This was mentioned already on Preview Feedback threads, but now that more people got their hands on this new Combat System, this is becoming a real issue while balancing your stats.
Critical Severity is really easy to cap at 90%, and that is fine since his efficiency is bound to critical chance, and there are a lot of sources to rise your “other contribution” percentage:
- Ribcage - 12.5% (at full stacks)
- Wild Storm Elixir - 10%
- Flask of Potency +1 - 7.5%
All those listed are available to any dps classes and and let all of us cap to 90% without even cap rating (and without any real effort)
The real problem comes when we start talking about Forte distribution on DPS classes.
Having Critical Severity has secondary stat means that we waste at least 12.5% (with a common 50% forte) in one of the other offensive stats.
So we have some classes that well built manage to cap 4/5 offensive stats in combat at 90%, and others that barely cap 3.
I’d appreciate if you could at least think about it. That thing is making stat balancing really hard.