There are 2 main bugs that affect all companions (non-augment). I reported it when mod 16-17 launched, but there were 0 answers, mod 19 is coming and there is no sign that it will be fixed
1. Companion critical attacks have 0% critical severity
2. Combat advantage doesn't work for companion, damage is same as without it
@skingdev#1102 waiting 3 mods for a fix is more than it should
Comments
I also agree with your assessment that the fighting companions are a bit finicky in terms of helping provide combat advantage. This issue has also been brought up to be addressed. I personally use Augments, so I didn't notice this personally too often, but I definitely agree that it may be hard for a ranged character to keep up that combat advantage.
As for the OP's (@matii#4660) point, does this issue effect all non-augment companions or a select few?
- in umbra igitur pugnabimus!
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC