Is the Abyssal Chicken companion working as intended? Seems to be a little overpowered at the moment. With the introduction of mounts giving combined rating it now allows end gamers to still hit stat caps for trials such as Tower of the Mad Mage and Zariel's Challenge while equipping 2-3 12k armor penetration companion gears, adding armor break as everyone's weapon enhancement, Dread enchantment the chicken can just about meet armor penetration cap for Zariel's. If it's just the meta I may invest into it but I don't want to heavily invest into a build that is overperforming and it end up being nerfed.
In the video I'm going to post below a group had everyone run a chicken in Zariel's making it 10 chicken totals. They smashed the content in under 9 minutes. The hardest content the game has to offer made trivial due to insane companion damage.
https://www.youtube.com/watch?v=S3yd6WombOM
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Besides, considering that most normal companions can't deliver decent damage, heal or keep a group of regular enemies "entertained" on their own, i'd say that the Abyssal Chicken and may be even Xuna are the only normal companions left, that are actually working as they should.
Anyway, you said it yourself, Xuna was nerfed over time, and the same might happen to the Abyssal Chicken, so building your character around it might be a bad idea.
So as a single user of the chicken I see no advantages on end game use. However, if We had 9 Chickens and we all were at minimum stats...well, to be honest, at that point we would not have needed the Chickens anyway so where is the complaint?
The position of tanks is no longer on the edge even for Zariel - that means, it does not take only the best possible tank to do its job, so if you have a high-end tank, you can sacrifice part of your tankiness to do some dps. That is common development. (and augment gives you only 30k HP, that is nothing for the total tank HP requirements)
Heals were nerfed so much that no one can even spot if they sacrifice another 1/3 of their heals to do damage. That is new, but that... is.
I can already hear now the objections that tanks and heals should not deal damage, but honestly, try to do daily stuff in Wandering Emporium on 27k pally without AbyChick/Xuna - even with 27k IL it takes forever. Tanks and heals need to be able to do damage, and those two companions are the only way to achieve it now.
All in all, your question should be probably translated: Is it fine that heals and tanks have resources to do something else than tanking and healing? And for that the answer is: well, it is. Even tanks and heals, as they improve, try to multi-task.
Next we should probably talk about the companions in general.
There are 2 non-augments that have more utility than a vanity pet. Abyssal Chicken - which excels against the bosses, and Xuna - she is better on mob packs. Two out of two hundred - that is wrong.
For them to be good, you need to adjust insignia bonuses and belt items - which sounds appropriate.
If you want them to do damage, you have to dump a ridiculous ArPen on them... and after that the attacks are deflected. Your char has screwed stat distribution and now IS dependent on the pet to do all the stuff. Binding character stats with pet gear is unfortunate.
Companions have critical multiplier of 1, which is funny.
Companions tend to attack objects that need to stay untouched (like ice, jelly cubes in the middle of lift, moody Nostura...), which is a deal-breaker.
Since M16 the companions are in shambles. I do not want to pass judgement if AbyChick/Xuna have or do not have excessive damage output, but that 10 chicken run... I think if it would be 4 chicken run (only support classes), it would give the same result. Which means, no, I think they do not over-perform on dps classes. And tanks and heals need to have access to dps builds, so from my perspective it is fine.
With the rise of the chicken meta on Xbox this has changed and they can now beat me consistently by quite a lot (I may beat them 1 out of 5 runs). I've reviewed ACT logs of someone on PC that has started to using the chicken build, theirs is not as optimized as the people on console yet due to not everyone using armor break on their companion enhancement and other factors that will benefit the chicken's damage. But the companion is doing 45% of this person's total damage in Zariel's and they're not even fully optimizing it, that isn't alarming?
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
So using 10 of them to knock out big bosses, not really an option for us.
Here is why. You are suggesting a companion is possibly OP because END game players are doing better with Much better equipment and enchantments. So you would think the best way to solve this is to make that companion nerfed for EVERYONE because an endgame player, who doesn't need the companion anyway to do more damage than anyone else even with that companion, is doing slightly better than another end game player who doesn't use that particular companion?
How does that even make any sense all? I have tested the chicken and Mine Abysal chicken does pretty well but I do more damage and last longer with out it than I do with it. Maybe if I changed some stats reworked my Chicken and added more enchantments and powers to make the abysal chicken hit harder..But then that take the entire complaint of the Abyssal chicken being OP and makes it irreleveant because I am using endgame gear and powers to Modify my playstyle to do better....
Phase one they phased him right at the beginning during parallel portals. Most groups don’t phase until after the second white noise of this phase and that’s with all end game capped, max power DPS.
They killed both demons almost simultaneously completely ignoring the purple balls to center mechanic.
Phase 3 they phased her in one full boss rotation during her last white noise. Not only that they have plenty room for error during hypo/clusters because the chickens are making the hypo hit A LOT softer by halving it’s damage. Hypo/Clusters can murder people if a couple extra people move out of the way thinking they have clusters, this isn’t an issue with 10 chickens.
Phase 4, same thing as phase 2 killing angels a lot quicker.
Final phase then boss doesn’t even come close to getting to it’s spinning cleave/hypo mechanic.
I mean if you’ve never done hard mode Zariel I guess you can’t really see that this is causing an issue as you don’t know that they’re skipping a lot of mechanics to this fight.
This group can shave off even more time to this fight if they have a ranger using the Wyvern set with distracting shot as they can pop off around 6 dailies a minute giving the wyvern set 50+% upkeep time. Adding in wyvern set they’re giving all their chickens and themselves 5% damage, 5k armor pen and 5k power (players will get an additional 10K more power thanks to bondings) That 5k armor pen to the chicken is huge as their chickens are still short of the armor pen cap on Zariel.
Alts:
Saxy Healz Paladin (Oathkeeper) [Xbox and PC]
Saxon Ranger (Warden)
Yuri Wizard (Thaumaturge)
Member of the guild: Legacy (Xbox) and Strawberry Yakuza (PC)
The Chicken makes a clone upon the death of an enemy, maybe the PC math is bad or the PC cannot handle the iteration that well? I hope they don't have to nerf these chickens just to fix them.
Have fun!
Believer in SMASH
Fairplay,no bots , no bugs, and play well
https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
This is why we can't have nice things
It's a GREAT option for some with lesser DPS. Anyone can have a built toon in this game, not everyone can use them to their full extent. What's wrong with using a pet to help make up some of that difference?
End gamers have the option of investing heavily in it and getting the most out of it, but most I know don't. Many love to play with the idea and mess with the chicken build, very few actually use it in end game trials. It's a toy, nothing more for us on PC.
The way the scaling system works in dungeons, is that the lower your IL, the better your stats and damage is. the closer to the MaX IL level, the better you are. There are also things as %dmg bonus that factor in, but basically YOUR 35k IL is no match for the 22K IL. Chicken or no Chicken.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
* Gladiator's Guile
* Barbarian's Revelry
* Artificer's Persuasion
As an upgraded DPS, its about the only thing I have left that can increase my damage more than a couple percent. I hate the idea of dropping these three, but since I am most often the top DPS, it is probably the best thing I can do to help the team at this point. Lose a constant heal over time, lose 3.33% encounter speed, loose 10% move speed - - - Gain about 10% damage.
If I do, I wont be selling off my old Insignias. There is no way to know what changes Cryptic will make in the future. In the past I went "All In" on 15x r15 Black Ice Enchantments for my character. One mod later... Black Ice Enchantment value dropped from 3 million each to 450,000 each. I couldn't afford to re-equip myself with Radiant Enchantments for a long time afterward.
My hope is that we soon see Mythic Companions, and with this change that they drop Xuna & Abyssal Chicken base damage (or attack speed) by about 20%, and raise the others by about 10%.
Xuna isn't the best tool in the shed. I have a Xuna and she is hyped up by players selling her in the AH. Players that don't own Xuna are green with envy and just want to hurt players that do. I ran some tests, simple but effective, I took Xuna (rank 40) to the Stronghold. She did 33% of my total damage that is ⅓ of my total damage. Then I ran my Zhentarim Warlock (Rank 35) she did 25% of my total damage. I then ran my Renegade Illusionist (Rank 35) he did 21% of my total damage. Something tells me, if I upgrade my warlock, she can do as well as Xuna.
But people don't want to hear this, because they want to sell you a Xuna. Now here come some people who will insist I am wrong... just buy the warlock and upgrade her.
Ru-PC server.
Which is interesting, since the problem itself seem to be player stats and not just the companion itself - so, i suggest to have guild boons only active in the Stronghold area itself, that should solve the problem. And if not, then lets reduce the stats of all the legendary enchantments. If that's still not enough, lets take a closer look at regular boons and see what we can nerf in there too.
Hell, if they keep up with all the nerfing of this and that, they might even have to get rid of the scaling HAMSTER, since there would be nothing left to scale anymore.
Anyway, it was fun while it last - now let's see how much longer we have to wait until healing and tanking companions get some work done, i mean the Devs are still "looking into it" right?
I regularly run my main through Avernus. She has 29k IL, so not really strong or end-game ready.
- When I run with Xuna, I kill the *normal* mobs ~20% faster, partly because of Combat Advantage due to Xuna being on the other side
- I kill the elite mobs ~10% faster with Xuna, but often die to the mini bosses (Mog, Dock Master Aza) because of non-maxed stats
- when I run with my augment, I am more survivable (close to stat caps), but lack Combat Advantage. Compared to Xuna my augment slows me down by 10% to 20%, when I solo. When I kill stuff with other players, my augment is generally far better than Xuna (or Chicken)
I sometimes forget to resummon Xuna after a tougher fight with my augment - and barely notice the difference.
Xuna and Chicken help a bit, but not much. Yes, if you nerf your own character, Chicken or Xuna can do up to 50% of the damage. But why should I do this? Xuna does not kill faster when I nerf my toon: I will kill stuff slower and Xuna can contribute 50% *only because* I have nerfed myself.
Since I own multiple characters at various levels, I can easily toss an epic and needed items into the shared bank account and pick that up as I enter the game. I don't care about game mechanics, as I am only testing for visual and audio quality, everything else is not my problem. Good luck with those nerfs!
PSN Zen AD Exchange - Forecasting Spreadsheet
By the way, pet damage depends on Gear Score.
Gear Score*(Gear Score+100)*...
What also results in such a gap.
Ru-PC server.
They've addressed it and at some point there will be a rebalance, making them significantly weaker but making other attack companions stronger.