Title says it all. I want to be an Arcane Archer and have skills like, Multi-Arrow, Ice Arrow, Fire Arrow, Lightning arrow, and exploding arrow.
There are no prestige classes in the Fourth Edition game. You can choose an optional "paragon class" at the paragon tier (11) and optional Epic Destiny path at level 21. That written there is no Arcane Archer in either. There are many options that allow you to have spells potentially cast (limited per day of course) ranged from an arrow or enhance attacks with spells, but not in one all-encompassing paragon/epic destiny path.
while i suspect there might be a few skills related to archery at some point i'm not sure we'll see it at initial release and based on what truth has said i doubt it'll be a class on its own. More likely we'll see 4 or 5 abilities related but not enough to base an entire build on
----pure speculation
I believe we have more than before, 2 instead of 1:- seeker and ranger.
4e had quite a few options for Bow/Xbow builds besides just the Seeker and Ranger. Seeker was a nice try to make something like a druidic version of an Arcane Archer, but it just never worked. There was the Hunter essentials class which reworked Ranger to be the ranged controller that Seeker failed to be. Also there were Artificers, Cunning Sneak Rogues, Prescient Bards, Unseen Hand Monks, Skirmishing Warlords and some others that I forgot.
4e had quite a few options for Bow/Xbow builds besides just the Seeker and Ranger. Seeker was a nice try to make something like a druidic version of an Arcane Archer, but it just never worked. There was the Hunter essentials class which reworked Ranger to be the ranged controller that Seeker failed to be. Also there were Artificers, Cunning Sneak Rogues, Prescient Bards, Unseen Hand Monks, Skirmishing Warlords and some others that I forgot.
Oh! I was talking about main classes specifically based on this (e.g. even if you do anything else, you can still use bows efficiently types). But if it is about builds, let me add my favorite good old ranged - heavy repeater rogue.
I believe we have more than before, 2 instead of 1:- seeker and ranger.
hehehe, I was thinking more plinking than plotzing
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roninrawrriorMember, Neverwinter Beta UsersPosts: 7Arc User
edited June 2012
After they reworked Warlocks and Wizards into Hexblades and Bladesingers I was really hoping they'd come out with a 4e essential class to convert Sorcs or Wizards to Arcane Archers. Or they could've found a way to fix Seekers and ya would've had a nice treehugger version of AA. Sadly I suppose by definition in 4e Artificer and Prescient Bards are pretty much the closest to an Arcane Archer considering they're arcane powered classes that specialize in archery.
If this is a true forgotten realm based game they have to have rangers. If rangers dont exsist you elminate one the most popular FR characters ever made. Ranger has been a base class since the first day D&D came out, to leave it out would be like telling clerics they cant heal or rogues they cant disable traps...would be a tradegy that would hurt the game alot.
If this is a true forgotten realm based game they have to have rangers. If rangers dont exsist you elminate one the most popular FR characters ever made. Ranger has been a base class since the first day D&D came out, to leave it out would be like telling clerics they cant heal or rogues they cant disable traps...would be a tradegy that would hurt the game alot.
i disagree
I fully believe ranger will eventually be included in the game
From what I have read it will NOT be one of the classes with original release (Although who knows whats actually gonna happen ~``~)
I, personally, would prefer the game to come out now, and have ranger added 2-3 months after release then delay the entire release 2-3 months
...
From what I have read it will NOT be one of the classes with original release (Although who knows whats actually gonna happen ~``~)...
I believe ranger would be in. Why?
The first of pics when the site started showed ranger (you could take a cursor on one of shadows and it said ranger lines). So Ranger was being developed for Co-op.
They have confirmed the rest four classes. If more classes are to be added, it is easier to have a class that is already in development rather than add new classes. So I think ranger should make it in first release.
But it has not been confirmed so your guess is as good as mine.
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elluricMember, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited August 2012
I'm sure there will be a massive content drop at or around the time of beta release.
I really enjoy AA myself but most likely we will only be seeing basic classes at release. Check out the game Dragon's Dogma for a nice quick similar AA fix.
I think it is a safe bet to say that ranger will be one of the choose able classes. Just look at all the screens of bow and arrow action.
I did see in a youtube video at pax east, that a ranger class will be included eventually, but not at release. It can be 100% bow or just the good old dual ranger. To be honest with you, i am not very familiar with 4e. I love 3e and 3.5. loved archane archer and elderitch knight, and prestige classes, and multi classing! But i am open to new changes. However i feel that this paragon/epic paths, are things we have already seen, in other mmos, like WoW..or plain rpgs like dragon age. I remember back in the good old dnd or nwn days, i'd spend hours making a character..and you just could NEVER find a character that's the same as you. Because of the many many options. Anyway i'll just wait and see.
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ausdoerrtMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2012
As I said in my archers thread in another forum, even more interesting would be if they allowed fully ranged-focused rogue builds. And no, I'm not talking artificers because DDO made me hate that class. I'm talking good old-fashioned elven, longbow-wielding, sneak attack-focused bad@$$ dealers of death.
As for AAs, my best experience with those were when treating them as wizards with some bow ability rather than vise versa. So maybe just allow wizards to dabble in archery?
I did see in a youtube video at pax east, that a ranger class will be included eventually, but not at release. It can be 100% bow or just the good old dual ranger.
trigger2391Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 11Arc User
edited September 2012
I know it sounds harsh, but you really need to read 4the Ed. Player's handbook before whining about what class's will and won't be in the game. 4th Ed radically changed how Class and Prestige CLass works. (IE there are no prestige classes and base classes aren't 20lvs worth)
From what I've seen of this game or am willing to guess is that all the core classes (lvls 1-10) are to be included.
Base Class types from 4th Ed - Cleric, Fighter, Paladin, Rogue, Warlock, Warlord, Wizard
For Beta I'd guess they'd probably have Cleric, Fighter, Rogue, Wizard
So far I think I've seen video's for 3 of those 4 classes
With each class having two base paths. (IE trickster or Brawny Rogue. War or Control wizard and so on)
What has yet to be alluded to as far as I can tell is how Paragon paths (lvls 11-20) and epic destinies (21-30) are to be handled. Or if like every other D&D game it'll cut off at lvl 20 cause that's all the pen and paper game was balanced for.
Sadly Arcane Archer wasn't brought in for 4th ed. They did however make it an NPC "Eladrin Arcane Archer" in MM2.
Actually there is the Arcane Trickster in Martial Power 2. You can easily use "shortbow" as implement.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
Normally if a thread's gone stale for almost three months we'd close it. But if it goes dead for over a month again, this thread will be closed for necroing.
Arcane Trickster was its own prestige class, separate from the AA so I didn't think it was worth bringing up. You could use actually bow as an implement for any class but you don't do alot of the stuff you did as an AA. I made a witch using these that worked out pretty well:
Serene Archery
Heroic Tier
Prerequisite: Wis 13, must worship Sehanine
Benefit: When you make a ranged basic attack using a bow with which you are proficient, you can use Wisdom instead of Dexterity for the attack roll and the damage roll.
Published in Dragon Magazine 386, page(s) 70.
Moonbow Dedicate
Heroic Tier
Prerequisite: Must worship Sehanine
Benefit: You gain proficiency with the shortbow, plus you can use a shortbow as an implement for divine and arcane powers. In addition, you gain a +1 feat bonus to weapon and implement damage rolls with the shortbow. Increase this bonus to +2 at 11th level and +3 at 21st level.
Published in Dragon Magazine 386, page(s) 69.
Moonbow Prelate
Paragon Tier
Prerequisite: 11th level, must worship Sehanine
Benefit: When you use a shortbow as an implement for a ranged or area divine attack power or ranged or area arcane attack power, you can extend the power’s range by 5 squares.
Published in Dragon Magazine 386, page(s) 70.
Of course there are many others things that can be thrown in on top of it for added effect and a DM could allow some concessions to make it feel more classic. To go even farther, although at a possible loss of power, you could consider multiclassing or going hybrid which was necessary in 3.0 anyway.
If there's no Ranger or Archer type character I am no longer interested, but it's still early so I will save final judgement until release.
I agree COMPLETLEY, if there isn't a ranger class then I really dont see much point to playing. I just wish they'd stop procrastinating and start actually MAKEING classes other than the four they have already. But if they make the ranger a support class and unnable to do anywhere near as much damage as the mage... There will be hell to be payed. I cannot STAND spellcasters
As I understand it, the number of classes announced and the number of classes which will actually be in the game are not the same. The ranger was projected to be in before NWO got extra time. My impression is that now that we're 2013 and close to Beta, we'll see Cryptic giving us updates on more regular intervals because they have a more surefire schedule and not as much need to drag things out.
As for Arcane Archers, they are surely not in 4th edition. However, there are potent archery paragon paths which are existent. If you're a ranger and reach paragon levels, you're still a ranger - your paragon path is an additional speciality on top of that.
So... If the focus wanted is to see archery blended with magic, there are two Paragon Paths making a decent match to the spirit behind the Arcane Archer's inspiration:
The High Forest Scout
This is a Forgotten Realms-introduced paragon path for ranger archers which has a focus on preventing enemies to teleport, doing more damage on plaguechanged/spellscarred creatures, and moving more easily through difficult terrain in the outdoors.
The Sylvan Archer
Only followed by elven rangers, the paragon path is mostly about putting emphasis on the qualities of elven archers. It gives significant bonuses to perception, empowers to fire with ease through concealment, and the often wise ways of elves are applies to thier knowledge of pursuing prey, helping inflict more damage to said chosen prey.
As for myself, I'm holding my breath for the Battlefield Archer and the Stormwarden. xD
Comments
There are no prestige classes in the Fourth Edition game. You can choose an optional "paragon class" at the paragon tier (11) and optional Epic Destiny path at level 21. That written there is no Arcane Archer in either. There are many options that allow you to have spells potentially cast (limited per day of course) ranged from an arrow or enhance attacks with spells, but not in one all-encompassing paragon/epic destiny path.
----pure speculation
We do, it's called wizard
I believe we have more than before, 2 instead of 1:- seeker and ranger.
We're all wondering about that, especially the outcome of the ranger class (if it's in on release or later)
4e had quite a few options for Bow/Xbow builds besides just the Seeker and Ranger. Seeker was a nice try to make something like a druidic version of an Arcane Archer, but it just never worked. There was the Hunter essentials class which reworked Ranger to be the ranged controller that Seeker failed to be. Also there were Artificers, Cunning Sneak Rogues, Prescient Bards, Unseen Hand Monks, Skirmishing Warlords and some others that I forgot.
Oh! I was talking about main classes specifically based on this (e.g. even if you do anything else, you can still use bows efficiently types). But if it is about builds, let me add my favorite good old ranged - heavy repeater rogue.
hehehe, I was thinking more plinking than plotzing
Indeed! I agree 100%
i disagree
I fully believe ranger will eventually be included in the game
From what I have read it will NOT be one of the classes with original release (Although who knows whats actually gonna happen ~``~)
I, personally, would prefer the game to come out now, and have ranger added 2-3 months after release then delay the entire release 2-3 months
I believe ranger would be in. Why?
The first of pics when the site started showed ranger (you could take a cursor on one of shadows and it said ranger lines). So Ranger was being developed for Co-op.
They have confirmed the rest four classes. If more classes are to be added, it is easier to have a class that is already in development rather than add new classes. So I think ranger should make it in first release.
But it has not been confirmed so your guess is as good as mine.
I really enjoy AA myself but most likely we will only be seeing basic classes at release. Check out the game Dragon's Dogma for a nice quick similar AA fix.
I think it is a safe bet to say that ranger will be one of the choose able classes. Just look at all the screens of bow and arrow action.
As for AAs, my best experience with those were when treating them as wizards with some bow ability rather than vise versa. So maybe just allow wizards to dabble in archery?
FTW!
Post link please!
From what I've seen of this game or am willing to guess is that all the core classes (lvls 1-10) are to be included.
Base Class types from 4th Ed - Cleric, Fighter, Paladin, Rogue, Warlock, Warlord, Wizard
For Beta I'd guess they'd probably have Cleric, Fighter, Rogue, Wizard
So far I think I've seen video's for 3 of those 4 classes
With each class having two base paths. (IE trickster or Brawny Rogue. War or Control wizard and so on)
What has yet to be alluded to as far as I can tell is how Paragon paths (lvls 11-20) and epic destinies (21-30) are to be handled. Or if like every other D&D game it'll cut off at lvl 20 cause that's all the pen and paper game was balanced for.
Sadly Arcane Archer wasn't brought in for 4th ed. They did however make it an NPC "Eladrin Arcane Archer" in MM2.
Actually there is the Arcane Trickster in Martial Power 2. You can easily use "shortbow" as implement.
St. Augustinus
Of course there are many others things that can be thrown in on top of it for added effect and a DM could allow some concessions to make it feel more classic. To go even farther, although at a possible loss of power, you could consider multiclassing or going hybrid which was necessary in 3.0 anyway.
I agree COMPLETLEY, if there isn't a ranger class then I really dont see much point to playing. I just wish they'd stop procrastinating and start actually MAKEING classes other than the four they have already. But if they make the ranger a support class and unnable to do anywhere near as much damage as the mage... There will be hell to be payed. I cannot STAND spellcasters
As for Arcane Archers, they are surely not in 4th edition. However, there are potent archery paragon paths which are existent. If you're a ranger and reach paragon levels, you're still a ranger - your paragon path is an additional speciality on top of that.
So... If the focus wanted is to see archery blended with magic, there are two Paragon Paths making a decent match to the spirit behind the Arcane Archer's inspiration:
The High Forest Scout
This is a Forgotten Realms-introduced paragon path for ranger archers which has a focus on preventing enemies to teleport, doing more damage on plaguechanged/spellscarred creatures, and moving more easily through difficult terrain in the outdoors.
The Sylvan Archer
Only followed by elven rangers, the paragon path is mostly about putting emphasis on the qualities of elven archers. It gives significant bonuses to perception, empowers to fire with ease through concealment, and the often wise ways of elves are applies to thier knowledge of pursuing prey, helping inflict more damage to said chosen prey.
As for myself, I'm holding my breath for the Battlefield Archer and the Stormwarden. xD