Warlock's creeping death has this issue with every non-augmentable (which has fixed stats and cant be changed with cube of augmentation) weapon sets (started with the Fortified weapon sets, continued with the grand alliance weapon, and now the Stormforged weapon set). It was reported in march 2022 by mongol69, but it avoided the devs attention. I made a ticket few weeks ago, when I got my warlocks Stormforged weapon. Support said it wasnt reported before, so its getting escalated for the dev team. Lets hope it will get fixed soon.
@masteroga this post is about new weapons from northdark
Creeping death has been bugged for several years now for weapon sets that are not artifact sets. The new Northdark Weapons are NOT artifact sets, so they also contain this bug.
We should keep reporting it though, because we shouldn't let them think that we're happy to have either a feat we can't use, or weapons we can't use.
@percemer any followup? years of "escalating" and mostly "thanks for patience" did not solve the issue. I enjoy new content, but why penalize not so strong but fun to play class?
years of "escalating" and mostly "thanks for patience" did not solve the issue. I enjoy new content, but why penalize not so strong but fun to play class?
Forget about it.
It's one of old Neverwinter traditions. If glitch affect only warlock's = devs put that issue in list of low priority.
In mod 6 due life steal( legacy mechanic) nerf, roughly 80~90% of all warlocks either quit game or migrate to other classes..
In the midle of mod 6 Devs promised update/rework warlocks to compensate looses due life steal nerf, and make templocks less depending on life steal. That promise where fulfilled in mod 10 (Hellbringer warlock update) and temptation ( legacy warlock healer) updated in mod 13.
So if you play as warlock, then get used for it. For the loOOOOOooooOOOooong delays to any glitch fixes.
Post edited by hadestemplar#9918 on
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
Well, at this point I don't bother reporting anymore, devs never respond. In the last 10 mods I have reported numerous issues with the warlock class and i have never recieved even a single reply. Even other people that do just recieve a generic reply of "this is being escalated" but get 0 followup, I'm just over it.
Not to mention all the ninja nerfs and "fixes" not in patch notes that break again upon the next mod. I've blasted through over 100 rerolls in that time testing, but as hades nicely implied, they are never going to be fixed and not worth the time to report anymore.
Even the last major rebalance of the warlock class destroyed it so utterly, it took over a 15 months to get back to reasonbly playable again Yet, still, all the same problems have not been resolved. They know the core class base mechanics in general are just poorly executed and don't want to touch it unless its absolutly necessary. So be prepared to animation cance your <font color="orange">HAMSTER</font> off to compensate.
So basically, only expect warlock issues to be actually addressed when the class is so unplayable in both class roles assigned that they just can't ignore it, but take over a year throwing whatever sticks at it to make it playable again. In the end, your probably better off just making a wizard at this point tbh, it's recieved dozens of fixes and more than a few rebalances to actually improve the class over the course of 10 mods.
So i was testing out the Stormforged weapons that I unlocked and i noticed that when you equip the main hand it bugs out a feat called Creeping Death and makes it do 0 DMG every hit. And when you switch to a different main hand weapon it goes back to doing its normal damage. PLZ FIX
The Stormforged weapons bug a feat from warlocks called Creeping Death. it makes it so it does 0 damage per tick. when i switch to a different main hand it allows the Creeping Death to tick 29k damage. PLZ FIX
Comments
https://cloud.mail.ru/public/46Jz/KGxWAdCeN
https://www.arcgames.com/en/forums/neverwinter#/discussion/1250790/warlock-issues
https://www.arcgames.com/en/forums/neverwinter#/discussion/1264299/warlock-creeping-death-feat-bugged
https://www.arcgames.com/en/forums/neverwinter#/discussion/1264715/creeping-death-broken-again-still
https://www.arcgames.com/en/forums/neverwinter#/discussion/1264722
https://www.arcgames.com/en/forums/neverwinter#/discussion/1266525/creeping-death-not-working-with-non-augmentable-weapon-sets
It was acknowledged by @nitocris83 in the Feb2022 posting, but other than that, it's been radio silence, not even a "we're looking into it".
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
We should keep reporting it though, because we shouldn't let them think that we're happy to have either a feat we can't use, or weapons we can't use.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
I will escalate this issue for investigation. Thanks for your help and your patience!
Regards,
EU Community Manager @ Gearbox Publishing
----------
Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
Forget about it.
It's one of old Neverwinter traditions. If glitch affect only warlock's = devs put that issue in list of low priority.
In mod 6 due life steal( legacy mechanic) nerf, roughly 80~90% of all warlocks either quit game or migrate to other classes..
In the midle of mod 6 Devs promised update/rework warlocks to compensate looses due life steal nerf, and make templocks less depending on life steal.
That promise where fulfilled in mod 10 (Hellbringer warlock update) and temptation ( legacy warlock healer) updated in mod 13.
So if you play as warlock, then get used for it. For the loOOOOOooooOOOooong delays to any glitch fixes.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
reply of "this is being escalated" but get 0 followup, I'm just over it.
Not to mention all the ninja nerfs and "fixes" not in patch notes that break again upon the next mod. I've blasted through over 100 rerolls in that time testing, but as hades nicely implied, they are never going to be fixed and not worth the time to report anymore.
Even the last major rebalance of the warlock class destroyed it so utterly, it took over a 15 months to get back to reasonbly playable again
Yet, still, all the same problems have not been resolved. They know the core class base mechanics in general are just poorly executed and don't want to touch it unless its absolutly necessary. So be prepared to animation cance your <font color="orange">HAMSTER</font> off to compensate.
So basically, only expect warlock issues to be actually addressed when the class is so unplayable in both class roles assigned that they just can't ignore it, but take over a year throwing whatever sticks at it to make it playable again. In the end, your probably better off just making a wizard at this point tbh, it's recieved dozens of fixes and more than a few rebalances to actually improve the class over the course of 10 mods.