So like my title says I thought I'd post why i was drawn to this MMO. First off im a big NWN 1 & 2 fan.. i played Baulder's Gate and I've been a Pen n Paper Player of D&D up to v3.5.
Now a friend got me into the MMO, scene sadly that was my downfall. I have been an MMORPG player since Dec 2006 and I've tried soooo many different MMO's from F2p to P2p. all havent had what i had when playing D&D and what NWN 1&2 gave me. I have loved the MMO part of all the mmorpgs, so I have always gotten bored at end game on every game. Some i havent even got to endgame and went meh.
All of the game worlds in Neverwinter Nights you could make were limited to so many people and such. What i see in Neverwinter is a true Neverwinter Nights on a grand scale with a living breathing MMO world. Now how i see me playing this one(Neverwinter) more ( and i know it will have raids and dungeon content.) is the Foundry, the player created content. I like the idea of never running out of quests, I know some MMO's have tons of them but they are more gear grinds. I am hoping to have the feeling of my character being that hero I always played in Pen n Paper. The way I see ( in the foundry) how campaigns can be made makes me want to play this.. Like other MMO's get this right BUT they only have a few awesome quest lines with tones of filler quests. I see with this community at large epic story telling in a grand scale.
I also have soo many ideas i need that foundry now!!!
anyways i think i said what i meant to say amd hope i said it right and not confuse people.
Neverwinter please dont let me down!!
Comments
I'm so excited to get into the game and experience what this amazing community can do. The Foundry is so easy to use that I expect we'll be in for lots and lots of epic adventures. From my experience with the NWN 1/2 modding community, DnD fellows also tend to make great communities, so I'm really hopeful that we'll be the next LOTRO in that respect.
I'm also really excited to see what they can do with henchmen/companions. I hope that they take the time to make loads of dialogue for them, because companions/henchmen really are an amazing addition to any game.
Although I do hope it to come true, I want to point it out that "Dungeons and Dragons: Neverwinter" is not actually the part or continuation of Neverwinter Nights series.
It is a separate series like "Baldur's Gate Series" or "Neverwinter Nights series" - and its first installment of the series.
It is not being cleared very well, so I thought I will just make sure you do not have false impression of what this will be.
If this games user content even comes close to what NWN 1&2 have then it will truly be great and may even outstrip the original content in breadth and depth.
The only thing I think I will miss from the first two games is the DM client that truly allowed worlds to be brought to life. Now that is a feature for which I would pay, a chance to play in some ones sandbox even if the characters were locked out of the open part of the world and had to stay in forge created content. Nothing beats having a DM run a game session and all the opportunities it opens up.
So even though I can be critical at times I am very excited at the potential of Neverwinter.
While i have played D&D a bunch, I never really did much with Forgotten Realms. I am not completely new to it, but I always favored creating my own worlds and I did the same when I played GURPS (anyone ever play that system?) So there is a lot of lore that I look forward to enjoying.
D&D.
Action Combat.
Foundry.
Free to play with non-pay2win item shop.
A pvp system that is not an afterthought.
Bards.
Sounds like win to me. This game could end up being huge.
D&D is a big part of it because I have played PnP for 36 years. Not a big fan of 4th addition, but we all knew it was created to be more RPG friendly. Second reason is the Player content. Wish persistant worlds were possible, but still excited about player content.
Yep. Ditto. I'm also looking forward to the action combat. So far, it looks like they've actually put some thought into these combat skills. I'm looking forward to what they do with noncombat skills, like traps and crafting.
The action combat is also something I enjoy over tab target and lock on skill use, every MMO should use this system from now on, it's just vastly superior.
I love RPGs, I love MMOs, I love action combat, I love being creative and seeing other creative ideas and I love D&D and the Forgotten Realms setting. I am excited to see this go live and hopefully bring the great game system to a larger audience.