In particular, its the dragon in phase 2 onwards in CoK. The animation of DF makes the character move back a little bit, but bcoz of that hitbox of the Dragon in CoK TRs are moved back a little more and thus the Flurry animation is just hitting the air 50% of the time. A lot of endgame TRs are already anxious of this "bug" .. i dont really know if this is a bug or its bcoz of the change in hitbox of the dragon in phase 2. Also noticed this is the case on the dragons in Dragon Hunts. Please do something about this.
2
Comments
Player's Duelist's Flurry and the applied Bleed effect often miss the dragon. However, the Flurry/Bleeds of the player's "shadowy figure" (Shadow's Flurry Feat) and the mirage illusions do not have this issue.
It seems to be a general Dragon problem - Ancient Dragon Hunt, Stronghold Dragonflight, Phase 2 onwards in Crown of Keldegonn. The problem occurs all around the dragon, but most often on the back of the dragon.