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Turn Undead

byphbyph Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 10 Arc User
edited March 2013 in The Temple
Have we seen how this is implemented? Is it in the game? To me Turn Undead is one of the iconic powers of a cleric and I'd be sorely disappointed if it was missing.

NWN - I'm replaying this game while I wait for my beta invite *cough* and I like how it was implemented. It's really effective crowd control when facing large numbers of undead and it's effective at any level.

DDO - Granted I haven't played since its first year, but at the time Turn Undead was only effective in the first few levels (at least if your goal was to bamf them). After that, it was a stun at best or worse I remember being admonished by group members for "wasting" a Turn Undead on turning undead. Huh?! There's something wrong with your game design if it causes that kind of behavior, and is one of my few criticisms of that game.

Overall, Turn Undead should achieve several things
1. Make me struggle with how much charisma to take
2. Make me feel like my character wields divine power
3. Make my group members look at my character as something besides a healbot

Whay say, ye?
Post edited by byph on
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Comments

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    If game stays true to 4e mechanics, clerics will eventually be able to turn chose one (undeads, devils, demons, dragons, giants, etc...).
    You can't insta kill undeads anymore though (except by damage).
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    In 4E, Turn Undead is known as "Smite Undead" and is a divine ability called Channel Divinity. You may use only one channel divinity once an encounter, but may know multiple Channel Divinity powers (potentially) to choose from for that 1/encounter power.

    Smite Undead works as follows:
    Cleric Attack Smite Undead
    You scorch an undead foe with your weapon, driving it back and then binding it in place.
    Encounter Channel Divinity, Divine, Radiant, Weapon
    Standard Action Melee weapon
    Target: One undead creature
    Attack: Wisdom vs. Will
    Hit: 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn.
    Level 11: 3[W] + Wisdom modifier radiant damage.
    Level 21: 4[W] + Wisdom modifier radiant damage.
    Miss: Half damage.
    Special: You can use only one channel divinity power per encounter.

    As gillrmn mentioned, there are (optional) prestige paths (called paragon paths and epic destinies) as well as feats later on that do allow you to use that divinity power on the creatures like extra-planar demonic/devilish, special race targets.


    But, we have not seen the cleric in action in this MMO version of the game, let alone know if the "smite undead" is uded in-game or not.
    [SIGPIC][/SIGPIC]
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    Turn Undead is one of the only D&D abilities that has a theme song.

    Think about it. Those lyrics could describe any random D&D cleric.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    aavarius wrote: »
    Turn Undead is one of the only D&D abilities that has a theme song.

    Think about it. Those lyrics could describe any random D&D cleric.


    Oh, we're going with class abilities and theme songs now? In that case I summon the Looney Tunes Wizard.

    *headbangs*

    (Metal) Rock on!
    [SIGPIC][/SIGPIC]
  • johninyjohniny Member Posts: 5 Arc User
    edited September 2012
    byph wrote: »
    Have we seen how this is implemented? Is it in the game? To me Turn Undead is one of the iconic powers of a cleric and I'd be sorely disappointed if it was missing.

    NWN - I'm replaying this game while I wait for my beta invite *cough* and I like how it was implemented. It's really effective crowd control when facing large numbers of undead and it's effective at any level.

    DDO - Granted I haven't played since its first year, but at the time Turn Undead was only effective in the first few levels (at least if your goal was to bamf them). After that, it was a stun at best or worse I remember being admonished by group members for "wasting" a Turn Undead on turning undead. Huh?! There's something wrong with your game design if it causes that kind of behavior, and is one of my few criticisms of that game.

    Overall, Turn Undead should achieve several things
    1. Make me struggle with how much charisma to take
    2. Make me feel like my character wields divine power
    3. Make my group members look at my character as something besides a healbot

    Whay say, ye?
    I totaly agree with Byph, that Turn Undead was "one of the iconic powers of a cleric". Sadly, in 4e rules, it was transformed into Channel Divinity power, which is quite useless. I hope, this new cleric will be still playable, even it is absolutely different from neverwinter nights one.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    johniny wrote: »
    I totaly agree with Byph, that Turn Undead was "one of the iconic powers of a cleric". Sadly, in 4e rules, it was transformed into Channel Divinity power, which is quite useless. I hope, this new cleric will be still playable, even it is absolutely different from neverwinter nights one.

    I think the undeads still have chance to cower (at least my DM allows that) but insta death part has been removed. Many other insta death spells have been removed too. This is because they caused unpredictability and rewarded min-maxers. So I think it is a good compromise.

    edit: but yes cower is limited - 3 saves I think.
  • hjggbjkghjggbjkg Member Posts: 1 Arc User
    edited October 2012
    This post has been removed due to violation of international copyright laws and PWE Community Policies and Rules.

    ~Zebular
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    You know what spamming is bad enough on its own thread but to INVADE a popular post and do it....reported.
    [SIGPIC][/SIGPIC]
  • aeternys123aeternys123 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 149 Bounty Hunter
    edited October 2012
    whats with the stupid spam <font color="orange">HAMSTER</font>? ban this commoner and lets get back to talking about clerics
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited October 2012
    I would certainly like to see some implementation of Turn Undead used, although I think if the developers of this game are smart, they will severely limit the amount of insta-kill abilities players have options to from the very get-go. As far as insta-kills and game balance go, though, Turn Undead seems pretty harmless, unless they release an undead player race. Which seems unlikely.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited October 2012
    ranncore wrote: »
    I would certainly like to see some implementation of Turn Undead used, although I think if the developers of this game are smart, they will severely limit the amount of insta-kill abilities players have options to from the very get-go. As far as insta-kills and game balance go, though, Turn Undead seems pretty harmless, unless they release an undead player race. Which seems unlikely.

    I don't remember any insta-kill powers or spells from PC when playing 4e. I think they were all changed to high damage spells. Even monster insta-death spells were less and allowed three saves or so before being effective.

    That is one of the reasons why Sir Minimus Maximus the III and half is not very happy with new edition.

    EDIT: MODS YOU MISSED A SPAM IN THIS THREAD: POST#8. Please clear it.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited October 2012
    That was wise. I'll admit I'm only vaguely familiar with 4e... I suppose I should start working on that.
    Insta-kill spells are difficult to deal with even for a quick-witted DM, and are very hard to incorporate into a multiplayer game without underpowering other classes.

    However, Turn Undead certainly is one of the iconic powers of a Cleric.
    I suppose I'm off to the 4E books to read more before talking about it.
  • surf13surf13 Member Posts: 561 Arc User
    edited October 2012
    gillrmn wrote: »
    EDIT: MODS YOU MISSED A SPAM IN THIS THREAD: POST#8. Please clear it.
    No "report" button *sigh*

    These forums need work, badly.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited October 2012
    ranncore wrote: »
    ...
    Insta-kill spells are difficult to deal with even for a quick-witted DM, and are very hard to incorporate into a multiplayer game without underpowering other classes.

    However, Turn Undead certainly is one of the iconic powers of a Cleric.
    I suppose I'm off to the 4E books to read more before talking about it.

    Yes that was exactly the reason. I was very angry initially because I used to only play PM wizard apart from clerics.

    Turn undead is still there, it makes dead run away from you scared and damages them like AoE spell. It doesn't return them to their realm though.

    Also it can be replaced by other turns like turn devil, turn demon, etc. I am not sure if there is turn construct too but I suspect I saw that somewhere...

    EDIT: Even when I say run away, they don't actually run away. :p
  • bitterwinterbitterwinter Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited October 2012
    Darn clerics from almost all fantasy genres are known for their power over the unholy. I'd like it if they had it in and there was a random chance of some of the undead going "poof" from their power
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    Darn clerics from almost all fantasy genres are known for their power over the unholy. I'd like it if they had it in and there was a random chance of some of the undead going "poof" from their power


    Make it a very small chance but I'd like that too.
    [SIGPIC][/SIGPIC]
  • xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited December 2012
    Instant death spells and abilities are one of those things that to the user is fun and cool, but to everybody else is sort of boring. I think it was a smart move removing such things. I personally loved destroying an entire group of undead in moments with only one ability. But look at it from the point of view of every class that doesn't have those sorts of abilities.

    You go threw all the effort rolling a character putting love into it just to watch everybody else instantly kill every encounter wile you stand there looking stupid.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited December 2012
    Do pally still get turn undead in 4e if so is it even viable ? I know in DDO it's not.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    pilf3r wrote: »
    Do pally still get turn undead in 4e if so is it even viable ? I know in DDO it's not.

    It's not simply turn undead but a Channel Divinity power that encompasses clerics, paladins and anybody using divine power. Yes, one of the once per encounter options you get is Turn Undead for Paladins.
    [SIGPIC][/SIGPIC]
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited December 2012
    It's not simply turn undead but a Channel Divinity power that encompasses clerics, paladins and anybody using divine power. Yes, one of the once per encounter options you get is Turn Undead for Paladins.

    Oh oky I see.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited December 2012
    What's great about Channel Divinity the way it works in PnP is that it gives you something you can do with that class feature if you're not fighting undead.
  • surf13surf13 Member Posts: 561 Arc User
    edited December 2012
    *Hisses at all the divine do-gooders with all of his tentacles before scampering away!*
  • sn0wst0rmzsn0wst0rmz Member Posts: 114 Arc User
    edited December 2012
    I seriously have my fingers crossed for the future of the Cleric's special ability. I very much hope to get not just FLEE effects, but yes... the DISINTEGRATE skill build! As someone noted about 4E, they have specializing in turning certain monsters. That sounds too good to be true, and a great idea. Let us burn some appropriate amounts of Hit Dice and shine above the rest once in a while please!
    "I attack the darkness!"

    Foundry Author of Arselu'Tel'Quess (NW-DDQ6P4IKQ)
  • xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited December 2012
    surf13 wrote: »
    *Hisses at all the divine do-gooders with all of his tentacles before scampering away!*

    I'm normally not a fan of random off topic comments. But this got a chuckle. Nice job. And it was even sort of on topic. Since that's what tends to happen to baddies when clerics do their thing.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
  • surf13surf13 Member Posts: 561 Arc User
    edited December 2012
    xearrik wrote: »
    I'm normally not a fan of random off topic comments. But this got a chuckle. Nice job. And it was even sort of on topic. Since that's what tends to happen to baddies when clerics do their thing.
    :) Well it seemed appropriate to me, Illithid Lich and all... :)
  • phalaeophalaeo Member Posts: 2 Arc User
    edited December 2012
    pilf3r wrote: »
    Do pally still get turn undead in 4e if so is it even viable ? I know in DDO it's not.

    Turn Undead stinks in DDO, and it's unfortunate. I would like to see something similar to DDO's "Healing Burst" which also AOE damages undead. The problem in DDO is that it doesn't do the crazy burst damage I think it should.

    Clerics should be the bane of the Undead- please make them with viable and powerful abilities and spells to fight/destroy Undeads.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Those options are definitely available in the Channel Divinity type powers. It's potentially promising.
    [SIGPIC][/SIGPIC]
  • tiima1tiima1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2012
    johniny wrote: »
    I totaly agree with Byph, that Turn Undead was "one of the iconic powers of a cleric". Sadly, in 4e rules, it was transformed into Channel Divinity power, which is quite useless. I hope, this new cleric will be still playable, even it is absolutely different from neverwinter nights one.

    Channel Divinity, and especially turn undead, are not useless at all in 4e, at least not in the tabletop game. It saved my party's bacon several times.

    First of all, both the hit chance and the damage scale with the level of the cleric. Secondly, it does a push (3 + Cha modifier, afaik). What this means on the table is that it's a minion killer (not sure if the concept of one-shot minions translated from the 4e tabletop game to NWO, but VERY useful on the table) and you can also use to break grabs (pushing grabbing undead away from the things they've grabbed) and you can use it to push undead off cliffs, into rivers, into lava, or whatever else is handy. You can use it to push undead towards your tank. It targets willpower, which means it's great against zombies, skeletons, wights, ghosts, and other less 'wise' undead, but probably less useful against elder vampires and liches (as expected). It's one of the most bloody useful powers in the cleric arsenal!
    [SIGPIC]Between two evils, I always pick the one I never tried before.[/SIGPIC]
    Confident, cocky, lazy, dead.
  • sands98401sands98401 Member, Neverwinter Beta Users Posts: 9 Arc User
    edited February 2013
    Post PAX Interview on MMORPG.com with Andy Velasquez. Relevant content bolded.

    "MMORPG: Why did you all personally choose the 4th edition rule-set? There are a lot of D&D folks who dislike 4th Edition.

    Andy Velasquez: Well Neverwinter is not exclusively a D&D 4th edition rules game and we draw inspiration from all of the different versions of D&D. For example we have things like Magic Missile as an ability for Control Wizards which is incredibly evocative of the D&D experience regardless of which edition you are a fan of. Our use of At Will, Encounter and Daily powers obviously draw directly from D&D 4th edition but we did that because we liked how it fit onto what we were trying to do with combat, not because we are beholden to a specific edition. For example Healing Surges, another mechanic from 4E, didn’t really work for the game we were making and so we did not implement it into our game."

    I think until they tell us exactly how things work or we get to have our hands on the game itself, we're left to guessing. Probably a safe bet to ask "what way would make the most sense in action paced combat, yet still stay true to D&D?" and roll with that concept. I mean, it's an iconic thing divine classes have had, you know they've been looking carefully at it at the very least.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    I will confirm that there ARE powers that are potentially minion killers and pushing/pulling/sliding creatures into deadly areas (if done right.)
    [SIGPIC][/SIGPIC]
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