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Neverwinter Revamp

So.. i quit never winter due to the scams and high pay walls from mod to mod and alot of other people have to over 8 years neverwinter is pretty much dead. so i have idea to fix the game please read below..


Revamp Ideas

(1.) Pay To Win Cryptic Scams)
Now i understand you have to sell stuff to make money that's no brainer but nerfing those items down the road will lose you a lot of players like we have seen already. Make Everything that is pay to win (Account bound) i don't mind pay to will players but they need to keep those items to them selves and not ruin the game for others that means trade bars, in game pay currency's, this is huge reason why al ot of people leave your game because you make them pay pay pay. not good idea regardless of how much money you may make loosing players is worst then making money.

(2.) (Enchantments Revamp)
Remove All offensive and defensive enchantments and replace them with (modifications powers only) made from professions only. Yup no extra +2000 critical strike, Critical severity, Defense, awareness, etc to your characters stats because your gear alone will be plenty of stats to kill the enemies when cryptic does true character to enemies leveling. Make Profession made only enchantments for example Profession master craft 1 to 5 you can create and sell enchantments depending on your professions master craft level. How will low level - leveling character get enchantments? Low level and end game characters can collect (temporary) enchantments while they level up, Complete dungeons, Premium Loot from dungeon chest, and complete campaigns or adventures. You could get a level 1 to level 5 Modifications at random but (temporary only) because we don't want them to ruin AH like cryptic has done already with pay to win players or interfere with profession players who actually worked hard on there professions. here is example below how it will work..

(Example Professions Modifications)
Master craft 0 Beginner (Common modifications)
+0.5% Damage
+0.5% Incoming Healing
+0.5% Outgoing healing
+0.5% Control Resistance
+0.5% Anything else you can think of (no stat based Modifications the gear is for the stats)

Master craft 1 (Uncommon modifications)
+1% Damage
+1% Incoming Healing
+1% Outgoing healing
+1% Control Resistance
+1% Anything else you can think of (no stat based Modifications the gear is for the stats)

Master craft 2 (Rare modifications)
+2% Damage
+2% Incoming Healing
+2% Outgoing healing
+2% Control Resistance
+2% Anything else you can think of (no stat based Modifications the gear is for the stats)

Master craft 3 (Epic Modifications)
+3% Damage
+3% Incoming Healing
+3% Outgoing healing
+3% Control Resistance
+3% Anything else you can think of (no stat based Modifications the gear is for the stats)

Master craft 4 (Legendary Modifications)
+4% Damage
+4% Incoming Healing
+4% Outgoing healing
+4% Control Resistance
+4% Anything else you can think of (no stat based Modifications the gear is for the stats)

Master craft 5 (Mythic Modifications)
+5% Damage
+5% Incoming Healing
+5% Outgoing healing
+5% Control Resistance
+5% Anything else you can think of (no stat based Modifications the gear is for the stats)

Now.. i have explained how to remove stat bonus enchantments and character list so it is gear based only. there is plenty of other stuff i can add on what i would like to see for neverwinter before it closes down due to lack of players / and content.. but if you have something productive to add here please comment below please be profession on your commentary thank you.. and best to luck on fixing your game neverwinter :)

Comments

  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited March 2022
    I consider both the mount system and the new enchantments system as part of the last big stat system revamp that happened over the last few mods.

    The stat system revamp was needed, they had no more room to grow within the old system and it had a number of flaws.

    I *really* hope that
    1: We will have more mods
    No certainty there.. NW seems to have lost 50% of the playerbase since August 2021.
    (see Steamcharts, and it feels that way ingame too)
    No new mods basically is a shutdown
    2: They now throw the resources into producing content with interesting and long-lasting value
    Mod 22 was a disaster - content was quickly completed, and very little gear was worth a prolonged effort
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