So the AD exchange has become well over a problem now. With over 11mil backed up zen in the exchange, its becoming intimidating to see and easily turns players away. So how can it be fixed? Well here are a few ideas to help the system in my eyes:
- Make wards, both preservation and coalescent, daily rewards from past content. Maybe each day you can get either 10 preswards or 1 coalwards from one of the cult of the dragon attacks or dragon farm in wod.
- Limit a weekly cap a person can put AD in for zen. Having people have millions of AD backing up the exchange is too chaotic.
- Make things cheaper and add more to the wonderous bazaar, making it useful to both spend zen on AD and spend AD instead of trading it for zen.
- Bring back, but don't make exclusive, rewards for player who do spend zen. So more players are compelled to buy zen and trade it for AD with the bazaar (add sales?)
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Comments
As for the backlog problem, we definitely need more Astral Diamond sinks in this game. The Teleport Hub would be a good way to do this if they were more strategically placed and not just a poor player's Travel Signpost that is completely inferior to the actual Signpost, thus making VIP players prefer the Signpost and ignore the new feature.
Moderator edited out comment regarding previous moderation.
How many people, who posted this type of recommendations, actually bought and paid for with cash, any amount of Zen this year? I bought $200 worth this year. There is nothing broken to be repaired or fixed. This is a user to user exchange. I buy Zen with my cash, then I decide if I want to toss the remainder out for AD. Adding items to the Zen store isn't going to make me part with my extra Zen. If they add items to the Zen store, I may actually spend ALL the Zen and have nothing to give the players.
When I buy Zen, the exchange is unaffected by my purchase. When I spend Zen in the Zen store, the exchange is unaffected by my purchase. The only time I affect the backlog, is after I look at the remainder of my Zen, and throw it at the exchange. I have stated this as politely as I can. Anyone not buying their Zen with cash, is the problem. Why would any player who is using the exchange to convert AD to Zen, use the same system to convert it back again?
It is my opinion, you need to get in line, and wait your turn.
Providing an option to buy AD for those who buy Zen with cash is not a problem. The problem is that people who have Zen do not want AD. Hence the problem is in the items offered in the game, and mostly that the most expensive and currently most sought after items can't be traded at the AH (T3 lures). Mainly for two reasons, if there is suddenly something they want to get for AD either to use or to invest, and second if in normal conditions (not backlog) you can make income out of the fluctuations.
For example, If tomorrow there will be WB 40% discount, you will see drop in the backlog. or If there is some limited time item for several millions, for example an account wide mythical mount choice pack for 5mil, you will see people convert.
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Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
Players capable of generating high levels of AD would not buy Zen. The price of sellable Zen items would come down to break even point. Players willing to spend cash would buy more AD instead of buying items. Cash earnings for company would fall.
2. If AD per zen was increased to 1000:1 ratio:
Cash players would buy more AD. Prices in market would slightly rise (due to more AD, less stuff). Cash earnings for company would stay same.
3. If AD cost per Zen was increased:
Prices on market would slightly rise. there would be a decrease in the backlog. Cash earnings for company would slightly increase.
4. If a limited amount of AD could be converted to Zen instantly (no backlog), each day or week:
Prices on market would stabilize some. Newly available Zen items would not be overpriced for as long. The backlog would decrease. Cash earnings for the company would stay about the same.
The reason everyone is saying nothing can change is because in scenario #1 (the one most are asking for), the company loses, and paying customers lose too. In the long run, all players lose as the game would go into decline. I recommend #3 as the best solution, perhaps used in combination with #4.
This way:
Zen holder who wants AD cannot bypass Zax to use Zen store item to get more AD. It increases supply of Zen within Zax -> decrease the backlog.
For those who are doing AD -> Zax -> Zen -> Zen item -> AH -> more AD -> Zax -> more Zen -> Zen item -> AH .... infinite loops, they cannot milk others because of the backlog any more. This group of people want backlog (long enough for others to buy their inflated price Zen store item from AH, short enough for them to get the cycle going) because that is how they can drive the loop to generate more AD for themselves. They cannot have profit if there is no backlog. They need the existence of the backlog. If they cannot sell Zen item in AH anymore, it will decrease this type of Zen demand within Zax -> decrease the backlog
i.e. Zax will be used by those who :
1. really want the Zen store item for themselves
2. need to buy AD (and this is the only way)
3. keeping Zen for themselves to play the Zax market (if the exchange is below the cap). They can gain or burn by that.
> Businesses often offer limited times sales. That is nothing new.
Yes, but in this case they affect the market by placing a cap on the ADX.
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Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
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I might come off as angry sometimes, but I get the entitled player vibe a lot more here than when I play Star Trek or any other game. Just because you can grind AD doesn't make you entitled to special treatment. A friend of mine said, the average wait is up to about 80 days on PC. I don't know how long your wait is on PS4. My advice still stands that if you expect to trade AD for Zen, you will have to be patient or bust open the piggy bank. I would rather spend $100 on Zen than to farm my butt off collecting 7,500,000 AD and waiting another month to collect the Zen. That is $3 a day, I would think people who own computers and pay for internet can afford $3 per day?
Because of the backlog, people uses cash to buy Zen to buy Zen item for selling to AH to get more AD instead of Zax.
Because of the backlog, people who "has to" get VIP (which is not sold in AH) is forced to spend money to get Zen (or quit).
Because of the backlog, people who "has to" get any limited time offers is forced to spend money to get Zen to get the item.
IMO, telling Cryptic to improve the backlog is waste of time. They may 'do something' for PR reason but they don't really have incentive to do so.
So they would leave what we have now just as it is for people willing to wait and use it and another one that you could trade AD for B-Zen (Bound Zen) meaning that 100% of what you buy or upgrade with the hybrid Zen (B-Zen) is account bound and can not be sold/traded ever, including anything you use it to upgrade. For example, if you upgrade an unbound enchantment with B-Zen wards you can not sell it ever. It is bound to account.
They could also add a % premium to Zen items bought with the B-Zen and perhaps even offer a better exchange rate for those selling AD as none of the B-Zen items will ever find their was onto the AH and cause inflation.
> (Quote)
> They already raised the cap once, it used to be 500 iirc. Raising it again is only a bandaid fix for the backlog and not a permanent solution. In fact, iirc, it did not take long for pc to have a backlog again after the cap rose to 750.
Correct. And Xbox which was under 500 before the change (around 390 iirc) and almost instantly went over 500 after.
While PS4 and PC have been at the cap for a while, xbox players have almost always enjoyed instant exchanges, until recently.
No cap will solve the backlog. But at what cost, I'm not sure. What's worse, waiting a month or three to exchange or the rate being too high to ever exchange?
In reality the backlog is nothing more than an inconvenience, worse so for free players (I am a mostly free player). Are there things they can do to change it? Yes. Do they have incentive to change it? Only they know.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
The following is my recent posting history in PC.
id post recv
#246 7/18 9/6 yr 2020
#247 8/7 10/5
#248 8/10 10/8
#249 8/17 10/17
#250 8/24 10/28
#251 9/6
#252 10/7
#254 10/13
#255 10/29
For me, this is 'normal'. 8 days wait? I am in heaven.
Listed 10/23/2020
Received 11/04/2020
That will put us on PS4 up now to 13+ days for one exchange.
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
Ohhhh....I forgot something. The 'I want it FREE and I want it NOW !' brigade can't seem to get a handle on that concept.
There where bugs, exploits, etc. That impacted AD generation, yes, but the backlog was created when the company started to make items bound. The AH is the biggest AD sink in the game, and will allways be. The less items you can put in the AH, less AD go out of the game, and less incentive to trade Zen for AD.
There are other problems too, ofcourse we can analyze all. But we all agree that AD are not so desirable than ZEN. But when the game was designed originally this was not the case. To have BIS items, you had to farm them yourself (and was quite difficult to obtain some items), or let other players farm then and buy them in the AH.
That worked fine, some players had more time / dedication, and others had cash. The game was designed for this, and the ZAX was balanced, up and down, some speculation but was under the cap.
Then the game evolved, changed the original idea, and with other reasons here commented the backlog is rising with no limit. But for example, the cycle of buy zen / wait offers / sell / repeat, is a CONSECUENCE, not a cause of the backlog. Doing this is profitable for players because there is a backlog.
This went too far, and now is very hard to fix. And we assume they are winning more money with the actual situation but all is pure speculation, we dont have any data and only Cryptic knows this. Im not so sure this is the best scenario for Cryptic.
And ofcourse, making avernus hunt items and lures not sellable in AH is a very bad idea IMHO
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