I don't mind grouping with people to run the occasional instance but mostly I started Neverwinter because it was ranked #1 for solo play. I've done all the events that get replayed every year so a new module is what gets me playing. The last one could be done complete solo except the new Trial. Not all gear was great, but some of it was pretty good. Previous modules were similar, I didn't feel compelled to always have to group up.
Well this one is different. I solo'd about 20 Dragons so far (and a couple in Dragon Well) but that really isn't useful even with a modifier. I did a few Adult Dragons in random and they were challenging as 1 person was always much lower DPS. So I figured time to try Ancients. Spent a lot of time grinding W.O.D. while in random queue, finally baled. My current guild was pretty barren since the mass exodus of the last year or so. I changed guilds. Seems they already have a core group so I'm thinking about jumping again... Then I realized solo play is pretty much gone. If I want better gear I need Ancients and 4 other people. I need to schedule around 25 minutes with 4 other people several dozen times a week for the next few months if I want to go after most or all the mythic gear.
So I'll wait a couple weeks and see if there are any changes that allow solo play to be productive and cut down on needing a group constantly when I play. If you are in a guild already and have a core group, good for you! Please say how wonderful it is to whomever is left to listen. The average players will NOT be able to random Ancients with their gear and the fact people will give up on multiple wipes. Thus creating the smaller haves vs the have nots. Other MMOs may have you group up for instances/raids 2x or so a week, but solo play is still viable. This game basically became a true multi-player only game. I hear my old Lich King friend is making a return so I may cut my losses...