For what its worth, there *were* archery based NPC's in CBWE2, both mobs, and NPC's who would fight along side your character, so this bodes well for an eventual inclusion as a playable character. Just show a little patience...
  • thrynsystthrynsyst Member Posts: 0 Arc User
    edited March 2013
    galthis wrote: »
    As to Ranger in 4e, the big change is as you described, you have to choose to specialize either in dual wield or longbow.

    I share your exact desire to play a ranger but I am thinking we will both be disappointed.

    So far, Cryptic has kept to a policy that each build released will only equip weapons of one archtype. For example in 4e, the cleric whether a devoted cleric or a battle cleric, can wield a mace. In NWO though devoted cleric can not, and I assume eventually a battle cleric will drop, who can.

    In 4e any Ranger, regardless of specialization, can wield a bow and a sword. In NWO however, unless they break pattern, eventually 2 ranger builds will be released, one a dual sword wielder (no bow), and the archer ranger wielding a bow (no sword).

    I very much hope I am wrong and would love to be corrected. Its a class breaking development decision for this class ( for me not speaking for others).

    Instead of a ranger main I am starting to think maybe scourge warlock, and archer alt. Just don't want to play the 5 they are releasing, will fool around with rogue til these others appear.

    A Ranger, incapable of shooting an arrow with a bow. In a D&D game. Who woulda thunk it.

    Not exactly. The specializations you describe actually came from 3rd edition rules, not 4th. As to the basic ability/inability to 'switch' between blade and bow we don't know for certain. With the TR's ranged abilities its technically possible that there *could* be an at-will that would be a close range melee attack with a 'blade' (which would be purely cosmetic and *not* an actual weapon in inventory) for an Archery based Ranger, and vice versa with a basic ranged 'bow' at will for a TWF based Ranger with an equally cosmetic 'bow'. Will this be the case? Nobody who knows is saying.

    Balancing the above possibility with what I actually saw in CBWE2 , with bow using mobs and NPC's, I don't think so, as those kept using their bows all the time, no matter the distance of what was threatening them. I never saw either 'switch', although I was looking to see if they did.

    Final analysis... Your guess, right now, is as good as mine...
  • thrynsystthrynsyst Member Posts: 0 Arc User
    edited March 2013
    One thing I *did* notice was that the skeletal archers on the bridge actually had a cone attack. I don't recall ever seeing anything like that on bow-using mobs thereafter, and that strikes me as curious...
  • galthisgalthis Member Posts: 0 Arc User
    edited March 2013
    Who knows, maybe Ranger will be a pet class. Wishful thinking but that would be great.

    Otherwise, yes patience. A bit of info about potential timing would be nice too, I mean this is not the Manhattan Project we are talking about.

    As far as a role the archer seems a bit one trick, can't wait to see how they build it. Striker, single target DPS, maybe some buffs for proximity based on the ruleset. A squish who needs to be close range to max damage and who will be pinned while doing so. Or maybe it will be all evasiony and stealthy. Ah well I'm sure they will get it right. I still would like to build one myself.
  • thrynsystthrynsyst Member Posts: 0 Arc User
    edited March 2013
    galthis wrote: »
    Who knows, maybe Ranger will be a pet class. Wishful thinking but that would be great.

    Otherwise, yes patience. A bit of info about potential timing would be nice too, I mean this is not the Manhattan Project we are talking about.

    As far as a role the archer seems a bit one trick, can't wait to see how they build it. Striker, single target DPS, maybe some buffs for proximity based on the ruleset. A squish who needs to be close range to max damage and who will be pinned while doing so. Or maybe it will be all evasiony and stealthy. Ah well I'm sure they will get it right. I still would like to build one myself.

    With the example of the cone attacks from the skeletal archers on Sleeping Dragon Bridge, there may well be some AoE cone attacks involved, so not necessarily *always* single target DPS. I can envisage several different types of cone AoEs for an archer, such as pinning down by a rapid fire cone encounter ability with a slow, or even a short hold component, a Flaming Arrow cone with a bit of DoT attatched, well you get the idea. They can do quite a bit with just cone attacks, and then there's GTAoE to consider as well. For mitigation, I expect to see a dodge-roll similar to the TR...
  • kinsaedakinsaeda Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited March 2013
    Funny how the Ranger from 3e is the poster child for the way these classes are being setup now.
  • sofademonsofademon Member, Neverwinter Beta Users Posts: 75
    edited March 2013
    One of the recent interview on the game (forgot which one or I would link) said that they are already working on multiple additional classes, and a ranger is one that has already had quite a bit of work, so I would not be surprised if it was the first class to be added.
  • bolt1981bolt1981 Member, Neverwinter Beta Users Posts: 17 Arc User
    edited March 2013
    galthis wrote: »
    Who knows, maybe Ranger will be a pet class. Wishful thinking but that would be great.

    I cant see why it wouldnt - ranger without a pet is like a dwarf without a beard
  • kinsaedakinsaeda Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited March 2013
    bolt1981 wrote: »
    I cant see why it wouldnt - ranger without a pet is like a dwarf without a beard

    Not in 4th edition. There are three kinds of rangers, and they follow Cryptic's method of class implementation the most accurately. The Archery Ranger, focusing on ranged attacks, The Two Weapon Ranger, focusing on melee with two weapons, and the Beastmaster, which doesn't have a weapon focus but does have the traditional pet.

    All pretty obvious by the names of course, but 2/3rds of the Ranger types have nothing to do with pets as a staple mechanic. I would miss that facet of my eventual 2 weapon ranger, but everyone has access to companions. Lets just hope for some real companion fixes and improvements.
  • galthisgalthis Member Posts: 0 Arc User
    edited March 2013
    Very insightful posts about archer mobs in game. Probably predictive. Thanks.
  • thecainthecain Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2013
    The way I'd like to see it is you start as a base class, IE, Fighter, Ranger, whatever. You can earn every ability in the game for that class, but you have to respec to change your Paragon Path. You can literally change your class on the fly by equipping a different weapon set, much like how Guild Wars 2 makes it so you can change by shifting between two weapon sets. The problem with this is, Cryptic probably would prefer to sell class slots than make an open, "truly customized" style of character. Furthermore, they appear to be leaning 4E, which had you start basic, but "build into" certain types.

    The classes that they have are literally dumbed down versions of this. You get a handful of the abilities of the class itself, and rather than customizing, you get pre-set abilities that you can change between, giving you SOME customization, but not complete. Personally, I'd rather see it opened up, changing between 2 builds on the fly, leaving it so I couldn't have all 3 classes, that or having it so you had to level all 3 possible classes by switching between them (think PSO2's sub class system).
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited March 2013
    aavarius wrote: »
    Other classes, presumably an archer one, are being worked on.

    Also, night elf?

    Hardly! Blood Elves are where the action is, nothing like being a female belf and laughing like one of those rich ivy league prep girls at someone after you mutilated them as a rogue or ranged class.
  • brockp24brockp24 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 7 Arc User
    edited March 2013
    I'm the same as I'm sure a lot of you. I am going to either play the Great Weapon Fighter or the Trickster Rogue at Launch then when they release the Archer Ranger version I'm going to switch. (As long as they have a daily power called "Split the Tree".) I would dominate with that power!! :p
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited March 2013
    I think by night elf opener means dark elf. Maybe non-official campaign telling the story when Arunshaee was still beautiful and not known by her spider name.
  • acrilosacrilos Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited March 2013
    kinsaeda wrote: »
    Not in 4th edition. There are three kinds of rangers, and they follow Cryptic's method of class implementation the most accurately. The Archery Ranger, focusing on ranged attacks, The Two Weapon Ranger, focusing on melee with two weapons, and the Beastmaster, which doesn't have a weapon focus but does have the traditional pet.

    All pretty obvious by the names of course, but 2/3rds of the Ranger types have nothing to do with pets as a staple mechanic. I would miss that facet of my eventual 2 weapon ranger, but everyone has access to companions. Lets just hope for some real companion fixes and improvements.

    In fact the is a 4th type of ranger in 4th edition : the skirmisher ranger. He uses a combination of melee attacks and ranged attacks made with thrown weapon (javelin, throwing axe, etc...). An that one has nothing to do with pets either.
  • acrilosacrilos Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited March 2013
    With the current combat interface of the game it would be tricky to implement split the tree power. How would we target the two creatures while selecting the daily power? Unless they make the ranger to automatically target the two nearest enemies.
  • galthisgalthis Member Posts: 0 Arc User
    edited March 2013
    I hoping that any AOE component is limited either in terms of its total impact on the build, or its range.

    Specifically in groups my experience is that ranged AOE's are generally an no no. You tend to aggro mobs the group wants left alone, or releasing mobs from mezz/roots etc ticking off controllers, or drawing a bunch of mobs to you ticking off tanks and healers. Much griefing can ensue so in many games those skills are just avoided in groups.

    If there are CC aspects to AOE's they can be very valuable for battlefield management in solo play however.

    I think I am hoping for a mostly single target spec, with some type of moderate utility added like a self heal or group buff or something, also recognizing that this is a striker not a controller or leader.
  • steppenkatsteppenkat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2013
    I don't think the archer will come before the melee ranger, mostly because it's easier to design in less time a melee class (because everyone besides the Mage and perhaps the Cleric are melee). Also it's harder to balance. Ranged in almost all games is overpowered.
    Characters:
    - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
    - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
    - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
    - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)


    Check Steppenkat's Foundry Quest Reviews!
  • thrynsystthrynsyst Member Posts: 0 Arc User
    edited March 2013
    galthis wrote: »
    I hoping that any AOE component is limited either in terms of its total impact on the build, or its range.

    Specifically in groups my experience is that ranged AOE's are generally an no no. You tend to aggro mobs the group wants left alone, or releasing mobs from mezz/roots etc ticking off controllers, or drawing a bunch of mobs to you ticking off tanks and healers. Much griefing can ensue so in many games those skills are just avoided in groups.

    If there are CC aspects to AOE's they can be very valuable for battlefield management in solo play however.

    I think I am hoping for a mostly single target spec, with some type of moderate utility added like a self heal or group buff or something, also recognizing that this is a striker not a controller or leader.

    With the short durations of CC in game, CC disruption is going to be less of a factor than you might think. CC in game tends to be on the 1 to 1.5 second side. Very little is of longer duration than that, at least currently.

    As far as AoE goes, managing your AoE properly (such as learning when to AoE, and how to position the area field of the damage) is part and parcel of learning to play a class. Also, consider this, might not an archery based class' 'Tab' ability be an ability which takes a given damage ability and turns it into an AoE version? This would be kind of like a cross between the DC's 'Tab' ability and the CW's 'Tab' ability, as *they* are at present.

    At any rate, a lot for us to consider, with what is already known about the subject in general. We need to keep in mind a few criteria, first, that an archer class needs to be balanced with the currently available classes in game, needs to be useful in goups, and lastly, but not leastly (for all three criteria points have approximately equal value) be fun to play.

    It will be interesting to see how this is to be accomplished, and may be the reason that there has been nothing said about such a class to date.
  • paddymaxsonpaddymaxson Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 87
    edited March 2013
    nehjjhen wrote: »
    In neverwinter nights 1 and 2 I always played a night elf archer, so where is it already lol

    You played a Night Elf Archer?

    What's a Night Elf?
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