First I am not asking for super duper easy drops for everyone all the time. I get there should be some element of grind and effort and I support the idea of having to work to get rewards. (Id be right up there voting for some system that would not reward AFK's and leeches)
Yes we as players want to be challenged, but there needs to be incentive to complete your challenge. A 1/1000 chance at a item is simply not incentive. Random drop rates is not a challenge but an unfair and annoying grind.
At what point does grind vs luck become just flat out stupid?
It took me well over 200 insurges (others 500 of them later still no rod) to get the (battle)rod on my main (to which I think is a little much but would support this if it applied equally to all) while others got their rod after 10 or less. Its now June 12 and i have rolled for my dented rod everyday since the very first day that you could roll. First day i rolled 20 times (10 per char) and every day since I have rolled a minimum of 6 times (at least 3 per char) and have yet to get a Dented Rod on either char. Others got their dented rod on first day you could get it.
So I ask again, At what point does grind vs luck become just flat out stupid?
If you want to keep your players playing and enjoying the game their needs to be balance between the grind and fairness. If for example we manage to gear up and finish a dungeon (lomm, ic, tomm whatever works) there should be a significant guaranteed reward for finishing the dungeon, not having to grind the dungeon 100 times for a belt set piece or weapon(not that i use the IC set ... but i know many do). Why would i bother running any of these dungeons if i know that there is nothing at the end of it that makes it worth my time? And just to rub salt in the RNG wound some lucky guy will get the belt (or whatever piece) the first run, while someone else will take 50+ runs. (For Tomm weapons its a different system than RNG luck and that is fine but it still requires running the dungeon more times than anyone really wants to). I have yet to bother running ToMM because its just not worth the effort.... even the weapons which are the only reason to bother are not that much better than burnished. The new mod 19 weapons will be more than good enough for me to not bother with ToMM.
Bottom line here is that yes we want to challenged.... no we don't want to grind on some rare drop roll for which your still grinding it out 3 weeks later and your buddy its flashing everyday in your face cause he got lucky the first day (or posting it on AH for some stupid AD amount).
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I also believe many people have stated something around the same lines and still nothing has been done about this issue.
The drops is luck and that luck is bad which turns into a grind fest where one may get lucky but maybe not.
As for the insurgency boss rod, I ran insurgencies on 5 toons just to do the absorption thingy for the mythic necklace (I usually leave after hitting the daily limit). I got the rod drop on one toon. So the drop rate doesn't seem too low. But it is still low enough that there is probably that you may never get it no matter how many times you are able to run it.
This game has a lot of potential and I enjoy my class and the leveling system as a whole much more then I did RoM and that is what keep me here (aside from the lack of other MMO options). What made me leave RoM was that my class was broken for 3 years and i was tired of filing reports and getting no feedback.
I personally do not see it changing. I my self hated this part of the game as well. The drop rates and bad luck really does suck and the grind its just bad.
However I do not see any thing changing no matter how many people voice on the topic. It just how it is.
Oh and a 12+ hour wait is unacceptable even if the drop rate was increased!
If this is how they keep the populace playing, I got news for Cryptic that many of my guildies just log out for a few hours at a time then log in just to check if Bal is up yet.
So now ask why do they make the reward system as is?
I think they are trying to make it so there is reason for people to run the dungeons (insurgs etc) more.
The logic is just flat out wrong.
Yes I will run insurgs/ Bels/ dungeon until i get my item. But once I do I am finished running that dungeon forever.
There is no reason for me to run IC anymore for example. So MY friends, guildmates and so on have to beg endlessly just to get a group. On the other hand if I KNOW for a fact that running IC for them will get them their vile book they need, then I would be MORE inclined to run IC to help them out. I am not however going to waste my whole day running IC endlessly on a billion to 1 odds that they will get their item. I have not run IC since the day I got my helm. Its just to much of a bore and offers me no reason to run it (either for my own gains or my friends/guildmates).
Now that I have (FINALLY) got my dented rod on both chars. I am retired from BEL forever. There is no reason to run it. (same logic as above, neither for me or for hopeless endless chance for friends). On the other hand if I KNEW that that friend would get his dented rod I would be more inclined to run BEL to help them out.
Their logic is fine at the beginning, however as more people finally get their items the amount of people inclined to run drops. Look at insurgs now that people have their battle rods. It takes the whole day just to get to BEL.
Solution is simple. GIVE PEOPLE A REASON to run these things. Crappy drop rates is not the solution.
> I play 6 characters and none of them got the rod except the one who has the least offensive power and the least times I played him in insurgency. It was my Paladin and I don't know how he got it. I said that many times, this game can read your mind. If you want it, it won't give it to you.
Omg exactly my toughts yesterday.
I got the rod 1st day try on a paladin too and it's not my main. Been trying since mod launch on my main Cleric and nothing. No rod. I just gave up on it.
I play neverwinter since 2013 and I use to know that after 50/60 dg i get 100% something valuable.
Maybe you can understand where I am going...
You can't find valuable to sell to the AH? Oh, look there is a 30% discount for a 5x pack of rank 15...
It kind of sad that more players would rather farm juma bags and run codg than bother to run IC or Tomm. Not because we can not .. but rather the time/reward is far more worth it. Juma bags give more useful stuff then IC. Codg runs much cleaner and faster and give the same HAMSTER luck on rolls (if anything i have better luck getting stuff in codg) at dungeons end. It even gives enchant 6's more often then you will get in IC. If not for the fact new mod is coming out I might dabble in ToMM for the weapons, but at this point its not worth my time. The map hunt weapons are more than good enough in mod 19. Heck burnished is more than good enough.
Just killing time...
There are some glaring exceptions (can you say drop rate for 100 units of a substance in Elemental Evil that comes from doing the HEs. The RNG is so bad, and only 2 units drop when they do, that everyone just ignores the quest and the HEs because of it), but most have been fixed.
And if you wait long enough, Cryptic will give us a third R15 Bonding stone and you will have saved all that AD/Zen because you are still doing content that doesn't require the R15s .... maybe I'll unpack my Xuna from Jubilee V/2018 next month...
Just one way to play...
And yet we grind and farm while there are more than a few that have the full set already (probably doing little to no farming i cant say for sure). I know of one that claims to have rolled his main hand already 3 times (but not his offhand).
I appreciate that I am lucky to at least have my offhand, but I have MORE then grinded my azz of to have at least that.
I appreciate that there are some that work just as hard as I have that have nothing to show for, and that why this thread is here.
This random drop rate system is unfair and discourages people from playing at all. Whether it is dungeons or Rods or Maps or whatever else.
I have read a few posts on other threads that probably should be posted here cause it exactly the same topic. Frustration about random drops. How the HECK can one person get both weapon and offhand in 10 or less maps? While others get nothing in 300+? while others can even get a map? There is NO justifiable answer for this. "It just the way RNG rolls" is nonsense.
And I think we better get used to it we want to keep playing.
Bottom line is if this is the way to keep people in the game they have Vastly misread the majority of casual players. The hardcore can stay if they like, it matters not to me at this point, as I learned long ago that I was not, nor ever would be a member of the "IN" crowd.
Edit: clarity
So far I opened too many chest to count (mean no disrepect to those having issues getting chests). I have gotten enough of those Forksaken Gears (helm, boots, chest, gloves) to build an entire family of alts. At least 10 of each. I have gotten every pant and shirt from Spacedocks imaginable (not sure how space and hell are connected such that this loot should even be in the chest loot). I have gotten enough blue green purple HAMSTER rings to fill in my army above.
To date I have rolled 1 offhand (not even duplicate simple 1 weapon period).
For those that have the full set since first day or with only opening 4 chests TOTAL i say KMA.
This is how well this drop rate system works.