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preservation ward

ene#5785 ene Member Posts: 85 Arc User
edited January 2022 in Bug Reports (PC)
I tried with 1% mote, do you really need 450 preservation to raise an enchantment? Are we kidding right? I tried to put 3 for each slot. Obviously, failing me, he burned them all but the count only increased by 3/150 and not by 9/150, why? Isn't that a bit of an exaggeration 450 preservation for an enchantment? We can leave out the gold but there are still 300 preservation. It costs less to use a coal.

I hope it's a bug and not intended. Unfortunately I can't make less than 150 attempts, if I want to protect everything it costs me well 450 preservation.

Comments

  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    Sounds intentional to me. You could also just use a 100% mote for cheaper instead of a 1%.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited January 2022
    1. You only tried 3 times. Hence, 3/150. It is not about how many ward you place, it is about how many times you tried. If you put no ward at all and it fails (yes, you lose everything), it will increase by 1.
    2. You don't have to protect all 3.
    3. If it works properly, it should randomly take one of the 3 items when it fails. If the item is protected by the p-ward, it takes that p-ward. Taking all 3 p-wards is a bug.
    4. Using p-wards at this stage before the bug is fixed is waste of p-ward. So, don't use p-ward for now.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • ene#5785 ene Member Posts: 85 Arc User
    But I didn't know about this bug :) so I lost those few bans I just used to try. I checked the forum and I don't think there was a topic of this type.

    If I protect everything, I cannot burn all the wards in the 3 slots, only the failed one, chosen randomly, should burn.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited January 2022
    ene#5785 said:

    But I didn't know about this bug :) so I lost those few bans I just used to try. I checked the forum and I don't think there was a topic of this type.

    If I protect everything, I cannot burn all the wards in the 3 slots, only the failed one, chosen randomly, should burn.

    There was. The bug was reported in preview server forum and current Bug Report forum. But, it could be buried within those big posts.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • ene#5785 ene Member Posts: 85 Arc User

    ene#5785 said:

    But I didn't know about this bug :) so I lost those few bans I just used to try. I checked the forum and I don't think there was a topic of this type.

    If I protect everything, I cannot burn all the wards in the 3 slots, only the failed one, chosen randomly, should burn.

    There was. The bug was reported in preview server forum and current Bug Report forum. But, it could be buried within those big posts.
    well ... if in the honest state they can warn patch notes of this problem. Luckily I just wanted to try but think of the poor people who do not read the forum and see the ban burned UNJUSTLY.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited January 2022
    ene#5785 said:

    ene#5785 said:

    But I didn't know about this bug :) so I lost those few bans I just used to try. I checked the forum and I don't think there was a topic of this type.

    If I protect everything, I cannot burn all the wards in the 3 slots, only the failed one, chosen randomly, should burn.

    There was. The bug was reported in preview server forum and current Bug Report forum. But, it could be buried within those big posts.
    well ... if in the honest state they can warn patch notes of this problem. Luckily I just wanted to try but think of the poor people who do not read the forum and see the ban burned UNJUSTLY.
    Nope! They don't tell you all the bugs. Sadly, it is up to players to discover themselves, from forum or from other source.

    Frankly, I have not upgraded anything. I have not exchanged anything. I am still stay put to see how they are going to fix stuff. If I want to verify something, I go to the preview server.

    My own rule of thumb is: do not do/invest anything significantly until at least one week after a new mod launched. I have followed my own rule for a few mods already. Sure, I also missed all the 'free' stuff which may or may not get you ban. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • seekey#7769 seekey Member Posts: 179 Arc User

    My own rule of thumb is: do not do/invest anything significantly until at least one week after a new mod launched.

    This is a good rule. It appears to be the best to follow as things are now ...
  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User
    edited January 2022
    This bug has been reported multiple times, on both preview and live.
    I have reported this bug multiple times, on both preview and live.
    I have seen it acknowledged a total of ZERO times.
    The fact that they made these significant changes to the enchantment and refinement systems, and here we are, 10 days after mod launch, and the refinement system still has these HUGE bugs that have not even been ACKNOWLEDGED.

    It makes the use of anything other than coal motes useless. Why would you even bother to use something like a 5% mote?
    If you put pres wards against all 3 items, you can lose up to 3x pres wards on EACH attempt.
    Cheaper to use coal.

    @nitocris83
    @noworries#8859
    @crypticpop#7861

    *edit for spelling*
    Lia
    Co-Guild Leader
    Ghost Templars L20
    Alliance: Tyrs Paladium
    Main: Cleric (Heals|DPS)
    Alt: Warlock
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User

    This bug has been reported multiple times, on both preview and live.
    I have reported this bug multiple times, on both preview and live.
    I have seen it acknowledged a total of ZERO times.
    The fact that they made these significant changes to the enchantment and refinement systems, and here we are, 10 days after mod launch, and the refinement system still has these HUGE bugs that have not even been ACKNOWLEDGED.

    It makes the use of anything other than coal motes useless. Why would you even bother to use something like a 5% mote?
    If you put pres wards against all 3 items, you can lose up to 3x pres wards on EACH attempt.
    Cheaper to use coal.

    @nitocris83
    @noworries#8859
    @crypticpop#7861

    *edit for spelling*

    They talked about it in their live stream.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • liadan1984#8734 liadan1984 Member Posts: 315 Arc User

    This bug has been reported multiple times, on both preview and live.
    I have reported this bug multiple times, on both preview and live.
    I have seen it acknowledged a total of ZERO times.
    The fact that they made these significant changes to the enchantment and refinement systems, and here we are, 10 days after mod launch, and the refinement system still has these HUGE bugs that have not even been ACKNOWLEDGED.

    It makes the use of anything other than coal motes useless. Why would you even bother to use something like a 5% mote?
    If you put pres wards against all 3 items, you can lose up to 3x pres wards on EACH attempt.
    Cheaper to use coal.

    @nitocris83
    @noworries#8859
    @crypticpop#7861

    *edit for spelling*

    They talked about it in their live stream.
    Due to timezone gymnastics, I rarely get to watch live streams (I'm usually asleep).
    I know I can watch them later... but I'm usually doing other things
    But good to know they talked about it in their live stream. Did they say they were going to fix it?
    Lia
    Co-Guild Leader
    Ghost Templars L20
    Alliance: Tyrs Paladium
    Main: Cleric (Heals|DPS)
    Alt: Warlock
  • powerpuff#6508 powerpuff Member Posts: 212 Arc User
    It is an outrage that all the pres wards used are consumed for a failure when the failure will only consume one of the resources that are unprotected.
  • agoraotro#4630 agoraotro Member Posts: 69 Arc User
    edited February 2022
    I guess that this was meant to be intentional, or not, but it indeed doesn’t make any sense.

    Noworries replied in the live stream that they don’t expect us to use wards to protect every item, which still doesn’t respond this question.

    Why would I lose a preservation ward in the case where it is not really protecting that particular item? It is indeed confusing and clearly looks like a bug, even after reading many of the official posts about refinement changes.

    I hope the devs give this a second thought and change it to only waste your ward when it is protecting the specific reagent.

    Any feedback, @nitocris83 ?
    Post edited by agoraotro#4630 on
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    This bug has been reported multiple times, on both preview and live.
    I have reported this bug multiple times, on both preview and live.
    I have seen it acknowledged a total of ZERO times.
    The fact that they made these significant changes to the enchantment and refinement systems, and here we are, 10 days after mod launch, and the refinement system still has these HUGE bugs that have not even been ACKNOWLEDGED.

    It makes the use of anything other than coal motes useless. Why would you even bother to use something like a 5% mote?
    If you put pres wards against all 3 items, you can lose up to 3x pres wards on EACH attempt.
    Cheaper to use coal.

    @nitocris83
    @noworries#8859
    @crypticpop#7861

    *edit for spelling*

    They talked about it in their live stream.
    Due to timezone gymnastics, I rarely get to watch live streams (I'm usually asleep).
    I know I can watch them later... but I'm usually doing other things
    But good to know they talked about it in their live stream. Did they say they were going to fix it?
    Yeah, saying they talked about it but not letting us know what they said is not really a helpful reply.
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited February 2022
    armadeonx said:

    This bug has been reported multiple times, on both preview and live.
    I have reported this bug multiple times, on both preview and live.
    I have seen it acknowledged a total of ZERO times.
    The fact that they made these significant changes to the enchantment and refinement systems, and here we are, 10 days after mod launch, and the refinement system still has these HUGE bugs that have not even been ACKNOWLEDGED.

    It makes the use of anything other than coal motes useless. Why would you even bother to use something like a 5% mote?
    If you put pres wards against all 3 items, you can lose up to 3x pres wards on EACH attempt.
    Cheaper to use coal.

    @nitocris83
    @noworries#8859
    @crypticpop#7861

    *edit for spelling*

    They talked about it in their live stream.
    Due to timezone gymnastics, I rarely get to watch live streams (I'm usually asleep).
    I know I can watch them later... but I'm usually doing other things
    But good to know they talked about it in their live stream. Did they say they were going to fix it?
    Yeah, saying they talked about it but not letting us know what they said is not really a helpful reply.
    Well, I did not say what they talked about because I did not watch that personally. I did read other said what they said. However, I consider what was repeated (if that is true) was pretty (sorry) stupid. Since I did not know personally if that is true or if there is missing context, I prefer not to repeat "he says". If one has interest, one can take the effort to find the live stream and check it out. I personally don't have enough interest to do so.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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