Wanted to praise the developers for the Demogorgon rework.
Demogorgon takes groups 15 to 30 minutes to complete, depending on how well equipt the DPS are and how well they pay attention to mechanics. I hear lots of melee DPS complain when Demo is being kited, because they don't seem to understand that Demo stops periodically to cast his AEs and you are supposed to unload DPS on him then.
Understanding the mechanics is key to success. I have done the trial dozens of times as a healer, tank and DPS. If groups ignore the portals in phase 3, you get overwhelmed. The 4 times my groups have failed have been due to this.
HUGE kudos to the developers for not making demo require a DPS check. While better equipt DPS makes the trial faster, it is not required for a successful completion. That Demo is a skill check is GREAT! Please make more content like this.
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done it for 9 mins, done it for 30 mins also
I don't like that it depreciates my mouse so much.
the monsters could have 20% less hp, if I would change something...
Thats OK though, i just think it should come out of RTQ for a while as ALliance RTQs and RTQs in general are a bit of a mess right now, let alone PUGs.
Typical PUG example fails with DEMO at 80% health or more in phase 3 due to attrition of dps or a healer/tank death.
1. They should have fixed the second phase prior the release - Goristo should not reconsider the jumps if he does not feel like it, he should not take his time to jump back, the portals should do what they are supposed to do.
2. It is not supposed to be in RTQ. At 40k IL and with such a dps check in the 3rd phase you are much more likely to finish TOMM or BBZ - why would you push forcibly the hardest content to the biggest suckers? (no offence, I am part of that foolish group that runs randoms not as a fully pre-made 50k+)
3. The demo de-buff mechanics is a straight down overblown and bad idea - you can say even by the 6th stack going straight to overflow. Personally, I would increase the demo damage slightly and massively reduced the de-buff.
However, another way would be to at least help us keep the track: after second stack - keep the purple link between demo and target player permanently up and visible for everyone (just visuals). That way... people would notice.
Generally, the rework made sense of the first phase, the second phase did not get fixed, and the third one needs fine-tuning. Not a bad job - if it have not taken the RTQ system down.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k