This module brings some changes with how scaling is performed on a player. Previously, scaling would cap the item level of different item categories to bring the players stats down. One of the big requests from the community was a more proportional system which looked at the current item level, then the scaled item level, and adjusted the players stats down proportionally based on the difference.
That is the system we have put into place with this module. It still has some quirks as not all items treat item level the same (bonding runestones are a set item level but offer a varying amount of stats for example). Even with these quirks the system should feel more natural and make for a better experience when the player is scaled down.
This thread will be for discussing any scaling related issues/comments/etc. that come about as everyone is checking out the new module.