So it has officially been a full week of our revamped trial. And I find that I have mixed feelings about it.
I like the new artifact set. My RNG is terrible but it's still there.
I enjoy the difficulty. Not terribly difficult but punishing enough for a single slip up.
Having it in Random Trial Que at 40k item level is a terrible idea. It limits the player base who can que up significantly more than what it was already. It also highlights issues with the community itself.
DPS players tend to be extremely selfish when it comes to dungeons or trials. This is not to say support classes aren't either, but it shows most prevalently in DPS. The "I NEED TO BE NUMBER 1 ON DAMAGE DONE" mentality really shows through in random Demo. They sacrifice everyone in phase three just to swing away at the boss instead of doing portals. And it's not just 1 or 2 people. It's usually all the DPS. Which is why Demo tends to fail more often than not.
The new mechanics are also not explained in any way, shape or form in the game. Tanks are going in blind and getting one or two tapped regularly because they have no idea how or even to switch aggro. Heck there are a lot of tanks that just won't swap with the other one, making other players essentially solo tank Demo. This slows DPS down a lot due to Demo constantly moving. That in turn leads to fails cause it takes so long the damage on players piles up and they die out.
The loot in the end is not worth it for the most part. While the new set is there the average rewards for opening those chests do not reflect the amount of effort it takes to complete it. The rough astral diamonds in each chest is a small amount even with rerolling for max amounts. This further reduces the incentives for players to stick it out.
Those really are just the major points I have. There are more but its nitpicking and doesn't really matter at this point.
I think renovating Demo was a good idea to bring it back to something relevant but it's execution was lacking. It hasn't done much but divide the community further by item level and by enforcing a "click" mentality with players. Those who make pre-made groups and refuse anyone outside of their extremely small circle of players.
Granted this is just my experience and views. Take it with a grain of salt.
My suggestion would be to remove it from random ques and give some sort of tutorial on its mechanics in the game.
This is one of the biggest reasons why I hate that you put out a "master version" first before an introductory version if you ever put one out at all. You give no opportunity for people to learn the mechanics before ramping up the difficulty.