I thought it was fixed, or maybe I've just been lucky lately. But today when I queue for RADQ with a full group it just keeps declining as if someone didn't accept, when in fact we did. We tried for a good 20 minutes, but eventually gave up.
This also happens with RTQ a lot. Try asking all the players queueing to leave dragonbone vale.. there seems to be something about being in that area that is causing it.
Also changing your loadout at a fire in TDV will bug out your grapple and you will need to leave the area and come back to fix it. I wonder if there may be a connection there.
The bug has not been fixed yet. While i have not personally had this happen to me, I have had tons of guild/alliance mates who have. I have also noticed a HUGE increase in the number of people who decline a RADQ ( it doesn't kick me, i just get sent to the next one in line) due to a time-out, far far in excess of what was happening before the patch. So not only is this bug directly hurting some players by removing them from the Que, it is slowing down the ENTIRE RADQ/RTQ system for literally everyone.
Me thinks the devs either don't realize how badly it is hurting the player base, or are so swamped with cleaing up their massive mod22 launch failures and they don't have the time to fix it. OFC it all goes back to top management at the company, who let more than 2 score employee's go after another massive failure of a different game. Culture/workplace change starts at the top, and unless/until those Upper Management people at Cryptic Studios change their thinking, things won't change in game.
Hey folks - this is an issue we are chasing down. We haven't been able to repro it internally but we did manage to repro it on live. I'll add this thread to the list for investigation.
Um just a note but que showing as declined when I hit accept has still been happening since mod 22 launch for Ps4 console.Also draconic alchemy and hoarding sacrifices quests in well of dragons is still bugged with quests being unable to be completed due to blank chest that can't be accepted.plz fix.
This happens in all queues regardless of location, regardless of if you are in a premade group or not, been happening since launch first time they have even acknowledged any of the complaints regarding this bug
Hey folks - this is an issue we are chasing down. We haven't been able to repro it internally but we did manage to repro it on live. I'll add this thread to the list for investigation.
The problem is locked content... if 1 player in queue have lets say TIC and RC locked and the random queue chooses 1 of those the player accepts and then its kicked. Is that simple the code that allows player to enter content they have lock via Random queues its not working.
How to replicate? make a queue with a player that have some of the Trial/adv dungeons still lock in campaign, you can check via adv dung or trial tab... then queue and or u get a dungeon/trial the guy have unlock or the guy is kicked... if u set keep queue group together, it will run out of time and fail.
> @xtremoz said: > The problem is locked content... if 1 player in queue have lets say TIC and RC locked and the random queue chooses 1 of those the player accepts and then its kicked. Is that simple the code that allows player to enter content they have lock via Random queues its not working. > > How to replicate? make a queue with a player that have some of the Trial/adv dungeons still lock in campaign, you can check via adv dung or trial tab... then queue and or u get a dungeon/trial the guy have unlock or the guy is kicked... if u set keep queue group together, it will run out of time and fail.
This would explain why I haven't loaded into fang breaker island from the standard random dungeon queue since this bug started occuring
Hey folks - this is an issue we are chasing down. We haven't been able to repro it internally but we did manage to repro it on live. I'll add this thread to the list for investigation.
The problem is locked content... if 1 player in queue have lets say TIC and RC locked and the random queue chooses 1 of those the player accepts and then its kicked. Is that simple the code that allows player to enter content they have lock via Random queues its not working.
How to replicate? make a queue with a player that have some of the Trial/adv dungeons still lock in campaign, you can check via adv dung or trial tab... then queue and or u get a dungeon/trial the guy have unlock or the guy is kicked... if u set keep queue group together, it will run out of time and fail.
Ah, well, I guess that makes this a pretty serious bug since Demo is one of the easiest Trial/Dungeons to unlock (Maze Engine, I believe, which isn’t even a campaign anymore, though requires slightly higher IL than Descent into Avernus/TIC to unlock) that’s available in random queues *and* one of the hardest to beat of any RQ. No wonder it pops more than any other.
Please fix this bug, both the locked queue bug AND Demo completely unbalancing RTQ bug.
"When the debate is lost, slander becomes the tool of the loser." - Socrates
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Try asking all the players queueing to leave dragonbone vale.. there seems to be something about being in that area that is causing it.
Also changing your loadout at a fire in TDV will bug out your grapple and you will need to leave the area and come back to fix it. I wonder if there may be a connection there.
Me thinks the devs either don't realize how badly it is hurting the player base, or are so swamped with cleaing up their massive mod22 launch failures and they don't have the time to fix it. OFC it all goes back to top management at the company, who let more than 2 score employee's go after another massive failure of a different game. Culture/workplace change starts at the top, and unless/until those Upper Management people at Cryptic Studios change their thinking, things won't change in game.
The problem is locked content... if 1 player in queue have lets say TIC and RC locked and the random queue chooses 1 of those the player accepts and then its kicked. Is that simple the code that allows player to enter content they have lock via Random queues its not working.
How to replicate? make a queue with a player that have some of the Trial/adv dungeons still lock in campaign, you can check via adv dung or trial tab... then queue and or u get a dungeon/trial the guy have unlock or the guy is kicked... if u set keep queue group together, it will run out of time and fail.
> The problem is locked content... if 1 player in queue have lets say TIC and RC locked and the random queue chooses 1 of those the player accepts and then its kicked. Is that simple the code that allows player to enter content they have lock via Random queues its not working.
>
> How to replicate? make a queue with a player that have some of the Trial/adv dungeons still lock in campaign, you can check via adv dung or trial tab... then queue and or u get a dungeon/trial the guy have unlock or the guy is kicked... if u set keep queue group together, it will run out of time and fail.
This would explain why I haven't loaded into fang breaker island from the standard random dungeon queue since this bug started occuring
Please fix this bug, both the locked queue bug AND Demo completely unbalancing RTQ bug.