With the latest update mount collars now give a large amount of il, but zero cr. This causes them to effectively LOWER ALL OF YOUR STATS.
It seems a high price to pay for something that maybe just increases stamina or similar, so as it sits only a few mount collars are worth equipping. Making super ultra rare gear useless like this is bad, and should be fixed. Fortunately, all that's needed is to add CR and its good to go.
Thanks!
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That's almost a 1% drop to every stat! (5% extra Encounter Damage is a wash... no net gain even though it costs 20 million on the auction house.)
The collar that gives an AD bonus makes you lose stats and costs 1 million AD. It would take a year to re-coup the million AD, and in the mean time you lose about 5% worth of stats. Please correct this situation.
This should have been a simple calculation that should have never been missed before releasing on live.
Collars should give 80% in combined ratting and enchants are very expensive for what they give, they should be and end game goal. Giving % instead of rattings. Insignias should give half in rattings, half in %.
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though 600 il coller should give 600 combined in my view not the 300 they did on preview
> hmmm i thought they had fixed the combined rating on collers in preview
> though 600 il coller should give 600 combined in my view not the 300 they did on preview
In which preview u saw that? Mimic or owlbear?
If your jamming Legendary collars on a lower toon it's counter productive.
ex: if a stat is 10k over il or 1 point over il you still get the same 50% bonus from the stat so using collars to get you closer to the latter ratio of stat to il doesn't really change anything.
Meanwhile for lowly pathetic noobish ~31k il me, I've actually removed my stamina collar because it just lowers all my stats for minimal benefit. But it would be nice to get that stamina regen back, small as it is, without feeling like I'm punching myself in the face.
I hope that makes sense.
Your right as well that the stats only = 50% despite how far they are over but it also means I can increase my IL by 1000 before I need to start messing with things again. More HP, moar damage. I will do this with collars. I feel they are the final chase item atm. They are what we work on between content.
Is this a good answer to the issue at hand, wait until the toon is ready to wear ranked up collars? Probably not. But imo this is where we are atm and might be the intended idea. I'd love to hear from the math mastermind behind the new system and see if this was their vision as well with building/progression.