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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    RazorrX wrote: »
    I would love to see a DDO type trap (IE the box, actual traps, etc. ) with a randomness to them. While I loved the fact that I could script NWN to put random traps in, I never was happy with the glowing red square on the ground for traps.

    Random traps would make the game rock! Esp if the devs did not wimp out on them like DDO did and make them just a minor irritant. Grimtooth all the way! Elite level traps that can kill! Traps that drop puddings, oozes and cubes on you! Traps that seal the corridor and flood it with water or oil and then ignite it!

    Gimme some trap loving I say!

    Oh, and on a side note - I would love to be able to cast stone to flesh and actually dig my way out of said filling corridor...

    One trap I would really like is that in a hallway a big iron ball blocking whole passage is rolling at you ...
    And you run to save yourself from being flattened, then at next intersection turn left and the iron ball turns right.
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    This thread made me look up traps online to see what other DM's have done. I liked this one.
    This is your standard pit trap with a twist: if characters search the pit trap, they find another trap door in the floor, with hidden treasures inside. Alternatively, they find another trap door leading into another pit, and take even more damage. You pick.
    I would turn this one into a sort of elevator puzzle but similar idea.
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    gillrmn wrote:
    One trap I would really like is that in a hallway a big iron ball blocking whole passage is rolling at you ...
    And you run to save yourself from being flattened, then at next intersection turn left and the iron ball turns right.

    There is a quest in DDO that has the Indiana Jones rolling rock trap. Part of the Lordsmarch Plaza quests. Was fun the first time I ran into it. :)
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    RazorrX wrote: »
    I would love to see a DDO type trap (IE the box, actual traps, etc. ) with a randomness to them. While I loved the fact that I could script NWN to put random traps in, I never was happy with the glowing red square on the ground for traps.

    Random traps would make the game rock! Esp if the devs did not wimp out on them like DDO did and make them just a minor irritant. Grimtooth all the way! Elite level traps that can kill! Traps that drop puddings, oozes and cubes on you! Traps that seal the corridor and flood it with water or oil and then ignite it!

    Gimme some trap loving I say!

    Oh, and on a side note - I would love to be able to cast stone to flesh and actually dig my way out of said filling corridor...

    /Seconded on (if found) glowing red trap boxes and multitudes of random interesting trap types seen as effects (if sprung)
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Gelatinous Cube trap! Make it happen!
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    nimloh wrote:
    Gelatinous Cube trap! Make it happen!

    /evilly seconded. I would consider paying RL money just so see a GC "plopped" on somebody :eek:
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Can't decide if I'd prefer a GC to be dropped on the player or the player to fall into the GC.

    Anyways, here's to hoping for a GC lurking somewhere down a dark narrow tunnel... away from the world... away from the light... away from all hope...
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    Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    nimloh wrote:
    Can't decide if I'd prefer a GC to be dropped on the player or the player to fall into the GC.

    Anyways, here's to hoping for a GC lurking somewhere down a dark narrow tunnel... away from the world... away from the light... away from all hope...

    ...and the disintegrate spell when I "run into" it.
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    xilix69xilix69 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 16 Arc User
    edited May 2012
    Now see, that's just plain evil.... and I like it!
    I have walked through the Valley of Death and emerged the Shadow of Evil
    The Gene Pool needs chlorine
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    mzeeusikumzeeusiku Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited May 2012
    Like I said otherwise, there are some imaginative people here. I love all the ideas, many that I've played in PNP, much like many of you. You good folks crack me up. ;)

    Nuff Said!
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