I dont often waste my time on the forums but this is a big one and is hopefully seen by the right eyes. Hp scaling is just wrong and not even CLOSE to where it should be. When you enter Lair of the mad mage for example you get cut by 42%. This goes for damage too but at least the mobs hp is lower so it does not seem as bad. The issue is everything hits harder and we have less hp and there ABOLSUTELY NO WAY you will be able to fine tune every boss and mob intime of players patience. It would be far easier to reduce the extent of scaling on hp. This is coming from an endgame prospective with decent defensive stats. Now just imagine what newer players are going through. This needs immediate attention, and is part of the problem with 1* mobs as well
@chriswhite10807 @noworries#8859 @nitocris83 I recommend any hp scaling you have in place gets a reduction of 20% from the - pool, So lair of the mad mage would hit you 22% for example, 42 is far too much for content that is not even close to outdated yet.
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Now rewards are another issue, and one that does need to be looked into as soon as possible.