The wards are kinda crazy right now, if you are a newer player as I am you have no refinement points, you are spending 3 wards per fail? this is not ok, this is not very new player freindly and will steer people away. My solution, have some kind of monthly event where you get double wards or just get wards in general or even a lair that has a chance to drop wards, What do you guys think?
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I agree that the 3 wards per fail is absolutely ridiculous and needs to be rectified.
2. RP is cheap. Ward is not. A p-ward is 15K in AH. 15K can buy you a lot of RP.
3. p-ward and c-mote can be farmed through invocation and certain events.
Until they fix the bug that eats all the p-wards during a failed attempt, my personal recommendation is not to upgrade anything unless you want to use a C-ward (ie. a 1% chance to upgrade). With the new purple weapons from Dragonvale, you don't need to upgrade them and the Mythic necklace and belt sets that are available will get you by short term--again, no upgrade necessary. That realistically leaves artifacts--and short term you can either buy low level purples (obviously the old ones that don't have great stats) or upgrade newer artifacts to a purple before the refinement gets pretty pricey. That only leaves enchantments, and those are really only effectively upgraded using a C-ward.
If you would like to chance it, I completely agree with @plasticbat and do not use the p-wards on the RP (or gold if that is the third slot). Green and Blue Enchants are fairly cheap, but the purples are selling for ~20-25K AD, a bit more than the P-ward, so protecting them means that you could lose two P-wards per attempt. That's pretty expensive, especially since you made the comment you don't have many of them.
I would wait--if possible--and watch the forums. At some time (I hope), they will fix the bug that causes the extra p-wards to disappear. In the mean time, use the professions to farm gold and rp--it is pretty painless and by the time you have some p-wards, you will have plenty of rp. Farming sapphires and opals works really well to generate rp. And watch the rewards for the events--many of them do have wards available.
Lastly, for clarification, farming p-wards and c-wards through invocation is an exercise in patience. If you have a few extra toons rather than just the first two, it will go a bit faster, but with two toons, as @Leslithegreat stated, you get roughly 5 chances (I mean coffers) per month per toon to get a C-ward or P-ward. And before you open your coffers, check out a few other threads on the forum that offer advice on the 'best results'.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1264423/preservation-ward-clarification
It also has been officially confirmed that this is crazy. Well, maybe not officially. But it is crazy. Crazy expensive to upgrade items.
Um...yeah.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
They could remove them from the game better than this to avoid people that missunderstand the process
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Now its instead 1 'blue' ward or 450 green wards
(assuming 1% also mean guaranteed to succeed after 150 fails)
So in this example we need 3 times as much green wards as before
(Note that motes ADD their probability to the base probability hardcoded on the item)
Enchantments have 0% base probability and 150 tries streak breaker limit, regardless of 1%, 2%, 5% or 10% mote.
On everything below 5% use coals.