Interesting Interview about Sharandar Episode 2
https://www.mmorpg.com/interviews/interview-talking-neverwinters-sharandar-episode-2-the-soul-keeper-with-senior-game-designer-noah-holmes-2000121266"Neverwinter is set to release Sharandar’s second episode: The Soul Keeper soon, and with it comes a new Heroic Encounter named Waking Nightmares."
looks like the main selling point for Ep 2 is... more heroic encounters.... yay /s
Comments
Its actually timed really well with Black desert onlines free trial promotion, well done
Not this HAMSTER of "wait until we feel like letting you unlock it".
- No fun
- No rewarding
- No challenging
- Frustrating if there is something you need from them.
This is the feedback I can give on more heroic encounters. I hate them since mod 3.I would preffer a new dungeon / trial / skimirsh more than 10 different HE.
I know the time for devs to make HE is very low compared with making a group content, but really if players dont like them... Or maybe there are players that like them after the first 2 days? Who knows.
What if you put some polls in-game to know what players think? we are in mod 20 and Im 100% sure you have no clue about what players think about different aspects of the game. And no, if you force players to do Heroics to get something, that doesnt mean we like it. The same as hunts.
And forum also is not a good way to get feedback. Most players dont enter here and when we enter is usually to complain (me included)
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Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Just killing time...
Sorry to derail this thread about Lucas Arts: Sharandar.
Just killing time...
As for the combat rework, yeah they were occupied by it for around a year until its release on preview (official statement). And i dont know what they were working on this whole year, since it was a complete mess when it got on preview and its still a complete mess. And 2 of their offenses on that were that the same combat system went through many iterations while on preview, with some very big changes, and that they had players, not professional game testers, to test the system. And its a hot mess. Not even considering how many things are broken/not working properly, like damage resistance which doesnt work at all (still not fixed).
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
ZzzzZzzzzZzzzzZzzzzzZzzzz
(...my claim, however, might be based on insufficient experience - I still did not manage to force myself to finish episode 1 on at least one of my chars...)
Dont forget, there were 2 campaigns in Hell. "Descend into Avernus" and "Path of the Fallen". "New" Sharandar was "Descend into Avernus" panted green, "Path of the Fallen" was "Descend into Avernus" with the addition of said area. The mindless hunt farming was part of "Redeemed Citadel" event/campaign/whatever, which was just mindless grinding from start to fininsh.
But Vallenhas is not bad at all - there are no punches to your face, even the opportunities to drop through the map have eventually been reduced. And the campaign currency offers a chance on the widest variety of loot in the whole game. Weekly quests do not consist of a couple of minutes long watching of static picture... I mean, seriously, the Vallenhas is one of the most reasonable areas we have atm.
Insurgencies are an awful concept, but at least they have a visible timer, which is awesome. A feat from the Rise of the Tiamat times that devs were unable to reproduce anywhere else.
Some people like running Bel too. It is strange, but true.
So, as a whole, I consider Vallenhas as a good area - claiming Sharandar another Valenhas is kinda praise. I mean, Vallenhas is not an area I spend my time in, but if you do, it is not a plain pita with no chance on any meaningful reward. Which is kinda unique in Neverwiter, and nice to have.
Now, if HE's had a chance of dropping loot similar to Juma bags, they might actually be a tad more interesting after the first time.
We are suppose to go to Vallenhas to help people there, they get abducted to Hell (Avernus) and we don't help them escape, no reason. Instead we fight demons over property rights to a castle that is lost in Hell, no reason. Time to go home and call it a day. Why am I here again, no reason. Then Eeyore the talking elephant shows up, we are expected to go down to the surface and do stuff there, no reason. There are no people we need to save in Avernus, they all belong there and this part is the equivalent of home invasion. Now we are summoned back to Sharandar to play cowboy and kill more Indians because, no reason.
If you are seeking any meaning, you are looking for it in the wrong game. Because life itself is filled with no reason.
Just killing time...
Nicely...
it would be nice if they at least had a chance of dropping something rare instead of collecting a bunch of things for 1 chance at unlocking something rare. do this repetitive thing countless times for one chance. that's a hard pass from me. so many better things to do with my time. imo they would do well to add more currency for strongholds into things like this. like shards of adventure that are so limited in ways to get. if that kind of thing were added in baby guilds at least you can bet would be running in house raffles for donations of said currency which would give incentive to run it. people are running it rn. but you can bet that it's going to get old very very fast. I did exactly enough to open one diamond and was like oh hell no. and the lack of weeklies is also a hell no. i am NOT doing a fetch quest 99 times to get my weekly quota to advance in a pointless campaign in an ugly zone.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Just killing time...