Dear developers,
I wish for...
- 3 new mounts - all with 4-slot insignias that offers normal / improved Gladiator's Glide.
- Randomize startup loading screen (not just the red dragon)
- Next patch to have 5 player end game dungeons instead of 10. I seek for higher challenge but raid teams have their timings and I wasn't
able to join due to a different timezone.
- Healer's sense of belonging
I used to be a strong healer in the past with a golden pup to hit 90% outgoing heal, power and crit. But today everybody demand I use tutor / drizzit and other DPS related buff and boss debuff. Though my role is support, I wish to find back that dignity where my healing build can help others overcome a difficult dungeon. Today healers get blamed if they did not equip any DPS buff. I wish healers can have something that is all about healing and it can make a difference in games.
I'm also worried that a meta rat race can defeat Neverwinter's potential. Everyone's asking for Mastered Weapon / Raptor and those without them have less chance to be invited to end game. Though I have obtain them, I feel a meta play is not the right solution to mmorpg. Wish developers can introduce new concept and things to allow everyone to build their custom and unique characters and not rely on a meta.
8
Comments
I think VoS was a great example of how to do it. The bosses required skill and coordination, and dps / item level helped, but lower level teams could still beat the dungeon if they played the mechanics perfectly. That's not the case in ToS, because every boss has some sort of timer and dps check involved, and certainly neither in Demo, CoK, or GR. I totally share the demand of difficult content, but if you can only put out so many dungeons and trials per year, it has to include more tiers of players, especially if you plan to hand out bis items as rewards.
There will always be a meta and elitism. But everyone asking for MW / Raptor is a direct consequence of bad dungeon and trial design.
edit: and for my healer, I've created a build which heals really well (have maxed outgoing heal for instance) and am proud of my build which I took care and time over to create, similarly to what Irene says in her OG post, I'm not comfortable with ripping all that apart and making myself less effective in my healing role just to build-up other people's dps. I'm sure there are others who are happy to do that, but I'm not one of them.
But with MW/Rap, it's really only a small adjustment AND not only benefits the party but your build as well. I think this is the wrong hill to die on, although I definitely feel your sentiment.
And Raptor is something which you can obtain by just playing the game from your Reapers store. And for masterwork, you don't need the fey weapons, the chultan ones are just fine and work excellent (you don't need the +1 variants either and are very much obtainable by just saving ad). In this game where Cryptic constantly changes things around, where half the things you worked on get devalued constantly. These two are a one and done thing, a welcome respite that whatever else changes these won't. Remember when you ask for nerfs that there maybe no alternatives for these and even if alternatives are created, those alternatives won't be as accessible as raptor+mc is for most of the playerbase.
I just find it funny that the countermovement is often more radical. Always fondly remember the legit channel in which you couldn't even post links to YouTube videos that may contain comments which may or may not link to other sites that may or may not have posts about exploits or bugs. It was glorious hyperbole and always fun to mess with those snobs.
Doesn't make sense for them to stand randomly in the town.
Tiring to keep running to the RC vendor at the rear.
A gold taking barber in PE or reduced tower costs. A simple hairstyle change should not be 200k.
GWFs to be able to deal damage and Sentinels to be able to do more damage since lacking team utilities.GFs to have their shift fixed or be changed into a parry which would be incredibly unique while reusing animations we already have.
I won't comment on mw+rap since I'm a cultist xd.
About this intrusion on choices that should be personal like forcing healer's and tank's to be buff's and debuff's also bothers me a lot. Yes, the content is difficult and with buffs and debuffs there is a certain advantage, but the dps could also help themselves instead of charging impossible things for certain characters. One day I entered a mtos with 3 dps wizards using companion enhancement precision and politely asked them to change it to debuffs since in the first boss it is practically impossible for me to tank using armor break, everyone ignored me and told me that this was a tank role and I simply replied that my role was to tank and I dropped out of that group. DPS has a very big ego, in their world there is a dispute about who will be the top dps instead of looking at the final objective which is to open the chests after killing the last boss.
archers and rogues for some reason seem to be especially prone to grabbing agro.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Right now the biggest challenge to Dungeon's however is related to Queue times, mostly because the type of dungeon (advanced & normal) +skirmish & trial being offered into 4 separate categories. It be better if it were just 2 classifications.
---------------------------------------------------------------------------------------------------
Really limits Queue times because you have 4 independent and separate Queue timers for each; it's too bad they couldn't rethink it so it was more combined.
In Star Trek Online their Queue times often only go about 30-60 seconds at most. Because there they don't have 4 separate queues each independent but singular for all. We'd not be able to get to 1, yet we could get to 2 quite easily.
---------------------------------------------------------------------------------------------------
Random Dungeons should include Advanced Dungeons, then any could be chosen and make it more Random. It still wouldn't prevent you from queuing specifically. The next logical choice would be to combine Random Trial & Skirmish into the next set; then allow you do 2 of each. If they tried to fill 1 Trial or Skirmish 50% of the time based on RNG, then it also balance out how or what you got too. Yet that require NEW Logic to decide. It's easy to do but would require a change, and many might not like it takes away the choice.
Yet I dislike the WAIT the most, cause often you have to schedule your own full group just to pop a random Queue except Skirmish. Something I hope they consider, combine the 4 categories into just 2 categories. Nobody likes having to always coordinate organizing a queue with healers, tanks, and all players every time you just want to play.
*sigh*
1. To be able to claim/reclaim earned account-wide Foundry rewards at the Reward Claims Agent. This strikes me as a pure data migration issue and should be an easy lift for Cryptic. They just need to migrate the right data from the Foundry database to the current one.
2. A tiger team at Cryptic with one job: come up with an internal tool that can convert stored Foundry quests into static quests that their current quest engine can run. This wouldn't re-release the Foundry but it would make existing quests available again. Then they could be made available to players either on demand or during select events. As a software engineer of over 30 years experience it strikes me as another data migration issue. Run the tool once per quest and then store each quest alongside all other current quests. As their internal format gets updated from time to time, so would the converted Foundry quests.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
- It has slowly become a trend where people will teleport to training room and gain AP before boss fight
- Zen store item : A punching bag with kael's face on it
- has high HP
- Able to summon once every 15 mins for 1 min
- Hitting it gives AP