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Please put Arcane Archer class in this game

addacalaraddacalar Member Posts: 6 Arc User
edited March 2013 in The Thieves' Den
Title says it all. I want to be an Arcane Archer and have skills like, Multi-Arrow, Ice Arrow, Fire Arrow, Lightning arrow, and exploding arrow.
Post edited by addacalar on
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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    addacalar wrote: »
    Title says it all. I want to be an Arcane Archer and have skills like, Multi-Arrow, Ice Arrow, Fire Arrow, Lightning arrow, and exploding arrow.

    There are no prestige classes in the Fourth Edition game. You can choose an optional "paragon class" at the paragon tier (11) and optional Epic Destiny path at level 21. That written there is no Arcane Archer in either. There are many options that allow you to have spells potentially cast (limited per day of course) ranged from an arrow or enhance attacks with spells, but not in one all-encompassing paragon/epic destiny path.
    [SIGPIC][/SIGPIC]
  • aralixaralix Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 45
    edited June 2012
    while i suspect there might be a few skills related to archery at some point i'm not sure we'll see it at initial release and based on what truth has said i doubt it'll be a class on its own. More likely we'll see 4 or 5 abilities related but not enough to base an entire build on
    ----pure speculation
    The truth will EAT you!
    328894f9-2005-4d27-a221-67ec37aa20f9_zpse7d8f150.jpg
  • eshnickeshnick Member Posts: 54
    edited June 2012
    Might be interesting to have a true ranged build available.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    eshnick wrote: »
    Might be interesting to have a true ranged build available.

    We do, it's called wizard :p
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    eshnick wrote: »
    Might be interesting to have a true ranged build available.

    I believe we have more than before, 2 instead of 1:- seeker and ranger.
  • addacalaraddacalar Member Posts: 6 Arc User
    edited June 2012
    If there's no Ranger or Archer type character I am no longer interested, but it's still early so I will save final judgement until release.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    addacalar wrote: »
    If there's no Ranger or Archer type character I am no longer interested, but it's still early so I will save final judgement until release.

    We're all wondering about that, especially the outcome of the ranger class (if it's in on release or later)
    [SIGPIC][/SIGPIC]
  • roninrawrriorroninrawrrior Member, Neverwinter Beta Users Posts: 7 Arc User
    edited June 2012
    gillrmn wrote: »
    I believe we have more than before, 2 instead of 1:- seeker and ranger.

    4e had quite a few options for Bow/Xbow builds besides just the Seeker and Ranger. Seeker was a nice try to make something like a druidic version of an Arcane Archer, but it just never worked. There was the Hunter essentials class which reworked Ranger to be the ranged controller that Seeker failed to be. Also there were Artificers, Cunning Sneak Rogues, Prescient Bards, Unseen Hand Monks, Skirmishing Warlords and some others that I forgot.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    4e had quite a few options for Bow/Xbow builds besides just the Seeker and Ranger. Seeker was a nice try to make something like a druidic version of an Arcane Archer, but it just never worked. There was the Hunter essentials class which reworked Ranger to be the ranged controller that Seeker failed to be. Also there were Artificers, Cunning Sneak Rogues, Prescient Bards, Unseen Hand Monks, Skirmishing Warlords and some others that I forgot.

    Oh! I was talking about main classes specifically based on this (e.g. even if you do anything else, you can still use bows efficiently types). But if it is about builds, let me add my favorite good old ranged - heavy repeater rogue.
  • eshnickeshnick Member Posts: 54
    edited June 2012
    gillrmn wrote: »
    I believe we have more than before, 2 instead of 1:- seeker and ranger.

    hehehe, I was thinking more plinking than plotzing ;)
  • roninrawrriorroninrawrrior Member, Neverwinter Beta Users Posts: 7 Arc User
    edited June 2012
    After they reworked Warlocks and Wizards into Hexblades and Bladesingers I was really hoping they'd come out with a 4e essential class to convert Sorcs or Wizards to Arcane Archers. Or they could've found a way to fix Seekers and ya would've had a nice treehugger version of AA. Sadly I suppose by definition in 4e Artificer and Prescient Bards are pretty much the closest to an Arcane Archer considering they're arcane powered classes that specialize in archery.
  • parthainparthain Member Posts: 10 Arc User
    edited June 2012
    If this is a true forgotten realm based game they have to have rangers. If rangers dont exsist you elminate one the most popular FR characters ever made. Ranger has been a base class since the first day D&D came out, to leave it out would be like telling clerics they cant heal or rogues they cant disable traps...would be a tradegy that would hurt the game alot.
  • rendalynrendalyn Member Posts: 42 Arc User
    edited July 2012
    parthain wrote: »
    If this is a true forgotten realm based game they have to have rangers. If rangers dont exsist you elminate one the most popular FR characters ever made. Ranger has been a base class since the first day D&D came out, to leave it out would be like telling clerics they cant heal or rogues they cant disable traps...would be a tradegy that would hurt the game alot.

    Indeed! I agree 100%
  • aralixaralix Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 45
    edited July 2012
    rendalyn wrote: »
    Indeed! I agree 100%

    i disagree
    I fully believe ranger will eventually be included in the game
    From what I have read it will NOT be one of the classes with original release (Although who knows whats actually gonna happen ~``~)

    I, personally, would prefer the game to come out now, and have ranger added 2-3 months after release then delay the entire release 2-3 months
    The truth will EAT you!
    328894f9-2005-4d27-a221-67ec37aa20f9_zpse7d8f150.jpg
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited July 2012
    aralix wrote: »
    ...
    From what I have read it will NOT be one of the classes with original release (Although who knows whats actually gonna happen ~``~)...

    I believe ranger would be in. Why?
    The first of pics when the site started showed ranger (you could take a cursor on one of shadows and it said ranger lines). So Ranger was being developed for Co-op.
    They have confirmed the rest four classes. If more classes are to be added, it is easier to have a class that is already in development rather than add new classes. So I think ranger should make it in first release.

    But it has not been confirmed so your guess is as good as mine.
  • elluricelluric Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2012
    I'm sure there will be a massive content drop at or around the time of beta release.

    I really enjoy AA myself but most likely we will only be seeing basic classes at release. Check out the game Dragon's Dogma for a nice quick similar AA fix.

    I think it is a safe bet to say that ranger will be one of the choose able classes. Just look at all the screens of bow and arrow action.
    [SIGPIC][/SIGPIC]
  • thedio777thedio777 Member, Neverwinter Beta Users Posts: 75
    edited August 2012
    I did see in a youtube video at pax east, that a ranger class will be included eventually, but not at release. It can be 100% bow or just the good old dual ranger. To be honest with you, i am not very familiar with 4e. I love 3e and 3.5. loved archane archer and elderitch knight, and prestige classes, and multi classing! But i am open to new changes. However i feel that this paragon/epic paths, are things we have already seen, in other mmos, like WoW..or plain rpgs like dragon age. I remember back in the good old dnd or nwn days, i'd spend hours making a character..and you just could NEVER find a character that's the same as you. Because of the many many options. Anyway i'll just wait and see.
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    As I said in my archers thread in another forum, even more interesting would be if they allowed fully ranged-focused rogue builds. And no, I'm not talking artificers because DDO made me hate that class. I'm talking good old-fashioned elven, longbow-wielding, sneak attack-focused bad@$$ dealers of death.

    As for AAs, my best experience with those were when treating them as wizards with some bow ability rather than vise versa. So maybe just allow wizards to dabble in archery?
  • porcoblueporcoblue Member Posts: 8 Arc User
    edited August 2012
    Drow Thief + Hand-crossbow + Primal Sharpshooter + Primal Eye
    FTW!
  • addacalaraddacalar Member Posts: 6 Arc User
    edited September 2012
    thedio777 wrote: »
    I did see in a youtube video at pax east, that a ranger class will be included eventually, but not at release. It can be 100% bow or just the good old dual ranger.

    Post link please!
  • sobleaksobleak Member Posts: 5 Arc User
    edited September 2012
    Seems alot to ask to have a Prestige class in launch. Sounds like a patch a few months to a year after launch.
  • surf13surf13 Member Posts: 561 Arc User
    edited September 2012
    4e has no "prestige classes". Rangers (both Archer and TWF) are core classes in PHB.
  • trigger2391trigger2391 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited September 2012
    I know it sounds harsh, but you really need to read 4the Ed. Player's handbook before whining about what class's will and won't be in the game. 4th Ed radically changed how Class and Prestige CLass works. (IE there are no prestige classes and base classes aren't 20lvs worth)


    From what I've seen of this game or am willing to guess is that all the core classes (lvls 1-10) are to be included.

    Base Class types from 4th Ed - Cleric, Fighter, Paladin, Rogue, Warlock, Warlord, Wizard

    For Beta I'd guess they'd probably have Cleric, Fighter, Rogue, Wizard

    So far I think I've seen video's for 3 of those 4 classes

    With each class having two base paths. (IE trickster or Brawny Rogue. War or Control wizard and so on)

    What has yet to be alluded to as far as I can tell is how Paragon paths (lvls 11-20) and epic destinies (21-30) are to be handled. Or if like every other D&D game it'll cut off at lvl 20 cause that's all the pen and paper game was balanced for.
  • tilviustilvius Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 82
    edited December 2012
    Arcane Archer would just one of the many classes I'd like extra in the game =)
  • ruikesan85ruikesan85 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 108 Bounty Hunter
    edited December 2012
    tilvius wrote: »
    Arcane Archer would just one of the many classes I'd like extra in the game =)

    Sadly Arcane Archer wasn't brought in for 4th ed. They did however make it an NPC "Eladrin Arcane Archer" in MM2.
    [SIGPIC][/SIGPIC]
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    ruikesan85 wrote: »
    Sadly Arcane Archer wasn't brought in for 4th ed. They did however make it an NPC "Eladrin Arcane Archer" in MM2.

    Actually there is the Arcane Trickster in Martial Power 2. You can easily use "shortbow" as implement.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Normally if a thread's gone stale for almost three months we'd close it. But if it goes dead for over a month again, this thread will be closed for necroing.
    [SIGPIC][/SIGPIC]
  • ruikesan85ruikesan85 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 108 Bounty Hunter
    edited December 2012
    Arcane Trickster was its own prestige class, separate from the AA so I didn't think it was worth bringing up. You could use actually bow as an implement for any class but you don't do alot of the stuff you did as an AA. I made a witch using these that worked out pretty well:
    Serene Archery

    Heroic Tier
    Prerequisite: Wis 13, must worship Sehanine
    Benefit: When you make a ranged basic attack using a bow with which you are proficient, you can use Wisdom instead of Dexterity for the attack roll and the damage roll.

    Published in Dragon Magazine 386, page(s) 70.
    Moonbow Dedicate

    Heroic Tier
    Prerequisite: Must worship Sehanine
    Benefit: You gain proficiency with the shortbow, plus you can use a shortbow as an implement for divine and arcane powers. In addition, you gain a +1 feat bonus to weapon and implement damage rolls with the shortbow. Increase this bonus to +2 at 11th level and +3 at 21st level.

    Published in Dragon Magazine 386, page(s) 69.
    Moonbow Prelate

    Paragon Tier
    Prerequisite: 11th level, must worship Sehanine
    Benefit: When you use a shortbow as an implement for a ranged or area divine attack power or ranged or area arcane attack power, you can extend the power’s range by 5 squares.

    Published in Dragon Magazine 386, page(s) 70.

    Of course there are many others things that can be thrown in on top of it for added effect and a DM could allow some concessions to make it feel more classic. To go even farther, although at a possible loss of power, you could consider multiclassing or going hybrid which was necessary in 3.0 anyway.
    [SIGPIC][/SIGPIC]
  • archsteel1archsteel1 Member Posts: 42
    edited January 2013
    addacalar wrote: »
    If there's no Ranger or Archer type character I am no longer interested, but it's still early so I will save final judgement until release.

    I agree COMPLETLEY, if there isn't a ranger class then I really dont see much point to playing. I just wish they'd stop procrastinating and start actually MAKEING classes other than the four they have already. But if they make the ranger a support class and unnable to do anywhere near as much damage as the mage... There will be hell to be payed. I cannot STAND spellcasters
  • umaekoumaeko Member Posts: 845 Arc User
    edited January 2013
    As I understand it, the number of classes announced and the number of classes which will actually be in the game are not the same. The ranger was projected to be in before NWO got extra time. My impression is that now that we're 2013 and close to Beta, we'll see Cryptic giving us updates on more regular intervals because they have a more surefire schedule and not as much need to drag things out.

    As for Arcane Archers, they are surely not in 4th edition. However, there are potent archery paragon paths which are existent. If you're a ranger and reach paragon levels, you're still a ranger - your paragon path is an additional speciality on top of that.

    So... If the focus wanted is to see archery blended with magic, there are two Paragon Paths making a decent match to the spirit behind the Arcane Archer's inspiration:

    The High Forest Scout
    This is a Forgotten Realms-introduced paragon path for ranger archers which has a focus on preventing enemies to teleport, doing more damage on plaguechanged/spellscarred creatures, and moving more easily through difficult terrain in the outdoors.

    The Sylvan Archer
    Only followed by elven rangers, the paragon path is mostly about putting emphasis on the qualities of elven archers. It gives significant bonuses to perception, empowers to fire with ease through concealment, and the often wise ways of elves are applies to thier knowledge of pursuing prey, helping inflict more damage to said chosen prey.

    As for myself, I'm holding my breath for the Battlefield Archer and the Stormwarden. xD
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