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Auction House Suggestion

Didn't see a specific suggestion thread.

I used to play Runescape a long time ago and I am not trying to compare games. The one thing I liked about was the Grand Exchange. It is equivalent to our Auction House, without the fees (if I remember correctly, could have changed, don't know). Anyway, the grand exchange has a section on their website for statistical data on every item that is sold on the exchange; high price, low price, number sold, last sold, time/price graphs, etc. I know it would be a lot of work to get it up and running, but I think having that data readily available for Neverwinter may help stabilize some items prices. Or help some people from getting scammed during trades.

Not sure if I can post a reference link, but here it is.
https://secure.runescape.com/m=itemdb_rs/

Again, not trying to compare these two games, just thought having the Auction House statistics available to players could improve the quality of game play here in Neverwinter.


Ajhzn9

Comments

  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited August 2022

    Didn't see a specific suggestion thread.

    I used to play Runescape a long time ago and I am not trying to compare games. The one thing I liked about was the Grand Exchange. It is equivalent to our Auction House, without the fees (if I remember correctly, could have changed, don't know). Anyway, the grand exchange has a section on their website for statistical data on every item that is sold on the exchange; high price, low price, number sold, last sold, time/price graphs, etc. I know it would be a lot of work to get it up and running, but I think having that data readily available for Neverwinter may help stabilize some items prices. Or help some people from getting scammed during trades.

    Not sure if I can post a reference link, but here it is.
    https://secure.runescape.com/m=itemdb_rs/

    Again, not trying to compare these two games, just thought having the Auction House statistics available to players could improve the quality of game play here in Neverwinter.


    Ajhzn9

    Not a bad idea but don't hold your breath, I doubt it will stabilise anything as long as there's people willing to keep undercutting into oblivion, players set the trends and seems like developers don't want to touch the AH. Bit yeah it's not a bad suggestion.
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
    Nice idea, but I'd rather see a much better interface for the AH, e.g. a better search with working and better (context sensitive) filters, the ability to restore the player's input/selection when switching tabs, and so on.
  • drartwhodentdrartwhodent Member, NW M9 Playtest Posts: 306 Arc User
    I'd just like to see the AH remember the amounts I enter when I am posting more than one of the same item without closing the window.
    Posting half a dozen stacks of the same thing and having to re-enter the amounts each and every time is silly.
    .
    On a totally unrelated note: another Quality of Life change that I wish for is the rewards window to 'red out' items in the promo tab that the character already has like it does in the enchants tab. With 20 characters and dozens of items in that list, if and when I miss taking something on a character as I'm cycling thru them invoking, and the collect rewards button flashes to tell me so, it is super time consuming to try to look through the whole list comparing it to what companions and mounts that character has or does not have.
    DON'T
    PANIC!
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User
    edited August 2022

    I'd just like to see the AH remember the amounts I enter when I am posting more than one of the same item without closing the window.
    Posting half a dozen stacks of the same thing and having to re-enter the amounts each and every time is silly.
    .

    Use 'ctrl-c', 'ctrl-v' to copy and paste.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited August 2022

    Didn't see a specific suggestion thread.

    You can use the Feedback forum for suggestions.

    https://www.arcgames.com/en/forums/neverwinter/#/categories/player-feedback-pc
  • rikitakirikitaki Member Posts: 926 Arc User
    Having an accessible statistics would be interesting, but the biggest problem of AH is VIP. As long as it slashes the posting fee down to 0 instead of reducing it by... lets say 90 %, scammers do not risk anything and persistent undercutting takes just time, no finances.
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Would like to see this in-game.

    Would be nice to no longer be inclined to keep update excel spreadsheets to track price changes lol
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User
    edited August 2022
    First, I doubt they will do it or even consider it for 2 seconds because there is no financial gain for Cryptic. All cost and no gain.

    Anyway, to play along: providing such feature in game, it means it will need to (A) maintain a large set of data for each item or (B) maintain a smaller set of summary of each item or (C) both or (D) something else.
    i.e. for each AH transaction, it will need to update this data set (whatever model they choose).
    for each statistic enquiry, it will need to retrieve data and calculate if use (A) or retrieve the summary if use (B). Doing (B) alone will get a lump sum result which usually is not useful. For example, do you care about the data points which are older than 3 years for item X? But, may be you do for item Y?

    Whatever model they choose, do that in game will put a load to the game/database engine whenever somebody enquires the statistic.
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited August 2022


    Whatever model they choose, do that in game will put a load to the game/database engine whenever somebody enquires the statistic.

    They should just have an API that let us query the AH, with suitable load limitations etc.

    Then people could implement their own logic and history storage behind that. I am sure a website with such info would pop up within a month of such an API being available.

    They could of course charge for the access! *grin*
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User
    edited August 2022


    Whatever model they choose, do that in game will put a load to the game/database engine whenever somebody enquires the statistic.

    They should just have an API that let us query the AH, with suitable load limitations etc.

    Then people could implement their own logic and history storage behind that. I am sure a website with such info would pop up within a month of such an API being available.

    They could of course charge for the access! *grin*
    People did that in the 'gateway' era but it had real time data only. 'User' needed to get their data daily/hourly to store their historic snapshot data (for the stuff they looked for).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • rikitakirikitaki Member Posts: 926 Arc User
    Well, if they can track back purchases, they already do have the data. I guess min+max+mean price + amount traded would be enough to satisfy the curiosity, that sums into 4 numbers for each day... for on demand service. If it would show 3 year history, that would be about 4k numbers in a once per day generated package. That is not that much of a load compared to the ambient traffic in a trial or whatever - and really, it is commonly present in other games.
  • drartwhodentdrartwhodent Member, NW M9 Playtest Posts: 306 Arc User

    I'd just like to see the AH remember the amounts I enter when I am posting more than one of the same item without closing the window.
    Posting half a dozen stacks of the same thing and having to re-enter the amounts each and every time is silly.
    .

    Use 'ctrl-c', 'ctrl-v' to copy and paste.
    Umm... okay, that would work for one of the two amounts, but not both at once, so I would still have to re-enter one 'manually'.
    I was thinking that it should not take that much coding to keep the amounts you entered unless you manually change them again or closed the window.


    DON'T
    PANIC!
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User
    edited September 2022

    I'd just like to see the AH remember the amounts I enter when I am posting more than one of the same item without closing the window.
    Posting half a dozen stacks of the same thing and having to re-enter the amounts each and every time is silly.
    .

    Use 'ctrl-c', 'ctrl-v' to copy and paste.
    Umm... okay, that would work for one of the two amounts, but not both at once, so I would still have to re-enter one 'manually'.
    I was thinking that it should not take that much coding to keep the amounts you entered unless you manually change them again or closed the window.


    If you want it to remember all the prices you entered for different individual items (say, last N items) of your own personal history, they will need to implement an array to keep track of N items (for each character/account) and scan it every time you want to post an item. If you want them to maintain for a longer period, they will need to have a new table in the database to keep track of it.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • fritz#8093 fritz Member Posts: 439 Arc User
    edited September 2022
    The engine to track the Auction House still exists afaik, but it's no longer public. My old alliance had access but they kicked me for being idle for three months about a year ago so I'm not sure what the current state is. But I'm fairly confident the Auction House has been tracked by players even after the Gateway shutdown.

    I guess your best shot would be to poke the developer that runs the dev tracker and see whether they are willing to get their stuff back online. I think Rainer uses the dev tracker inside his character builder. Maybe he knows how to reach out.

    Btw.: Good luck getting this as official feature in the game. Back when they shut down the gateway there were active discussions between devs and certain individuals and any idea of maintaining gateway features that are read-only (hence not affected by botting) was completely shut down.
  • fritz#8093 fritz Member Posts: 439 Arc User

    Didn't see a specific suggestion thread.

    I used to play Runescape a long time ago and I am not trying to compare games. The one thing I liked about was the Grand Exchange. It is equivalent to our Auction House, without the fees (if I remember correctly, could have changed, don't know). Anyway, the grand exchange has a section on their website for statistical data on every item that is sold on the exchange; high price, low price, number sold, last sold, time/price graphs, etc. I know it would be a lot of work to get it up and running, but I think having that data readily available for Neverwinter may help stabilize some items prices. Or help some people from getting scammed during trades.

    Not sure if I can post a reference link, but here it is.
    https://secure.runescape.com/m=itemdb_rs/

    Again, not trying to compare these two games, just thought having the Auction House statistics available to players could improve the quality of game play here in Neverwinter.


    Ajhzn9

    Quite the coincidence, but looks like your wish has been granted: https://www.gond.tools/#/auction
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    Didn't see a specific suggestion thread.

    I used to play Runescape a long time ago and I am not trying to compare games. The one thing I liked about was the Grand Exchange. It is equivalent to our Auction House, without the fees (if I remember correctly, could have changed, don't know). Anyway, the grand exchange has a section on their website for statistical data on every item that is sold on the exchange; high price, low price, number sold, last sold, time/price graphs, etc. I know it would be a lot of work to get it up and running, but I think having that data readily available for Neverwinter may help stabilize some items prices. Or help some people from getting scammed during trades.

    Not sure if I can post a reference link, but here it is.
    https://secure.runescape.com/m=itemdb_rs/

    Again, not trying to compare these two games, just thought having the Auction House statistics available to players could improve the quality of game play here in Neverwinter.


    Ajhzn9

    Not a bad idea but don't hold your breath, I doubt it will stabilise anything as long as there's people willing to keep undercutting into oblivion, players set the trends and seems like developers don't want to touch the AH. Bit yeah it's not a bad suggestion.
    I have a solution and its a big 'Make-Work" project for the Devs. Go through each and every item in the AH and do like in Real D&D give it a set price (below which there will be a HARSH PENALTY). The easy fixes are: Artifacts and Artifact equipment will be priced as follows (minimum bid/sale price) 1 million AD for uncommon, 2 million AD for Rare, 4 Million AD for Epic, 8 million AD for Legendary and 16 million AD for Mythic. The HARSH PENALTY will be 1AD for those sellers going below the minimum sales prices and 10% of the lowball selling price is taken from the offending lowballer.

    D&D is not capitalist, it is a Guild System where the GUILD (GEARBOX) gets to tell the players what they can sell items for just like in Real D&D.

    The AH has a flawed logic system where scarcity determines price offered. 99 skill kits which I regularly sold for about 200 AD (all pickups = cost free). I tried to sell one set on the Altemate [testing zone] and was denied because the scarce price was 160,000,000 AD. That's the flaw.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User

    99 skill kits which I regularly sold for about 200 AD (all pickups = cost free).

    Skill kit has not been dropped for a long time.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited October 2022

    Didn't see a specific suggestion thread.

    I used to play Runescape a long time ago and I am not trying to compare games. The one thing I liked about was the Grand Exchange. It is equivalent to our Auction House, without the fees (if I remember correctly, could have changed, don't know). Anyway, the grand exchange has a section on their website for statistical data on every item that is sold on the exchange; high price, low price, number sold, last sold, time/price graphs, etc. I know it would be a lot of work to get it up and running, but I think having that data readily available for Neverwinter may help stabilize some items prices. Or help some people from getting scammed during trades.

    Not sure if I can post a reference link, but here it is.
    https://secure.runescape.com/m=itemdb_rs/

    Again, not trying to compare these two games, just thought having the Auction House statistics available to players could improve the quality of game play here in Neverwinter.


    Ajhzn9

    Not a bad idea but don't hold your breath, I doubt it will stabilise anything as long as there's people willing to keep undercutting into oblivion, players set the trends and seems like developers don't want to touch the AH. Bit yeah it's not a bad suggestion.
    I have a solution and its a big 'Make-Work" project for the Devs. Go through each and every item in the AH and do like in Real D&D give it a set price (below which there will be a HARSH PENALTY). The easy fixes are: Artifacts and Artifact equipment will be priced as follows (minimum bid/sale price) 1 million AD for uncommon, 2 million AD for Rare, 4 Million AD for Epic, 8 million AD for Legendary and 16 million AD for Mythic. The HARSH PENALTY will be 1AD for those sellers going below the minimum sales prices and 10% of the lowball selling price is taken from the offending lowballer.

    D&D is not capitalist, it is a Guild System where the GUILD (GEARBOX) gets to tell the players what they can sell items for just like in Real D&D.

    The AH has a flawed logic system where scarcity determines price offered. 99 skill kits which I regularly sold for about 200 AD (all pickups = cost free). I tried to sell one set on the Altemate [testing zone] and was denied because the scarce price was 160,000,000 AD. That's the flaw.
    First - You didn't sell you your kits on preview not because some pricing or scarcity, but because most people on preview do not need kits or cares about kits. The high price for such useless items is to transfer AD from player to player.

    Second - Neh, I wont even bother to go into the economics side of things.
    I'll just leave a picture of this toilet paper here, and reminder that there is no well functioning communism, even if they may call themselves such.

  • kharkov58kharkov58 Member Posts: 669 Arc User
    My characters are not part of any artisans guild, and is free to sell items for whatever I want to.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,522 Arc User
    kharkov58 said:

    My characters are not part of any artisans guild, and is free to sell items for whatever I want to.

    My rogue and barbarian are leading their brothers and sisters to raid the said guild.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
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