Since April 14th PC patch, Crown of Keldegonn Trial have become worse in term of bugs.
1) Reflective damage from Dragon as we enter the island to engage combat.
2) In late phase, Dragon fly up but glitch graphics showing Dragon still on land.
3) In late phase, Dragon is permanently immortal due to Supports located off the island and not targetable.
4) Drakes and Mobs are hitting and one shotting players.
There is no way to remedy these bugs, so often the runs have to be abandon and new instance made. In the past few days, the occurrences of these bugs are about 50% chance on each run.
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Comments
This is becoming extremely frustrating! Please priority this as main fix. Players are now avoiding CoK, so it is hard to find people to help with training or completes run. If a fix is not coming soon, please remove CoK from Queue so our resources are better save for new Tiamat Trial.
Why after all this time nothing is known and there is no patch? Nobody is CoK anymore, they can't find parties anymore and it's not worth it due to wasted resources. I haven't done a CoK in 3 weeks because it is full of bugs.... Why hasn't it been fixed yet? How long do we have to wait? = / The last trial and not being able to do it ....
Last night some friends and I tried to run TCoK again, but the above-mentioned bugs were still there.
Here are some of the bugs that we noticed:
1. Players are still falling off when moving from one platform to another;
2. Valindra did not move. The off tank was trying to move her away from the dragon, but she was stuck, causing us a lot of reflective damage and avoiding us to kill them.
3. Red areas were invisible. While moving around the platform, some red areas spawned killing us. There was no time to try to avoid them. It was instant kill.
4. The dragon stayed on the platform even after flying up, and stayed invisible, what caused us to hit him (huge hitbox) instead of Valindra, making the healers life harder and prolonging the battle. Sometimes, there was no animation of him flying up.
5. It was no longer possible to sprint and dodge his push animation. Maybe this is not a bug, but it was a good resource to avoid to be pushed out from the platform.
6. Valindra's HP seemed to be higher than before, which demanded from us 4 artifact's calls. Maybe this is not a bug, but for sure it's something that has changed. Also, combined with item no. 2 caused lot of reflective damage because they were next to each other.
Here are some of the changes:
Phase 1: Dragon have more HP, so for sure one to two rounds of Supports.
Phase 2: Dragon bigger hit box, we remedy this by having Valindra's Tank take her near the edge/far away from where the Dragon flew up, dps confirm that they are attacking Valindra then artifacts.
Phase 3: Push are faster and cannot be dodge, Mobs/Supports have more HP but does less damage. Dragon do additional random bites to tank with a fling that could throw them off edge.
Phase 4: After push, mobs spawn much earlier, so artifacts at this step is not as optimal.
*For some of the fail run (Dragon 16% HP at last Phase) we didn't reset instance and there was no bug. Also the Supports spawning in tree bug, we did not encounter, instead I noticed sometime supports are spawn near each other but still at "random" spots.
*Some bugs still exist, invisible red aoes, delayed or early mechs activation, visual Dragon glitch.