Are you serious? 90% of the players never set foot in CoK and now you throw it in RTQ? I tried a couple runs just to see, and yes most ppl have no clue how to finish it and do mechanics? Its a 30k IL to do RTQ, and how many did you think did CoK at 30k??? Can you please pass what you are drinking, it must be pretty good. I just wanna know what you are thinking when you make so stupid changes.... REMOVE IT!!! And PS, yes i can finish CoK Master on my 77k TR. But this is just stupid. Its gonna be Demogorgon in RTQ all over, all abandonned instances and ppl will start only bringing HDPS and exp players for RTQ... RTQ shout be for new players learning the game and their character. Ty for breaking RTQ once again....
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We gotta give it a few months to see how it works out. It was the same with Demo, it took some time to figure out the mechanics. Problem with Demo was that it turned out the mechanics was too ill suited for a basically PUG team, so it is being reworked and tuned down.
Let's see in a few months how nCoK works out.
> New raids will always be a mess when they add it to RTQ. Yet I am happy they DO add new stuff.
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> We gotta give it a few months to see how it works out. It was the same with Demo, it took some time to figure out the mechanics. Problem with Demo was that it turned out the mechanics was too ill suited for a basically PUG team, so it is being reworked and tuned down.
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> Let's see in a few months how nCoK works out.
Yeah saw what happened when demo dropped. 80% of the time an abandonned instance. And demo has more or less no mechanics. Kill portals, kills boss. In CoK you have much more mechanics that can kill the group from a bomb, miasma everywhere. Tanks need to swap aggro, so we dont lose a tank and cant separate drake and valindra. And why is demo not back in rtq then? Its been out for a long time. I dont live in a fairytale world where i expect pugs to nail Cok mechanics in a rtq.
But I would like people to just give it a chance--this is an opportunity to try something new. Prepare to take some time and not necessarily smash buttons to get your 40K rAD.
I only started at the end of 2020, but even a year ago, people were willing to help me through a random queue. I don't know what caused the shift. Maybe it's just all these needless changes by Cryptic poisoned the well, and everyone who still logs in is just bitter.
If rejoining the fight is disabled, a casual player will never bother to put in much effort because you simply cannot learn anything standing by the camp fire.
If people would just open their mouths if they dont know any of the mechanics that would be very helpful but for some reason people seem to think they can do all random que content without knowing any mechanics or saying anything to anybody.
I mean, I had someone calling me stupid just because I was dead, the timer ran out and I went to the campfire. He was going on about how he can’t believe someone would just “release” (before he could get to them). Apparently he didn’t notice I couldn’t be rezd and prefers to be rude rather than just be quiet. Even if I had released early, what he said didn’t help anything but his ego.
Another time I was enjoying slipping and sliding on ice in IG and suddenly found myself back in PE. I was the strongest there, but I guess not being serious at all times is a kickable offense. And these two examples were some of the nicer things that have happened, mentioned because I got grief when I knew what I was doing. I’ve had people actively try to get me killed and tell me to die, not just leave, die, because I was using tactics they didn’t understand and didn’t want to understand. I sat out for a while and let them work for it while I reported them. Even then, the tank was trying to drag mobs to me (oh, no, I’ll die and go back to the campfire, lol). It was Spellplague and at the end, even after sitting out some, I was top dps. They would’ve had a much easier time if they hadn’t acted like psychotic children, lol.
I don't think there's anything wrong with having more difficult mechanics in random content, but I do agree that it would be nice to have a space to learn them where it doesn't come at the detriment of the entire 10-person group. Especially if missing one mechanic results in pretty disastrous effects, or if a lot hinges on the tanks/healers knowing a specific strategy. (I may be biased, though - with a paladin I don't have much choice around only having 1 other backup if I mess up)
Relying on players to communicate is never going to be as effective in a random group as it is in private queues. using the chat is hard when you are in the middle of a fast-paced encounter and no one uses the in-game vc. IMO, there shouldn't be any mechanics like tank switching in random queues. things like that require a level of communication that isn't possible (well) outside of voice chat.
If they DO want to use the above mechanics, then there should be a clear visual indicator (like with the shared hypos) so that the switch can be timed without needing to see the other player's buff bar.
One there was a lovely OHK, though somebody did try to warn me, but a few seconds too late. Couldn't glide my way behind cover, it was out of juice and I have the movement speed of a glacier currently. Dead, no pick up, leaver penalty it is.
One was Death God's vault, that was a mess and a half. Two guys scarpered before we even started, got to the tentacle phase, died due to one shot by trash (I swear trash mobs are the actual bosses in this game), guy tried to get me up, couldn't make it. I stuck around, next guy died, then it was downhill from there.
Either get rid of the leaver penalty or let me back in. STO isn't this harsh.
Anyway, lesson learned, no trials for a year or two while I gear up.
Main thing is don't get discouraged if you fail when you try to step up in difficulty of content. The point of that is to show you what you need to work towards. Just start with reachable goals and move forward a little bit at a time.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
The same goes for CoK really. I had a run where half the team died to missing personal skills. 5 of us kept whacking at the dragon for some 20 minutes, but we eventually had to give up since we had too low dps with half the team gone. The key takeaway is we survived and kept smacking him for 20 minutes because we knew what we were doing.
Currently RTQ CoK wipes is a mix if inexperienced players/missing tactical understanding and low gear. It will get better.
But when that is said: Cryptic always set the required IL to access these events way too low. Add +10k at least before going into them.