@nitocris83 'Blessed Advantage' Master campaign boon is bugged and needs investigating. I've put in a ticket, but before that I also posted in the general section here to see if I could get some info on whether anyone else is noticing this problem but first I had to find some people who actually use the boon. I've had no responses so can't offer anything in that regard.
About 4 or 5 days back I got enough boon points to place the third one on the Master Boon and had gone with Blessed Advantage as a cleric heal spec, but since then I have not seen it proc even
one time. And I've been taking careful notice and looking-out for it to show. I know from my past experience that the Master Boons are meant to show a red text when procced (you see it and all other party members also see it) I also know that the other Blessed Master Boon 'Blessed Resilience' is working as intended, proccing and producing the red text because I have been in a couple of trials over the last week with a second or third healer and have seen it happen. But this Master Boon is either not working at all, or just not showing the text. I have high heals and routinely heal for far more than the 10% you need to proc it, but I have not seen it proc one time in a huge amount of grinding since enabling it as a healer in groups. I understand it's only a 'chance' at proccing but I would have seen at least one instance of it happening by now so it's definitely bugged in some way. Thx.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
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Also I heard about 1 year ago when I chose masterboon for my assassin that 'Deathly Rage' wasn’t used by many players because something wasn’t right with its activation for a long time and I was advised to use 'Blood Lust' instead.
While I was fiddling around with the Blessed Advantage and Blessed Resilience master boons I made a small tweak to how the percentage chance is evaluated to trigger. This could result in players that often heal for less than 10% of a target's hp with their healing spells seeing these boons activating more frequently when they do heal over the required threshold.
These changes are targeted to go live with the launch of M21.
We have to be cognizant of how many power name triggers we are putting into the combat text pop-ups as it can quickly become unreadable. There are many powers that trigger in the game that are purposely set to not to have these pop-ups. One of the determining factors as to whether a power should get a combat text pop-up or not is whether it will potentially result in players altering their behavior as a result of it triggering. The Master Boons are currently constructed in a way in which they augment a playstyle rather than altering it, so we don't believe a notification is warranted in this situation.
If someone has a compelling argument to the contrary then we can talk about that specific instance, but my reading of the current replies seems to point to a lack of faith of the boons functioning which is likely due to the fact that half were set up for notifications and the other half were not. If there's an issue with the boons working then send me some info and I'll get it fixed. I certainly didn't do a deep dive into all of the Master Boons while I was making these changes but all of the ones I tested were triggering when they should, including Deathly Rage.
PLease, dont remove what WORKS, fix what doesnt...
- The icons for the Master Boons are displayed on the boons page where you purchase them
- Any player can do a very quick test to verify that their boons are working correctly. In the case of Blessed Advantage which started this thread, you can simply heal a target repeatedly for over 10% of their maximum hp and you will see the boon trigger in short order.
- A trigger message on any power does not necessarily mean that it's functioning correctly, it simply means that the criteria to trigger the power was met.
While I can appreciate that some people found value in the trigger messages on the Master Boons that supported them, there will also be players that would prefer not to be notified about powers that have no bearing on their actions. We can't make everyone happy with every decision that we make but I think you will find that I gave you valid reasoning for the change, whether you agree with the decision or not.I assure you this master boon text deletion issue is one of those proverbial nails which go in a coffin as far as players go. You may see it as nothing but I am giving you one last warning that this will not be a popular move particularly with players who use the Blood Lust master boon (virtually every DPS in the game) and I don't really think you really understand the full impact of what you are intending to do and how it will upset players and once again make them feel resentful.
As a side note, the red bold text for the master boons is unique to them as you know and unlike any other text appearing in the game, it was designed that way to give a special quality and experience to the player once they got their much-valued master boon. It appears in the center of the screen but could be coded to appear in any position. If you were worried about text becoming illegible should the boons all display at once (not likely but anyway) all you need do is offset them so they do not overlap each other. Not hard. Finally, if you are unable or unwilling to rectify the missing texts, at least leave the existing ones alone. Deleting all of them to make it consistent with ones not working properly (which caused this bug report in the first place) is ridiculous.
Regards.
It would help a lot with testing and if done with certain criteria in mind, roles could choose to prioritise types of buff such as healing, enemy debuffs, personal dps buffs etc.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Secondly, I need to defend some points that I think are important, information, we have a lack of in-game information, we have skills that don't explain well what they do, we have items that don't explain their effects well, we have companions with ACBs or even their skills with vague information , and its up to the player to test everything to try to find out, thatrs actually not cool.
I agree that there is no way to please everyone, but some things can be improved, and the removal of the red texts is not an improvement for me, as you yourself mentioned will have those who will find this removal beneficial, and I don't doubt you,
my proposal is to make things more informative and optional.
As mentioned by my colleague above, our buff bars today are largely hidden even when it's not the long-lasting effects. having to click on the purple arrows to know if any potion effects are active for example is not cool. We need more control over what's going on and while I agree with you that master boons aren't something that changes our gameplay decisions but rather empowers, it still seems to me a bad idea to remove them.
A question to you, if you feel like answering. Have you ever played FFXIV? there we have a very nice control over what is happening, the buffs and debuffs bar are divided into some individual parts and we can position them where we want, in addition, similar effects as in master boon it shows the effect name and icon making it easy to quickly identify what you're looking for, plus all the buff and debuff bar effects have a small numerical count of duration time and a visual fill effect similar to what we get when we use a skill and shows downtime simulating a clock, and you see, it may seem like a lot of information to some and that's okay, we can hide, resize, reposition each of these bars. I'm not trying to make an inevitable comparison, I recognize that they are very different games and I know that pleasing everyone is difficult, so we need choices. Whether or not to receive the master boon red text information should be a choice of each player and not something imposed on everyone.
I remember Neverwinter before M16 with its huge descriptions on skills and items, I loved reading it all. in M16 everything was extremely reduced with the excuse that it was to simplify things, something that was imposed on everyone, when a more inclusive and richer solution for the game would be to make a large and complete text of each thing, and another summarized text, when checking each item we would see the summarized text and those who wanted more information would click on a small button or hold a button with ctrl to display the full text.
Assuming that you had the patience to read all of my text, I would like to emphasize just that, we want choices, there is no way to please everyone, but it is possible for almost everyone.