The following changes are going into today's Preview build:
- Multiple issues addressed in the Trial
- Temporary Icons no longer temporary
- Optimized zone encounters to improve FPS, mainly focused on HEs
- Fixed severe FPS issue with mission updates while following a Golden Path
- A bunch of Ranger changes based on player feedback.
- Arbiters' Bastion of Health now splits like the healer path, although the magnitude is reduced.
- Healer marks should now expire properly on all the healers when respecing
- Battle Prayer + Light of Divinity now function properly (gives 70 Divinity)
- NPCs for the quest "Unshackled" are now identified as Captives.
Known issues
- The Guardian Tank 40% Hit Point bonus is not currently applying. We have fix internally but didn't make the Preview build cutoff.
Comments
No comprehensive information at all?
No wonder the NW community is angry. This is Mod 16 all over again. We were promised that this wouldn't happen again. I watched you and Thomas Foss on a couple of the Twitch streams immediately after Mod 16, while things were getting fixed up, and Foss PROMISED that this sort of thing wouldn't happen again. But here we are.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Ok, great. Which changes? Do we have to buy the patch note on Zen store to know it or what?
cordon of arrows : now apply strong grasping roots
aspect of the serpent : damage per stack increased to 3% from 2%
WARDEN
deft strikes : damage on next stance encounter increased to 12% from 10%
skirmisher gambit : crit loss reduced to 5000 from 10000
HUNTER
aimed shot : cast time reduced to 1sc from 1.65sc
longstrider shot : cooldown reduced to 12.9sc from 16.6sc / magnitude decreased to 500 from 525
commanding shot : target's incoming dmg increased to 10% from 5% / target's outgoing dmg reduction removed / now apply strong grasping roots
rate of change : 15% dmg boost when switching stance increased from 5% / 2% decay per sec from 1%
thorned roots : magnitude increased to 75 from 50 / 225 magnitude dealt on CC imune target from 150
biting snares : applying grasping roots and thorned roots now gives 1% AP / AP gain on stance switching removed
forestbond : CDR increased to 10% from 5% for strong grasping roots or thorned roots.
commander in chief : commanding shot now increases projectile damage by 10% for 10 sec / CDR removed
slasher expertise : melee damage boost duration increased to 15sc from 10sc
I'm tired of complaining to deaf ears and getting nerfed anyway. They are going to do what is most profitable for the shareholders. The end. We are all just along for the ride.
The only novelty is the overhaul of a potentialy good feat, chilling advantage, which was supposed to grant up to 24% crit severity bonus. But it never worked, and instead of fixing it, it adds now rimefire when using cold spell (and no chill stacking anymore). Useless, this feat is even a handicap (directed flames also is, since it reduces average dps of smolder). Many critized, but no answers at all.
If you have no interest in wizard class, just give wizards a class respect token, so we can play fun and efficient classes instead.
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
since mod18 my sw dps is a huge consumption (health stone) and I can't find anything to compete during the fight, each time I have to use health stone !