As we all know, the regular VoS was filled with heal checks. From corpses damaging people very fast in the first boss, to the ice on floor damaging the group in the 2nd boss, to the black holes, hypos, and void pools in the 3rd boss. And as we all know, healing classes are far from being balanced right now, and paladin healers have had quite a hard time healing VoS on their own, and a lot of paladin healers struggled, to the point when groups started requiring cleric and warlock healers only.
So if a lot of paladin healers had such a hard time with regular VoS, what's gonna happen in this new hard mode? A lot of paladin healers have been voicing consern over this today, and for a good reason. If the hard mode will be balanced with elite, endgame, cleric and warlock healers in mind, the dungeon might be near impossible to heal on a paladin.
So the damage values in this new VoS hard mode will need to be balanced with paladin healers in mind.
Another option would be to drastically buff paladin healers BEFORE the hard mode release, which would also solve the problem. But any solution involving releasing the dungeon first and buffing the pally healers later is not going to work, because by the time they'll get that buff, most endgame players will finish grinding out everything they wanted out of this hard mode, and move on, leaving the now buffed pallies struggling to find groups.
So basically, unless the devs can manage to rework the oathkeepers in the next few weeks, they're gonna need to balance the hard mode with paladin healers in mind, or they'll end up leaving an entire paragon path out of their current endgame content
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Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> With the new class having a healer paragon I suspect this might play into this to get people to play it.
And what about people who love the paladin playstyle and powers? Should they just be thrown under the bus by the devs or asked to reroll a bard and re-grind all their hard earned gear, companions, non account wide mounts, campaigns, etc?
> Not to worry, soon everyone will be trading in their Paladin healers for the new Bard healers...
You can't just trade characters or accounts, that's against the ToS
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> Exactly. Make a new Bard, and leave the Paladin behind. Assuming this turns out like every new class it will be hopelessly overpowered for the first few modules.
You do realized that you'd have to regrind all of your gear, including stuff like trial weapons, hunt gear, etc, and also all your companions, a lot of your mounts, and the tokens to get them to mythic, and all of your campaign progression, and an absolute HAMSTER ton of other character bound stuff. Such a character transfer would cost tens of millions and a huge grind and is just not feasible for the big majority of players
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Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
> No, I was just on preview playing as the bard. Your new level cap is 20. At level 2 they gift you the free horse and send you off to Neverdeath Graveyard. I saw some armors in the Adventurer's Guild for level 20 being sold for 25000 AD per item. I could be wrong, but it seems like the armor for the new level 20 will cost you 500,000 AD top.
That's not bis gear tho, bis gear will have to be re-grinded from scratch
Changes covered by the blog are; level 20, which is the max level and content being vaulted (removed). There is another thread on the Preview forum here. This covers the content being vaulted. I don't know what some of the acronyms used are and my wife informed me VoS is Vault of Stars. That is not vaulted.
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I am pretty sure that those that still find the game fun and enjoyable can and will run a bard in no time - especially since you can actually get mediocre and quite alright gear easily, as @hotfrostworm pointed out, since there was a few mythic account mounts already, stuff like that right.
Many people said in the past that they do not really enjoy playing pally, they enjoy being needed as a pally - Bard is (imo, I don't like pally, don't stone me) in a similar spot, a bit clunky, and it might as well follow in OP's release footsteps as being OPOP for quite a while.
*footsteps edit cause it was more of a mixture of it and foodstamps
> The game is going to be even easier to access than it already was. I started lvling a bard and you just basically follow the guidelines that hold your hand to 20. You will get a lot of stuff for finishing adventure zones, including an epic mount, r8 insignias, runestones, single stat enchants, a weapon enchantment and so on.
> I am pretty sure that those that still find the game fun and enjoyable can and will run a bard in no time - especially since you can actually get mediocre and quite alright gear easily, as @hotfrostworm pointed out, since there was a few mythic account mounts already, stuff like that right.
>
> Many people said in the past that they do not really enjoy playing pally, they enjoy being needed as a pally - Bard is (imo, I don't like pally, don't stone me) in a similar spot, a bit clunky, and it might as well follow in OP's release footsteps as being OPOP for quite a while.
> *footsteps edit cause it was more of a mixture of it and foodstamps
Here's the thing tho, you can't run hardcore VoS with mediocre gear. And also, not everyone just plays a paladin to be needed, some people actually enjoy paladin healing
If mechanics are played and ppl know what they are doing, it's not terrible for the healer. A prime example of this is the last boss. In 3rd golem how many stack up on the boss for hypo and just eat the black hole, hypo, then scramble to get out of the red wifi signal? Most in my experience. Did you know there is another way? 3 dps + heals can back out of wifi range and take hypo together and the black hole will explode while your going back in to do damage. You avoid ALL of that damage expect the actual hypo and take the pressure off your healer.
As for playing the OP, I really enjoyed playing OP heals. I built an OP specifically to heal. She's 51k now.
> I find vos with OP shields good. When the douchbag 2nd boss turns on us we can actually survive the hit with OP shields. I'm not sure how the pure heal side of OP is in there though(no shield OP setup).
>
> If mechanics are played and ppl know what they are doing, it's not terrible for the healer. A prime example of this is the last boss. In 3rd golem how many stack up on the boss for hypo and just eat the black hole, hypo, then scramble to get out of the red wifi signal? Most in my experience. Did you know there is another way? 3 dps + heals can back out of wifi range and take hypo together and the black hole will explode while your going back in to do damage. You avoid ALL of that damage expect the actual hypo and take the pressure off your healer.
>
> As for playing the OP, I really enjoyed playing OP heals. I built an OP specifically to heal. She's 51k now.
But this is regular VoS. I'm talking about the announced HC VoS, and about how, if it'll be balanced to be a challenge for cleric/warlock healers, it might be too much for the paladin healers