We need a short delay for Mog/Garyx spawn, once the Blood Meter reach 100%
Current situation is that the player(s) killing last mobs to reach 100% won't get any credit, because campers will down the boss in few seconds, before the mobs killers can actually get there.
Easy fix is to add a 30sc timer once Blood War meter fills up. It would allow all players killing devils/demons to reach the spawn spot in time.
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Make them tough enough to last more than 2 seconds in the first place. Make them like the dragons were back in the day where you needed 10+ people and 5 minutes minimum to down them.
After number of person scaling, 1 person in scab and defeat it in less than a minute when the other 10 people are rushing across the map.
After number of person scaling, N person in scab and defeat it in less than a minute when (20 - N) people are rushing across the map.
Right now, 2 to 3 person can finish it within a minute.
INCREASE time between 100% and Gary/Mog spawn to at least two minutes but maybe close the instance? taht shoudl give everyone a chance to at least get ONE hit in
To counter this put loot drops on a 10 minute timer from when you receive them from those two, thus preventing instance hoping and mass farming.
Thus you now have a way for people go kill Mog or Gary with out having to worry about campers.
I guess someone has to make the sacrifice until they find a solution.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
> They should make it like Yester Hill.
Genius idea. Waves of demons/devils then the boss comes out. You only need to hit the mobs though so if boss dies b4 you hit it's still good to go.