When signing up for a queue it indicates only minutes wait, when most of the time for a random advanced dungeon is like 30-45 minutes, can't you guys improve this at all? This is a bottleneck in your game, instead of messing with enchantments, introduce more new content, and improve dungeon times not to suck hard.
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Between content being able to be completed without supports, BiS gear for supports hidden behind paywalls while dps items are farmable, newer content being added to random ques being more stressful on newer tanks than dps, too costly to build up secondary toons (slight progress with that come next mod), ques being more costly on tanks than dps, Dps being able to be more easily carried through content ect ect ect, the ques will remain this way.
RADQ: when I was doing that one it was always the ravenloft one and back then it was always abandoned or a failure. No idea what it is like now because I have not bothered to try with any toon since I do not really need rAD.
RDQ I have not done that one since the advent of mod 20. Skirmishes, Since I am really not able to do RTQ or RADQ with my DC anymore I now try to get my DC in that one but I still auto-abandon the manycoins and then just switch to a DPS type.
I say 'they' but it was single handedly done by @noworries#8859 who - based on one video by @aragon#8379 who showed himself taking super-high damage from Halaster - responded by halving the effectiveness of max defence, added full CA damage to ALL boss attacks and reduced the tank HP bonus from 40% to 20%.
We all said that this would significantly hit the number of people playing tanks and we were right. Waiting times have gone up as tank numbers have gone down. So, everyone is suffering simply because one developer over-reacted to one video from the preview server.
@nitocris83 fyi
Xael De Armadeon: DC
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buT JuLeZ StEAM NUmbers MeaN nUffIn
Just go premade. The issue with dungeon finders is, as soon as they struggle, they struggle big time, which means: everybody that can will go premade and everybody that cannot/wants not to will have immense queue times and VERY bad times in content, which is ALWAYS bad for the game.
You would think that it is in the game's best interest to WANT a bunch of vet in every random run so new players will actually see that every content is indeed possible. I do not understand why anybody would want people to struggle in codg after a hundred thousand years of the mechs being the same - but apparently its fine that there is a bunch of ppl in there hitting the skull around like a punching ball with NOBODY in there that could take over if they wanted to (who wants to)
As we saw in my video getting to reduce all damage by 90%, and then stacking deflect hits on that, was just insane! So thanks to rainer we are were we are at. In general tanks aren't very popular. Not sure exactly what could be done, but personally, I would like to see even more ways tanks can increase their survivability over Dps, by having better gear options, like a ribcage for tank, etc.
Which creates a situation, either it is possible to do then everyone will do it, including DPS, since you get an extremely good return for investment, or it's extremely hard / expensive then every tank that is not BiS suffers, since it becomes a mandatory stat to reach, but expensive to do so.
There are a lot of ways to find a balanced medium, one of them is to make tank skills to add significant mitigation per "cast". The problem is that a lot of tanks want the ability to facetank without using the skills, or be a tank+dps and not due to aggro issues.
The fact that Paladins do not have DPS path and have balancing issue in solo play doesn't help either.
One can't have progression, balanced margin between tanks and dps in terms of survivability and at the same time any support needed forever. One doesn't need a whole army to slay a level 5 rat.
So you either get imbalance somewhere, or harsh scaling that kills progress, or old content becomes obsolete and people should move on. Unfortunalty in NW there isn't enough population of all stages of progress to fill all content queues so we have the great solution named random queues, and the slew of problems that comes with it, named balance and scaling.
Yup no clash at all, everyone enjoyed the experience, totally. It was as enjoyable as this post lacks sarcasm. Or in other words, a miserable, horrible, experience for everyone, hence less new players, and worse experience for the remaining new players, and repeat.
For those who were end game and somehow "needed" to run Leveling dungeon, they could just solo run and most did (before there was RQ). It was faster and did not need to wait for the queue to pop or other players.
I would like to see a mid-game loot table or vender created and added to the dungeons and for them to be beefed up to 20-30k iL. This mid-game loot would be companion and mount focused, with top prizes being tokens(say 3 dungeons=1 token).
Previously, having certain stats above a specific threshold was completely necessary (e.g. armour penetration)
I remember watching the preview section discussion on the upcoming changes and noworries seemed cool about defensive stats but within 24 hours of your video coming out, he made a full 180 degree turn on the subject.
Were changes needed? Yes, certainly. But he went too far. That's why I'm calling his response a 'knee-jerk reaction' instead of a thoughtful & considered rebalance.
@micky1p00 is right in that tanks role specific powers need to be looked at to encourage more tank players (instead of again changing how stats work & impacting all classes).
I think the fastest solution would be to rethink stamina drain on incoming damage when blocking - having your shield removed after 1 or 2 boss hits or 3 seconds of incoming mob damage is probably the biggest negative atm as far as I see it.
I have also suggested that increasing the Pally's Blessed Wanderer class feature from 5% would go a long way to encouraging new Pally players to keep with the class. Having no DPS path means needing to get a full set of DPS gear and a dedicated loadout for soloing, just to do a poor job when compared to literally any other class soloing anywhere in the open world content.
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Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
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Member of Casual Dailies - XBox
Best way to heal is for no one to be hit.
And best way to tank is.. don’t even know anymore… run around in circles and do mechanics sometimes.
Queue times are long because who play video games to be bored to death (support)
Also, success rates of random queues are small or very very slow in non premade groups. The only time the best support players with bis gear push "queue solo" is when there is no friends online
Can some one please explain this.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
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Member of Casual Dailies - XBox
what are your dps stats then ?
From what I can tell, when it comes to more than one mob there does not seem to be much difference in survivability between a dps and a tank and I think there definitely should be.
The issue is the TTK ratio. Because my rogue and cleric kill things very fast they take barely any damage. Tanks have always taken longer to kill things but in the old days you were compensated for that by barely losing any HP. These days, my pally taking x4 longer to clear an area means he's taking significantly more net damage PLUS the infuriating lack of divinity regen means that it is no longer a fun job.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Second one; roughly 45k, its miserable to play. However my 45k HR and 45k Warlock do just fine.
I think a lot of problems comes with needing a full set of new gear as a pally for solo that is only useful for solo. Something newer players won't have access to and something people who mostly want to just run dungeons won't bother with.
Easiest solution would be a toggle only available for solo play that transfers the 20% hp bonus to 20% damage bonus, on top of their blessed wanderer feat should be ok.
Pally right now feels a lot like a "second toon" character, where you need a first toon to really make life easier for yourself, providing it with damage comps, rings, comp gear ect.
Don't get me wrong, pally at endgame is amazing. Running with my friend Forrest from my alliance and hes eating up 10 stacks of bleed like nothing with his 90% deflect build and hes holding aggro really well who have the new arti set and band of air. My pally isn't ready for the new trial, but geez, seeing that you definitely see the value.
you're right, i mean when i do radq with my justicar, most of the time i feel useless, like .. i mean really useless
i just see all players rushing to mobs and kill them in a mater of seconds before i can even reach them ... same with boss. apart from Bore Worm, really who needs tank anymore ???
its just sad
Well, first tanks aren't needed in most places.
In tong, you can basically solo it as an endgame dps.
In CR you can burn the first boss fast enough its not an issue or go with a fighter dps that can hold aggro. Second boss a tank isn't needed, third boss a tank isn't needed...
Lomm, first boss is typically easier with another dps than a tank.
Second boss you can cheese it and not need heals or a tank.
Third boss as long as you don't get the scorps all electrified you don't need a tank.
IC First boss is a pain, but most attacks avoidable, so no tank needed. Second boss can be kited or dps fighter can tank it. Third boss has been nerfed so much its a joke, the only mechanic that required a tank (the chains) now no longer does any sort of noticeable damage.
I say those things as a fighter dps that has duo'ed lomm with another dps, solo'ed tong before and has had to tank as a dps IC since the new tank couldn't survive or hold aggro.
VoS I'm not sure about the first boss, but the second boss doesn't need a tank. Third boss can be kited, but here its mostly a tank there for convenience (to keep them in dark/light)
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Trials
Tiamat, tanks can taunt mobs to help the clerics, however 2 extra dps to just one shot them is just better.. Tanks aren't needed for the heads.
Cradle, you may as well just fall asleep as a tank. At best, your job is to give CA during last phase.
Svard, tank isn't needed, we get a good 5 min nap or so.
Demogorgon, as random this is hot garbage, as both tanks are in different groups, so best way is usually kite it or get him stuck. Anyone can do that, a barb dps had to kite demo for 5 mins one round as the 2 new tanks from my alliance wiped trying to face-tank him.
Baby zariel, we're given tools to ignore tank swap mechanic. Old alliance I use to be in was able to complete it without tanks. We have more options now and no scaling..
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RC
Oh boy, this one is a hot mess. If its a skirmish, you're almost always better off with another dps rather than a tank. The reason being most skirmishes the mobs hit too hard, even with my tank hitting 90% def, 90% aware, 90% crit avoid, 80% deflect. Its just stupid.
A lot of the dungeons (lomm, IC, frozen heart ect) at least tanks have some value there.
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Endgame trials
Problem with endgame trials is there is constantly less and less value in running them. Tomm still seems a nice balance, with the option of solo tanking. Zariel has been nerfed down so far from it's original state, the only point to have tanks in there anymore is for tank swap mechanics and zariel's direct hit damage. The new trial, just like any trial that requires 2 tanks, the first phase and the start of phase two you're doing pretty much nothing while waiting for your turn to pop up...
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Anyways, all in all, tanks just don't have much value in the game. Where you could have a tank, you're usually better off with another dps.
The devs purposely abuse Healers and Tanks to increase Que wait times. They really don't believe in the whole Multiplayer Game "thing" Cryptic must be hemorrhaging serious cash and needs some proper mentorship from Gearbox before they completely kill Neverwinter.