HardGame2, and editorial outlet located in Spain, has awarded Neverwinter with their "Most Addictive Experience Award" from their time at E3!
For our Spanish reading fans, you can find the full article
here, and read their their thoughts on Neverwinter!
Link to the Article
Comments
"Most Addictive Experience Award"
To a game they've only tried for 1-2 hours in E3.
Really...
Either they needed a couple more random awards to reach some quota, or there is something seriously wrong with the game... b:puzzled
Here's the google translation of this article:
"Before entering the presentation, we had some suspicion by the long development you are having this Neverwinter, mostly due to economic problems that led Atari to sell Cryptic Studios (and the whole project) Perfect World Chinese giant. But it was throw out and get stuck in a hopeless. To give you a bit to the idea, say it would be a kind of devil but controlled action game (even with the system aimed at TERA), with a campaign story that progresses and all accompanied by other users, you have to add the ability to recruit and even NPCs in a PvP. Pintaza and, indeed, is Free-to-Play."
Neverwinter An International Hit? Come on man, that's a stretch that would even make Reed Richards proud!
http://www.samruby.com/Heroes/MisterFantastic/MrFantasticAd.gif
Thats just sad (and pretty dog-darn funny too).
Listen, you folks just need to talk to the community a bit here... and I dont mean Soon(r)...
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as for awards to a game not even in beta yet? couldn't really care
also google translator...
while playing this game the keyboard is reprogrammed to deliver small amounts of cocain through your fingertips, numbing you from the pain of tapping for days on end, while keeping you desperate to play moar
A D D I C T I N G
It seemed like counting chickens before they hatch because it will be dark outside soon.
EDIT: sorry soon(r) [and the disclaimer]
I agree. Many of us feel the same way. Stormshade is an experienced, and popular forum community rep.
However, Lead Producer Andy Valasquez pointed his finger to the "marketing folks" as to why he couldnt release more game information in the last video (which I think was the best video to date on this game). Seems like he's under a hush order too, as apparently China's PW continues to flex their lack of consumer relations expertize in the North American/European game markets.
Storm is basically hogtied until the marketing muts get off their posteriors and allow community reps like Storm to do their job and talk to their future customers.
Tell your bosses Shade that most of us simply do not care about "awards" to a game that's not even in BETA yet.
I am looking for detailed game information, and for scheduling info as to when the betas are planned to begin, as I'm sure many of the rest of us are. Start with the Foundery. Start with SOMETHING.
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The game is under control of PWE. I don't think "Beijing Perfect World" interferes with their marketing strategy. PWE is North American company in silicon valley. So it is them who should be blamed(if) as they are the one's who would be controlling marketing stuff (imo). But I would rather not attribute it to the influence of any culture or country but rather to that particular department. Though I doubt the marketing strategy too.
Are they sure they are helping the game by not releasing any information. I do agree that releasing information all at once has a shock value attributed to it, but it has been more than year now. The secrecy will only increase expectations which would be unrealistic and won't be fulfilled. This would lead to people getting dissappointed from even a good game.
So marketing department should be the scrapegoat if game doesn't do as good as expected of it.
EDIT: Also, taking another dig at PWE - their mission statement states "connect gamers". If these forums are to be considered, they are not fulfilling it. No interaction with devs(except for poor ss who has to double time STO,CO forums too), not good enough tools(forum) etc.
It does say that you can recruit NPCs. Is that still correct, Stormshade? With the jump to MMORPG, some of us thought of that feature as gone (I liked companions in SWTOR so for me, it's ok to be able to fill spots with <weaker> NPCs if needed). If PvP really will come after launch, it'd be nice if it was made more explicit because...yeah, it seems like if Neverwinter was to be released with PvP but last time I heard, it was not the case.
As for the usual moaners... yeah, having a different country than the native one (USA in this case) to consider Neverwinter to be one of the Best of E3 2012, can be considered an International Hit. Reed Richards or not. As long as there is more than one nation implied, it counts. And you can always play the card "Marketing is magic!" if that makes you feel better.b:victory
That said, World of Warplanes got the best F2P MMO for PC thingy.
Actually, not to burst your bubble, but I am one of those whom was referred to as "Marketing Folks".
I understand that everyone here wants more information about the game. So, let me let you all know how this tends to work, with the preface that I understand that you will not all necessarily like it.
When we release new information about the game, we tend to do it through editorial outlets. There is actually a real good reason for this. Our website has some pretty decent traffic, but it's nothing compared to the traffic of most major editorial outlets. So, if we release information through them, we end up seeing a wider audience receive the info, and hopefully become interested in Neverwinter.
If we release it here, we really only manage to reach the people that are already visiting our site. While those people (you all) who already visit our site are important, we know we can reach more people by releasing our information through those outlets.
This doesn't mean we don't value you all as well though. In fact, you all are the foundation we're building this community upon! We definitely have plans to make sure that we thank you all appropriately for the faith you have in us.
On top of that, we can't start talking about everything all at once. If I had a few hours, I could pretty easily release on gigantic blog that told you all about Neverwinter, and everything that Neverwinter is, in one fell swoop.
But then, what would we talk about while we wait for the game to release?
I won't lie to you all, it's been rough in this community. We've had very little information released so far due to several issues which have affected the marketing strategy of the game.
However, we have a plan, which is meant to result in as many people becoming aware of Neverwinter, and ultimately logging in and playing the game, as we can possibly manage.
This also means that information about the game will be slowly but surely doled out over the coming months. Not only to keep the conversation about Neverwinter going, but also to keep Neverwinter in people's minds.
Cheers,
Stormshade
This is the troubling part. Was I right that the suits in PW are pulling your strings? Is the game short on or losing funding? Are you so behind that there's simply no time to comment on the state of the game? I just don't get why the hush order so close to scheduled game release.
But if you have "a plan", it would certainly be refreshing to see it. I'll give you the benefit of the doubt that its a good one.
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Thanks for sharing this. I am satisfied if you all have plan
:-)
EDIT: Oh! I am not being sarcastic. I have found that often bad plan is better than no plan at all, so I am actually happy, btw.
I really like the sound of that. :-)
I did too, I have to say.
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Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
They had a few hard lessons with STO, as any company does with
a radically new product.
but
You can expect them to make fewer mistakes in various
aspects of the game, using what they have learned.
That's my main concern. Cryptic completely failed to learn the lessons from Champions Online and made the exact same mistakes with STO so I really don't expect much of an improvement with NW. I'm willing to be pleasantly surprised but I'm not getting my hopes up.
"The ships hung in the sky in much the same way that bricks don't."
No, the suits at PW are not pulling any strings. In fact, they're very supportive of everything we want to do here.
Thanks,
Stormshade
Well, again, thank you for your reply Stormshade. It's much easier to understand these things when there is an open line of communication. That's what many of us have been asking for, or at least wishing for, for a long time.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Also, congrats on the award.
Besides horrendous bugs, glitches, etc... If offering a Neverwinter LTS... Make sure before the gave is launched that it has value to buying one... I have one with STO but I am not seeing the value after they nerfed the little perks it did have.
The storyline, content is cannon of 4e pnp. It is bound to be well thought out. That is something you can stop worrying about.
The game had an year to polish itself so glitches would be less. Those who played the game, have already stated the game was polished. But they are making it better still.
The devs is the same cryptic who made STO, so basically you are dealing with same people more or less.
Regarding the monetry value oof product, it can't be worse than daggerdale (else I would loose faith in humanity and stop playing human characters).